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[l4d2] Shove Players


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Vacindak
New Member
Join Date: Oct 2018
Old 08-13-2019 , 13:52   [l4d2] Shove Players
Reply With Quote #1

*Description

why we can not shove players if we can shove zombies.

ok... i know many players can abuse them for troll but if we can add a probability to stun a player?

For example... if i shove a survivor, i will have the chance of 1 to 4 to stun him.
(you can add your onw way to prevent this)


* Reasons

1) the plugins do not exists

2) I like realism gameplay

3) I not able to make my onw plugins :c




* Cvars

//enable to shove players 1 on 0 off

l4d2_enableshoveplayers 1

//stun player after N shoves : default 4 : always stun a player after shove 1

l4d2_countshoveplayers 4


it will be great if someone make that real, It will add a insteresting gameplay and fun.
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GoGetSomeSleep
Member
Join Date: Dec 2018
Location: Miami/Florida
Old 08-21-2019 , 12:20   Re: [l4d2] Shove Players
Reply With Quote #2

I've seen someone create a survivor kicking zombies plugin, they'll like this idea
GoGetSomeSleep is offline
Vacindak
New Member
Join Date: Oct 2018
Old 09-12-2019 , 14:05   Re: [l4d2] Shove Players
Reply With Quote #3

Quote:
Originally Posted by GoGetSomeSleep View Post
I've seen someone create a survivor kicking zombies plugin, they'll like this idea
yes i saw them too, But i'm not so sure if they are interested in my idea.

i'm trying my best to learn Sourcepawn for my own.
i need to understand what kind of functions is needed to stun a player however it's dificult because "Stun a player" it's just a part of the left 4 dead gameplay. :c

sadly for me, i only found the generic slap that you can find in any source game (Hl2/gmod/tf2/CSGO).


anyway, i'm appreciate your help, Thanks! .
Vacindak is offline
Silvers
AlliedModders Donor
Join Date: Aug 2010
Location: SpaceX
Old 09-12-2019 , 14:50   Re: [l4d2] Shove Players
Reply With Quote #4

I could make if you want.. very simple plugin. Stumble players gamedata SDKCall on player shove event. I need some more ideas so I can get to 100 plugins released lol.

Edit: actually not even gamedata SDKCall, the new VScript to stumble method, much better.
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Last edited by Silvers; 09-12-2019 at 14:52.
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