hello guys iam using this plugin and i have an error L 07/09/2022 - 09:11
3: [AMXX] Plugin "ze_best_defender_fix.amxx" failed to load: Plugin uses an unknown function (name "ze_give_user_multijump") - check your modules.ini. I dont know really why cuz iam using the include and all files.
Code:
#include <zombie_escape>
#include <ze_multijump>
//#include <ze_levels>
#include <crxranks>
#include <crxranks_const>
// Variables
new Float:g_fDamage[33], g_iBestDefIndex
// Cvars
new cvar_give_multijump, cvar_show_chat_notice, cvar_give_xp, cvar_give_escape_coins, cvar_show_stats
public plugin_init()
{
register_plugin("[ZE] Best Defender", "1.3", "Raheem")
// Hook Chains
RegisterHookChain(RG_CBasePlayer_TakeDamage, "Fw_TakeDamage_Post", 1)
RegisterHookChain(RG_CBasePlayer_Spawn, "Fw_PlayerSpawn_Post", 1)
// Cvars
cvar_give_multijump = register_cvar("ze_give_multijump", "1")
cvar_show_chat_notice = register_cvar("ze_best_def_chat_notice", "1")
cvar_give_xp = register_cvar("ze_best_def_give_xp", "30")
cvar_give_escape_coins = register_cvar("ze_best_def_give_ec", "20")
cvar_show_stats = register_cvar("ze_show_best_def_stats", "1")
// Commands
register_clcmd("say /mydamage", "Cmd_BestDefenderStats")
}
public Fw_TakeDamage_Post(iVictim, iInflictor, iAttacker, Float:fDamage, bitsDamageType)
{
if (!is_user_alive(iVictim) || !is_user_alive(iAttacker))
return HC_CONTINUE
g_fDamage[iAttacker] += fDamage
return HC_CONTINUE
}
public ze_roundend()
{
Get_Best_Defender()
}
public Cmd_BestDefenderStats(id)
{
Get_Best_Defender()
switch (get_pcvar_num(cvar_show_stats))
{
case 1:
{
if (id == g_iBestDefIndex)
{
ze_colored_print(id, "!tYou are now Best Defender !y[!g%d!y] !y:)", floatround(g_fDamage[g_iBestDefIndex]))
}
else
{
ze_colored_print(id, "!tYour Damage !g%d!y, !tYou need !g%d !tDamage To be Best Defender!y.", floatround(g_fDamage[id]), floatround(g_fDamage[g_iBestDefIndex] - g_fDamage[id]))
}
}
case 2:
{
if (id == g_iBestDefIndex)
{
set_hudmessage(random(256), random(256), random(256), -1.0, 0.3, 2, 3.0, 5.0)
show_hudmessage(id, "You are now Best Defender [%d] :)", floatround(g_fDamage[g_iBestDefIndex]))
}
else
{
set_hudmessage(random(256), random(256), random(256), -1.0, 0.3, 2, 3.0, 5.0)
show_hudmessage(id, "Your Damage %d, You need %d Damage To be Best Defender.", floatround(g_fDamage[id]), floatround(g_fDamage[g_iBestDefIndex] - g_fDamage[id]))
}
}
case 3:
{
if (id == g_iBestDefIndex)
{
set_dhudmessage(random(256), random(256), random(256), -1.0, 0.3, 2, 3.0, 5.0)
show_dhudmessage(id, "You are now Best Defender [%d] :)", floatround(g_fDamage[g_iBestDefIndex]))
}
else
{
set_dhudmessage(random(256), random(256), random(256), -1.0, 0.3, 2, 3.0, 5.0)
show_dhudmessage(id, "Your Damage %d, You need %d Damage To be Best Defender.", floatround(g_fDamage[id]), floatround(g_fDamage[g_iBestDefIndex] - g_fDamage[id]))
}
}
}
}
public Fw_PlayerSpawn_Post(id)
{
if (get_pcvar_num(cvar_show_chat_notice) != 0)
{
new szName[32]
get_user_name(g_iBestDefIndex, szName, charsmax(szName))
if (g_iBestDefIndex == 0 || g_fDamage[g_iBestDefIndex] == 0.0)
return
if (get_pcvar_num(cvar_give_multijump) == 0)
{
ze_colored_print(id, "!tBest Defender: !g%s. !tDamage: !g%i. !tAwards: !g%d XP, %d EC!y.", szName, floatround(g_fDamage[g_iBestDefIndex]), get_pcvar_num(cvar_give_xp), get_pcvar_num(cvar_give_escape_coins))
}
else
{
ze_colored_print(id, "!tBest Defender: !g%s. !tDamage: !g%i. !tAwards: !g%d XP, %d EC, Multi-Jump!y.", szName, floatround(g_fDamage[g_iBestDefIndex]), get_pcvar_num(cvar_give_xp), get_pcvar_num(cvar_give_escape_coins))
}
}
if (get_pcvar_num(cvar_give_multijump) != 0)
{
if (g_iBestDefIndex == 0 || g_iBestDefIndex != id || g_fDamage[g_iBestDefIndex] == 0.0)
return
ze_give_user_multijump(g_iBestDefIndex)
}
if (get_pcvar_num(cvar_give_xp) != 0 || get_pcvar_num(cvar_give_escape_coins) != 0)
{
if (g_iBestDefIndex == 0 || g_iBestDefIndex != id || g_fDamage[g_iBestDefIndex] == 0.0)
return
ze_set_escape_coins(g_iBestDefIndex, get_pcvar_num(cvar_give_escape_coins) + ze_get_escape_coins(g_iBestDefIndex))
//ze_set_user_xp(g_iBestDefIndex, get_pcvar_num(cvar_give_xp) + //ze_get_user_xp(g_iBestDefIndex))
crxranks_set_user_xp(g_iBestDefIndex, get_pcvar_num(cvar_give_xp) + crxranks_get_user_xp(g_iBestDefIndex))
}
}
public ze_game_started()
{
set_task(5.0, "RestDamage")
}
public RestDamage()
{
for (new i = 1; i <= get_member_game(m_nMaxPlayers); i++)
{
g_fDamage[i] = 0.0
}
}
public Get_Best_Defender()
{
new Float:fTemp = 0.0
for (new i = 1; i <= get_member_game(m_nMaxPlayers); i++)
{
if (!is_user_connected(i))
continue
if (g_fDamage[i] > fTemp)
{
fTemp = g_fDamage[i]
g_iBestDefIndex = i
}
}
}