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[CS:S] Any have good idea, parent models to player?


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dbscjf1997
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Join Date: Sep 2012
Old 07-29-2019 , 10:50   [CS:S] Any have good idea, parent models to player?
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I tried parent entity(with player model) to player.


but, i have problem. (look at picture)

I want to do parent to player. So, i should parent position with GetClientAbsOrigin position.

but, SetParentAttachment don't have respond to GetClientAbsOrigin position.

My Source Code:
Code:
float pos[3], angle[3];
GetClientAbsOrigin(client, pos);
GetClientEyeAngles(client, angle);
angle[0] = 0.0;
m_MyCycler[client] = CreateEntityByName("prop_dynamic_override");
DispatchKeyValue(m_MyCycler[client], "model", _ModelName);
DispatchKeyValue(m_MyCycler[client], "spawnflags", "256");
DispatchKeyValue(m_MyCycler[client], "solid", "0");
SetEntPropEnt(m_MyCycler[client], Prop_Send, "m_hOwnerEntity", client);
DispatchSpawn(m_MyCycler[client]);
SetEntityRenderMode(m_MyCycler[client], RENDER_TRANSCOLOR);
//SetEntityRenderColor(m_MyCycler[client], 255, 255, 255, 0);
TeleportEntity(m_MyCycler[client], pos, angle, NULL_VECTOR);
AcceptEntityInput(m_MyCycler[client], "TurnOn", m_MyCycler[client], m_MyCycler[client], 0);
SetVariantString("!activator");
AcceptEntityInput(m_MyCycler[client], "SetParent", client, m_MyCycler[client], 0);
ActivateEntity(m_MyCycler[client]);

Sorry for my bad English

Last edited by dbscjf1997; 07-29-2019 at 10:54.
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