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ZPA Bugs


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Pinnker123
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Join Date: Jul 2014
Location: BG
Old 10-13-2015 , 12:43   ZPA Bugs
Reply With Quote #1

How many bugs have in ZPA ?
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amir saiaoud
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Join Date: May 2015
Location: essaouira , maroc
Old 10-13-2015 , 13:32   Re: ZPA Bugs
Reply With Quote #2

no one
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Chihuahuax
Senior Member
Join Date: Oct 2014
Location: Malaysia
Old 10-14-2015 , 02:07   Re: ZPA Bugs
Reply With Quote #3

So far I have only seen 2
- https://forums.alliedmods.net/showthread.php?t=250508
- https://forums.alliedmods.net/showthread.php?t=228591

Both can be fixed by using yokomo's code
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Depresie
Veteran Member
Join Date: Nov 2013
Old 10-15-2015 , 09:59   Re: ZPA Bugs
Reply With Quote #4

@chihuahuax, also these

- Players are not getting unfrozen when they die
- The method to set rendering is very bad, resulting into massive lag especialy at armageddon mode
- The code is not optimized

I'm not recommending using ZPA, use either 4.3 or 5.0
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Old 10-15-2015, 11:52
Chihuahuax
This message has been deleted by Chihuahuax. Reason: problem was from zm vip
Depresie
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Join Date: Nov 2013
Old 10-15-2015 , 13:30   Re: ZPA Bugs
Reply With Quote #5

there is zp 4.3 fix 5a with sniper and assassin included...

also, there is zp 5.0.8... with assassin and sniper included, all you need to do is to fix 2 bugs for it and it works better than 4.3
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Chihuahuax
Senior Member
Join Date: Oct 2014
Location: Malaysia
Old 10-15-2015 , 13:45   Re: ZPA Bugs
Reply With Quote #6

Sad truth found in ZPA:
PHP Code:
// Restore rendering
    
if (g_handle_models_on_separate_ent)
    {
        
// Nemesis, Assassin, Survivor or Sniper glow / remove glow on player model entity
        
if (g_nemesis[id] && get_pcvar_num(cvar_nemglow))
            
fm_set_rendering(g_ent_playermodel[id], kRenderFxGlowShell25000kRenderNormal25)
        else if (
g_nemesis[id] && !(get_pcvar_num(cvar_nemglow)))
            
fm_set_rendering(g_ent_playermodel[id], kRenderFxGlowShell000kRenderNormal25)
            
        else if (
g_assassin[id] && get_pcvar_num(cvar_assassinglow))
            
fm_set_rendering(g_ent_playermodel[id], kRenderFxGlowShell25000kRenderNormal25)
        else if (
g_assassin[id] && !(get_pcvar_num(cvar_assassinglow)))
            
fm_set_rendering(g_ent_playermodel[id], kRenderFxGlowShell000kRenderNormal25)    
        
        else if (
g_survivor[id] && get_pcvar_num(cvar_survglow))
            
fm_set_rendering(g_ent_playermodel[id], kRenderFxGlowShell0250250kRenderNormal25)
        else if (
g_survivor[id] && !(get_pcvar_num(cvar_survglow)))
            
fm_set_rendering(g_ent_playermodel[id], kRenderFxGlowShell000kRenderNormal25)
        
        else if (
g_sniper[id] && get_pcvar_num(cvar_sniperglow))
            
fm_set_rendering(g_ent_playermodel[id], kRenderFxGlowShellget_pcvar_num(cvar_snipercolor[0]), get_pcvar_num(cvar_snipercolor[1]), get_pcvar_num(cvar_snipercolor[2]), kRenderNormal25)
        else if (
g_sniper[id] && !(get_pcvar_num(cvar_sniperglow)))
            
fm_set_rendering(g_ent_playermodel[id], kRenderFxGlowShell000kRenderNormal25)
        
        else
            
fm_set_rendering(g_ent_playermodel[id]) 
Are these one of the factors which cause lags?

Last edited by Chihuahuax; 10-15-2015 at 20:23.
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Depresie
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Join Date: Nov 2013
Old 10-16-2015 , 02:45   Re: ZPA Bugs
Reply With Quote #7

yes... and not only... if the author couldn't get at least the rendering right... i don't recommend using it...

Last edited by Depresie; 10-16-2015 at 02:51.
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Chihuahuax
Senior Member
Join Date: Oct 2014
Location: Malaysia
Old 10-16-2015 , 08:48   Re: ZPA Bugs
Reply With Quote #8

Found another one:
Ambience is not played during Assassin vs Sniper / Custom modes

Fix:
Change
PHP Code:
client_cmd0"spk ^"%s^""sound 
to
PHP Code:
client_cmd0"spk ^"%s^""g_sound_ambiencesound ]  ) 

Last edited by Chihuahuax; 10-16-2015 at 08:50.
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Pinnker123
Senior Member
Join Date: Jul 2014
Location: BG
Old 10-21-2015 , 12:51   Re: ZPA Bugs
Reply With Quote #9

Quote:
Originally Posted by Depresie View Post
- The method to set rendering is very bad, resulting into massive lag especialy at armageddon mode
how to fix it
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Last edited by Pinnker123; 10-21-2015 at 12:52.
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Chihuahuax
Senior Member
Join Date: Oct 2014
Location: Malaysia
Old 10-21-2015 , 13:23   Re: ZPA Bugs
Reply With Quote #10

Delete these stuff
PHP Code:
else if (g_survivor[id] && !(get_pcvar_num(cvar_survglow)))
            
fm_set_rendering(g_ent_playermodel[id], kRenderFxGlowShell000kRenderNormal25
And now I dont have lag in arma mode

Last edited by Chihuahuax; 10-21-2015 at 13:24.
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