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Deathmatch Team Balancer


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dubbeh
Senior Member
Join Date: Jul 2007
Old 08-10-2007 , 05:03   Re: Deathmatch Team Balancer
Reply With Quote #21

the balance bug should finally be fixed now - might cause the teams might get swapped around a bit more

thanks for the bug reports
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1695
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Join Date: Jan 2006
Old 08-10-2007 , 05:07   Re: Deathmatch Team Balancer
Reply With Quote #22

Currently Testing lol, feed back soon.

EDIT : Ah, become interesting. We were "1T vs 3CTs". Plugin detected that and swap... 2 persons -_-' so were were "3Ts vs 1CT". A least, plugin did something ^^.

Last edited by 1695; 08-10-2007 at 05:14.
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dubbeh
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Join Date: Jul 2007
Old 08-10-2007 , 05:41   Re: Deathmatch Team Balancer
Reply With Quote #23

thought that would happen xD

this version should 100% work, didn't check max clients correctly - can't see anything that would cause a problem

if your still having problems - try setting dmtb_playerlimit "1" & see if the bug still happens
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1695
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Join Date: Jan 2006
Old 08-10-2007 , 05:52   Re: Deathmatch Team Balancer
Reply With Quote #24

Okay, testing now

EDIT : Okay, seems to be working this time ! At the begining i was afraid since one player was swapepd and swapped again evry 30 sec, but it appear that he was swapping team manually (he seemed to hate being CTs :p), at least I think it was that since it finally stoped...

thx for your quick answering, [add karma] (=> erf can't ^^)

FEATURE REQUEST :

Swap Immunity - admin immunity to swap

Last edited by 1695; 08-10-2007 at 06:25.
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dubbeh
Senior Member
Join Date: Jul 2007
Old 08-10-2007 , 07:16   Re: Deathmatch Team Balancer
Reply With Quote #25

Admin immunity feature added in the latest version
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1695
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Join Date: Jan 2006
Old 08-10-2007 , 07:20   Re: Deathmatch Team Balancer
Reply With Quote #26

you rocks ! ^^
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1695
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Join Date: Jan 2006
Old 08-10-2007 , 16:34   Re: Deathmatch Team Balancer
Reply With Quote #27

Another suggestion : could the plugin swap dead player if possible ? I mean, I have cssdm_respawn_wait "3.50" sec, so it would be better if player were swap while dead (no suicide in stats). If you could add this variable :

dmtb_prefere_dead 1|0 // prefere dead player to swap, only active if cssdm_respawn_wait > 2 to avoid problem

Are something like that... don't know if that is possible.
cssdm_respawn_wait > "2" should not be "necessary" but much easy with that.

=========================

also, I never been swaped, so i was wondering if they were any obvious waring for the people who is swaped ? I mean more than the little "player xxxx joined the Cts forces" ? Because sometimes they seemes to not understand while they were swapped :p.

bye

Last edited by 1695; 08-10-2007 at 16:38.
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1695
Senior Member
Join Date: Jan 2006
Old 08-12-2007 , 04:21   Re: Deathmatch Team Balancer
Reply With Quote #28

topic is going down and down... so i up it expecting you, dubbeh, to see it
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dubbeh
Senior Member
Join Date: Jul 2007
Old 08-12-2007 , 09:51   Re: Deathmatch Team Balancer
Reply With Quote #29

Only swapping dead clients can be done with the IsPlayerAlive & storing alive/dead players on each team then giving them swap priority

Adding the swap message will be really easy to add

I'll see what i can come up - having a little coding break atm
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1695
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Join Date: Jan 2006
Old 08-12-2007 , 11:15   Re: Deathmatch Team Balancer
Reply With Quote #30

Okay cool. take your time.
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