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[ANY] CallAdmin - Extended Report Mod


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Impact123
Veteran Member
Join Date: Oct 2011
Location: Germany
Old 09-12-2017 , 12:01   Re: [ANY] CallAdmin - Extended Report Mod
Reply With Quote #1731

Not at the moment, no. Maybe popoklopsi will implement it if he finds the time.
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Ultralord
Senior Member
Join Date: Oct 2008
Old 09-19-2017 , 08:40   Re: [ANY] CallAdmin - Extended Report Mod
Reply With Quote #1732

Quote:
Originally Posted by Spyrek View Post
Is it possible to send just group annoucement or create group event instead of messaging all admins? I'm asking because I want to know if there is option to remove the need of having bot account in friendlist to receive message.
Probably that's inside the extension, but I cannot find the code.
i like that feature if will be done.. thanks
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Doc-Holiday
AlliedModders Donor
Join Date: Jul 2007
Old 10-01-2017 , 03:00   Re: [ANY] CallAdmin - Extended Report Mod
Reply With Quote #1733

Quote:
Originally Posted by TheEdgeClan.Eu View Post
anyway to edit the plugin so if someone just needs an admin they can call one with out reporting someone?
Quote:
Originally Posted by Impact123 View Post
Unfortunately not, not without rewriting a lot of the code.
Impact. Could you use the API to create this feature?

For example a simple chat plugin that uses the function below when the user enters a particular command?
CallAdmin_ReportClient

Example: "!admin PLEASE CHANGE THE MAP!"
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Impact123
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Join Date: Oct 2011
Location: Germany
Old 10-01-2017 , 07:40   Re: [ANY] CallAdmin - Extended Report Mod
Reply With Quote #1734

The problem is that CallAdmin_ReportClient doesn't just send a message. It basically does some checks and logic and then calls some function in active modules with some data. The modules then use this data and send the message in some way. The MySQL module fills a table that is a certain format including reporter's steam id, name and so on. The desktop client expects a certain format too when it gets the MySQL data from the web scripts. You see, the CallAdmin_ReportClient function ain't such a good idea to use. It would be relatively easy to implement a CallAdmin_SendMessage function for the steam module. The Ts3 and MySQL module on the other hand would have to be rewritten quite a bit to support that because they are made of multiple parts.
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Last edited by Impact123; 10-01-2017 at 12:35.
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Obyboby
Veteran Member
Join Date: Sep 2013
Old 11-02-2017 , 17:09   Re: [ANY] CallAdmin - Extended Report Mod
Reply With Quote #1735

Quote:
Originally Posted by lilpetri View Post
Would be nice to see a telegram bot extension since telegram offers devs to make their own bots.

Edit: discord would make more sense since it's design for gaming and most gamers use it. Any plans?
I would love a Telegram implementation too :p
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andrew13
AlliedModders Donor
Join Date: Jul 2010
Old 11-19-2017 , 15:39   Re: [ANY] CallAdmin - Extended Report Mod
Reply With Quote #1736

Code:
<CallAdmin_Notice>
<error>DB_DELETE_FAILURE</error>
<detailError>
Errorcode '1146': Table 'xxxxxx.CallAdmin_Access' doesn't exist
</detailError>
</CallAdmin_Notice>
Weird, but I can't get the plugin/webscript create the tables for MySQL
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Impact123
Veteran Member
Join Date: Oct 2011
Location: Germany
Old 11-19-2017 , 15:56   Re: [ANY] CallAdmin - Extended Report Mod
Reply With Quote #1737

The web scripts don't create the tables, the mysql module does. See if the mysql module throws any errors. Check the wiki, especially the getting help article.
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Last edited by Impact123; 11-19-2017 at 16:10.
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andrew13
AlliedModders Donor
Join Date: Jul 2010
Old 11-19-2017 , 17:38   Re: [ANY] CallAdmin - Extended Report Mod
Reply With Quote #1738

Gotcha, database is fine now.

Although, when I start the Windows Client all it does is crash over and over again.
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Xenoadria
Member
Join Date: Oct 2016
Old 12-05-2017 , 18:21   Re: [ANY] CallAdmin - Extended Report Mod
Reply With Quote #1739

Hey guys. Maybe it was answered somewhere earlier, however I didn't find it, so sorry in advance. Is it possible to block certain player from using !call command ? I saw there is usermanager module, however it only block gaged/muted players. Now I would like to avoid muting/gaging them just so they could not use !call command. Is there a way to speficially block one person from using that command.

Sorry if the question is lame.

Best regards
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Impact123
Veteran Member
Join Date: Oct 2011
Location: Germany
Old 12-05-2017 , 18:28   Re: [ANY] CallAdmin - Extended Report Mod
Reply With Quote #1740

No. May I ask why this is needed?
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