Raised This Month: $12 Target: $400
 3% 

Connect - A safer OnClientPreConnect forward


Post New Thread Reply   
 
Thread Tools Display Modes
asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 10-12-2021 , 14:42   Re: Connect - A safer OnClientPreConnect forward
Reply With Quote #391

Quote:
Originally Posted by Fearts View Post
Looks like the Halloween update broke this again.
The gamedata was updated yesterday, make sure you've got the SM autoupdater enabled and aren't overriding it with incorrect custom gamedata.
__________________
asherkin is offline
SmackDaddy
Veteran Member
Join Date: Oct 2009
Old 10-20-2021 , 13:14   Re: Connect - A safer OnClientPreConnect forward
Reply With Quote #392

Not sure what I am doing wrong - but I had the updated gamedata and the server launches, but all players connecting have it timeout four times and no one can connect. Using the latest stable SM install for Windows so I am not sure what else I can do.... any ideas?

When I remove the connect extension from the equation, players can connect. I don't notice anything in the error logs about this though. (just adding some additional info)

Last edited by SmackDaddy; 10-20-2021 at 13:14.
SmackDaddy is offline
asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 10-23-2021 , 09:36   Re: Connect - A safer OnClientPreConnect forward
Reply With Quote #393

Quote:
Originally Posted by SmackDaddy View Post
Not sure what I am doing wrong - but I had the updated gamedata and the server launches, but all players connecting have it timeout four times and no one can connect. Using the latest stable SM install for Windows so I am not sure what else I can do.... any ideas?

When I remove the connect extension from the equation, players can connect. I don't notice anything in the error logs about this though. (just adding some additional info)
Are you definitely using this extension and not one of the forked version that adds async support?
__________________
asherkin is offline
sapphonie
Junior Member
Join Date: Aug 2020
Location: ohio
Old 05-09-2022 , 20:45   Re: Connect - A safer OnClientPreConnect forward
Reply With Quote #394

This is broken on TF2, no clients can get any items or hats or whatever. This may be because valve allegedly removed SetSteamID in TF2?
__________________
she/her

Last edited by sapphonie; 05-09-2022 at 20:46.
sapphonie is offline
sonaalice234
New Member
Join Date: May 2022
Old 05-10-2022 , 07:27   Re: Connect - A safer OnClientPreConnect forward
Reply With Quote #395

So, if a reserve slot is used when the server is full, a non-reserve slot user gets booted. No "holding" spaces required, and numerous users may join simultaneously.

No reserved slot plugins use this extension yet, but changing the inclusion and function prototype and recompiling one created for CBaseServer is straightforward.
sonaalice234 is offline
luki1412
Veteran Member
Join Date: Oct 2008
Location: OnPluginStart()
Old 09-23-2022 , 15:40   Re: Connect - A safer OnClientPreConnect forward
Reply With Quote #396

Quote:
Originally Posted by sonaalice234 View Post
So, if a reserve slot is used when the server is full, a non-reserve slot user gets booted. No "holding" spaces required, and numerous users may join simultaneously.

No reserved slot plugins use this extension yet, but changing the inclusion and function prototype and recompiling one created for CBaseServer is straightforward.
Mine does exactly that - https://forums.alliedmods.net/showthread.php?t=286227
__________________
luki1412 is offline
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 05:42.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode