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Biohazard v2.00 Beta 3b (Zombie Mod)


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Cheap_Suit
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Join Date: May 2004
Old 07-30-2008 , 02:18   Re: Biohazard v2.00 Beta 3b (Zombie Mod)
Reply With Quote #2291

Quote:
Originally Posted by BeasT View Post
Hey, Cheap_suit, can you add a sound, that is played to you only when you are the first infected zombie, you know when the round starts and you get the infection message. I found a great sound, and it's with hl, so it doesn't need to be precached.
It's in sound\fvox\biohazard_detected.wav .
I've thought of this also. Even had a custom sound for it too. But the sound wouldnt be heard clearly because of the screaming sound when people get infected.

This can be done by a sub-plugin easily. There is a forward when the game starts.


Quote:
Originally Posted by SweetiePie View Post
Thx a lot for the hint with a separate Zombie-Class (and parachute, which I also installed succesfully).
I modified it and it functions (additionally I changed some other class-Datas of i).
Also I modified some Sub-Plugins (bio_misc.sma, bio_random_weapons.sma and zm_nofs.sma) to fit to the new biohazard.sma.

But because there has been founded a real "Biohazard-Classic"-Community on our Biohazard-Server, I just installed the Classes-Version on a another Server-slot (most of the players of classic version didn't appreciate most of the changes).

To separate both kinds of Biohzard-versions I changed the bh_gamedescription-CVARs to "Biohazard-ClassicMod" and "Biohazard-ClassesMod". I hope, that's ok for you !
If not, please let me now.

Last but not least I want to thank you personally a lot again for this great Mod and its proceeding improvement.

Greets

PS.: I think for this actual kind of Biohazard-alternative there will found another Community. Both kinds (1.95 and 2.00) of Biohazard have got their special advantages.
No worries, the reason why that cvar is not documented is because it would help me find server running this mod easier.

Quote:
Originally Posted by Hello-World View Post
Cheap_Suit,I have something to ask :
1)Why the zombie still got the buyzone even I stopped all the buyzone plugins (version 2.00 beta 3b)
2)Can you make them to choose the class when human got infected...Typing /class is so inconvenience for players
3)Multiple Infection doesn't work with me...Does it need any cvars ???
4) Can you make a "infection bomb" like Zombie Plague cuz my players like it...But I don't want to use Zombie Plague...Just Biohazard
  1. Urgg, I'll fix it when im able to code again.
  2. Can be done using a sub-plugin.
  3. You probably didnt have enough players for the default setting.
  4. Not possible because in Biohazard, zombies are only able to use knife.
Quote:
Originally Posted by Swuifti View Post
Last 32 messages parsed.
248474 0396 svc_deltapacketentities
248474 0680 svc_sound
248474 0693 svc_sound
248474 0705 svc_sound
248475 0008 svc_time
248475 0013 svc_clientdata
248475 0079 svc_deltapacketentities
248475 0392 svc_sound
248475 0405 svc_sound
248476 0008 svc_lightstyle
248476 0012 svc_time
248476 0017 svc_clientdata
248476 0040 svc_deltapacketentities
248476 0263 svc_sound
248476 0276 svc_sound
248476 0289 svc_temp_entity
248476 0353 svc_temp_entity
248476 0417 svc_sound
248476 0430 svc_sound
248478 0008 svc_time
248478 0013 svc_clientdata
248478 0036 svc_deltapacketentities
248478 0240 svc_sound
248478 0253 svc_sound
248479 0008 svc_time
248479 0013 svc_clientdata
248479 0036 svc_deltapacketentities
248480 0008 FlashBat
248480 0010 ReqState
248480 0011 sXe-I
248480 0013 svc_setpause
BAD: 15:svc_bad
Host_Error: CL_ParseServerMessa
Im hoping this didnt happened on the newround. Would you like to tell me when it happened?

Quote:
Originally Posted by Swuifti View Post
Also i have some ideas

1.When the 1 player is infected only for him a special sound !
2.A menu like marcelus for classes
3.When infected and you choose a class a sound comes up ..
4.Special models for humans survive models
5.A poison He grenade
6.Sounds in the end of the round when zombies wins like the old one
7.The sound Join us from marcelues plugins... was very good players loved it ... it was like in resident evil isnt this the hole point to make it scarier?

by that you will give some "Live" in the game now it is boring you know ?
The fog is not good idea are we playing zombie mod or what ? by zombie mod i mean dark fear and hard killing zombies...

The CSDM was very good i love it !
  1. Possible by sub-pluign.
  2. Possible by sub-plugin.
  3. Sound is played when your infected.
  4. You can use a 3rd party plugin for this. The zombie models are handled differently in Biohazard so it shouldnt have any conflict.
  5. Possible by sub-plugin.
  6. You can edit the sounds in the biohazard.cfg. Just make sure you recompile it.
  7. Possible by sub-plugin.

Quote:
Originally Posted by Gr33tz View Post
How to increase damage AWP? I want two more increase as GSG9
You can use a 3rd party plugin.
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tuty
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Join Date: Jul 2008
Location: UK
Old 07-30-2008 , 06:09   Re: Biohazard v2.00 Beta 3b (Zombie Mod)
Reply With Quote #2292

a little problem , when humans/survivors win ...the sound don't play ..why?
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BeasT
Senior Member
Join Date: Apr 2007
Location: Lithuania
Old 07-30-2008 , 07:45   Re: Biohazard v2.00 Beta 3b (Zombie Mod)
Reply With Quote #2293

Quote:
Originally Posted by tuty View Post
a little problem , when humans/survivors win ...the sound don't play ..why?
Because their not precached. You can fix this by yourself. Open biohazard.sma go to 366 line, find this:

Code:
    for(i = 0; i < sizeof g_zombie_miss_sounds; i++)
        precache_sound(g_zombie_miss_sounds[i])
        
    for(i = 0; i < sizeof g_survivor_win_sounds; i++)
        precache_sound(g_survivor_win_sounds[i])
    
    for(i = 0; i < sizeof g_zombie_hit_sounds; i++) 
        precache_sound(g_zombie_hit_sounds[i])
    
    for(i = 0; i < sizeof g_scream_sounds; i++) 
        precache_sound(g_scream_sounds[i])
    
    for(i = 0; i < sizeof g_zombie_die_sounds; i++)
        precache_sound(g_zombie_die_sounds[i])
    
    for(i = 0; i < sizeof g_zombie_win_sounds; i++) 
        precache_sound(g_zombie_win_sounds[i])
Add the bolded area by yourself like in the example, then recompile the plugin.
Cheap_Suit, fix that will you.

Quote:
Originally Posted by Cheap_Suit View Post
But the sound wouldnt be heard clearly because of the screaming sound when people get infected.
The sound should be played when the round starts, so there wont be no intersection.

Last edited by BeasT; 07-30-2008 at 07:49.
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tuty
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Old 07-30-2008 , 08:31   Re: Biohazard v2.00 Beta 3b (Zombie Mod)
Reply With Quote #2294

17 errors
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KANE-EX
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Old 07-30-2008 , 09:32   Re: Biohazard v2.00 Beta 3b (Zombie Mod)
Reply With Quote #2295

Hello, I might add compatibility with miscstats.amxx because you can not see nor hear the sounds HS, Mutltikill, Rampage, among others - does not work.

Your plug is good, but could add this:

the famous lever half life, it is so much better, ay if it works with the bots thanks.
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KANE-EX
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Old 07-30-2008 , 09:33   Re: Biohazard v2.00 Beta 3b (Zombie Mod)
Reply With Quote #2296

Your plugin is very good, but could add this:

the famous lever half life, it is so much better.
vbrep_register("6616
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Fry!
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Old 07-30-2008 , 09:35   Re: Biohazard v2.00 Beta 3b (Zombie Mod)
Reply With Quote #2297

Quote:
Originally Posted by KANE-EX View Post
Hello, I might add compatibility with miscstats.amxx because you can not see nor hear the sounds HS, Mutltikill, Rampage, among others - does not work.

Your plug is good, but could add this:

the famous lever half life, it is so much better, ay if it works with the bots thanks.
Why now one don't understand this of course it's not working and never be because miscstats are created for killing not for infecting... You must create special for zm that miscstats will work.

Edit : I have create for zm miscstats I have done about 60 % of zm miscstats so I will be continue miscstats when I finish some other sub plugins....
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Quote:
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why all the great scriptors..... always.... leave and let their works go into oblivion ???
i miss your way in making outstanding plugins...
this forum needs lots of the likes of you..... and less of the idiots that spread right now.

Last edited by Fry!; 07-30-2008 at 10:35.
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KANE-EX
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Old 07-30-2008 , 09:47   Re: Biohazard v2.00 Beta 3b (Zombie Mod)
Reply With Quote #2298

I hope the developer believe that this plugin do not forget to add the "lever" of half life ...
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Fry!
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Old 07-30-2008 , 10:01   Re: Biohazard v2.00 Beta 3b (Zombie Mod)
Reply With Quote #2299

Quote:
Originally Posted by KANE-EX View Post
I hope the developer believe that this plugin do not forget to add the "lever" of half life ...
For zombies?
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Quote:
Originally Posted by wisam187
why all the great scriptors..... always.... leave and let their works go into oblivion ???
i miss your way in making outstanding plugins...
this forum needs lots of the likes of you..... and less of the idiots that spread right now.
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BeasT
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Join Date: Apr 2007
Location: Lithuania
Old 07-30-2008 , 10:04   Re: Biohazard v2.00 Beta 3b (Zombie Mod)
Reply With Quote #2300

Quote:
Originally Posted by tuty View Post
17 errors
You must be doing something wrong, works great for me.
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