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[CS:GO] Deathmatch (v2.0.9, 2018-06-12)


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ItsCEED
Member
Join Date: Jun 2016
Old 12-04-2019 , 02:07   Re: [CS:GO] Deathmatch (v2.0.9, 2018-06-12)
Reply With Quote #531

Quote:
Originally Posted by Juice 4 MAP FFA in Japan View Post
best setting?
dm_spawn_distance "?"
There is no such thing as BEST, all depends on your respawn rate, players etc.
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Le1T
Member
Join Date: Oct 2018
Old 12-04-2019 , 13:00   Re: [CS:GO] Deathmatch (v2.0.9, 2018-06-12)
Reply With Quote #532

Quote:
Originally Posted by johnsmileyface View Post
How do I disable weapons? I'm trying to disable the auto snipers but it won't disable it. Sometimes it will say "limited" in the !guns menu and sometimes it won't.

"weapon_ssg08" "-1"
"weapon_g3sg1" "0"
"weapon_scar20" "0"
"weapon_m249" "-1"


Not sure if I'm doing it right.
try to remove "weapon_g3sg1" "0" and "weapon_scar20" "0" from the .cfg file.
weapons should disappear from the list imo.
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Le1T
Member
Join Date: Oct 2018
Old 12-08-2019 , 01:15   Re: [CS:GO] Deathmatch (v2.0.9, 2018-06-12)
Reply With Quote #533

man, how to use ur plugin with cvar mp_free_armor ?

Quote:
"Misc"
{
"armor (chest)" "yes"
"armor (full)" "no"
"zeus" "no"
}
I use this plugin https://forums.alliedmods.net/showthread.php?p=607079 and your plugin doesnt give me use mp_free_armor

I want to use mp_free_armor 1 on aim_deagle and mp_free_armor 2 on other maps.

Last edited by Le1T; 12-08-2019 at 01:29.
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freddddd
Junior Member
Join Date: May 2017
Old 01-06-2020 , 14:20   Re: [CS:GO] Deathmatch (v2.0.9, 2018-06-12)
Reply With Quote #534

1. I have disabled messages:

dm_ap_messages 0
dm_hp_messages 0
dm_welcomemsg 0

But I am still greeted with [DM] messages when joining the server:
https://forums.alliedmods.net/attach...1&d=1578338348

How to make the plugin completely silent?

2. Would it also be possible to introduce console variables to disable certain weapons? This way it can be put in the server.cfg file and will survive plugin configuration file updates.

3. Would it be possible to have it so somebody will respawn with the weapon they were last holding? If you die with a Deagle you will respawn holding an AK47 to give an example, while respawning with the Deagle would be preferred.

4. dm_respawn_all is broken. Players do not respawn.

5. dm_valve_deathmatch does not exist. (still listed in the cvar list)
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Last edited by freddddd; 01-07-2020 at 15:23.
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Sajmooooon
Senior Member
Join Date: Nov 2018
Location: Slovakia
Old 01-11-2020 , 14:07   Re: [CS:GO] Deathmatch (v2.0.9, 2018-06-12)
Reply With Quote #535

Is it possible to edit this plugin that players will spawn on first spawn on default(map) spawn point and after dead they will be respawn on spawn points which are in spawn file ?
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Lukasz922
Junior Member
Join Date: May 2018
Old 02-26-2020 , 18:30   Re: [CS:GO] Deathmatch (v2.0.9, 2018-06-12)
Reply With Quote #536

Hello
I have problems in my Deatmatch. When the counter reaches zero match is not end round. Try command mp_ignore_round_win_conditions 1 is not working . ideas ? ???
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jeff120666
New Member
Join Date: Mar 2020
Old 03-25-2020 , 14:49   Re: [CS:GO] Deathmatch (v2.0.9, 2018-06-12)
Reply With Quote #537

Quote:
Originally Posted by Lukasz922 View Post
Hello
I have problems in my Deatmatch. When the counter reaches zero match is not end round. Try command mp_ignore_round_win_conditions 1 is not working . ideas ? ???
Same problem...
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Ejziponken
AlliedModders Donor
Join Date: Apr 2008
Old 03-26-2020 , 20:27   Re: [CS:GO] Deathmatch (v2.0.9, 2018-06-12)
Reply With Quote #538

Quote:
Originally Posted by jeff120666 View Post
Same problem...
Try:

mp_timelimit 60
mp_roundtime 60
mp_roundtime_defuse 60
mp_maxrounds 0
mp_match_end_restart 0
mp_ignore_round_win_conditions 1

Make sure that 3 first ones has the same time.

Last edited by Ejziponken; 03-26-2020 at 20:28.
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jeff120666
New Member
Join Date: Mar 2020
Old 03-27-2020 , 09:50   Re: [CS:GO] Deathmatch (v2.0.9, 2018-06-12)
Reply With Quote #539

Thank you for your help but I changed the gamemode to competitive and it works fine.
I have one more question:
I would like to make two 10 minutes round with a swap team in the middle. Do you know how to do this ?

mp_maxrounds 2
mp_roundtime 10
mp_halftime 1

Thank you.
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Metta
New Member
Join Date: Mar 2020
Old 03-27-2020 , 15:38   Re: [CS:GO] Deathmatch (v2.0.9, 2018-06-12)
Reply With Quote #540

Just installed this MOD works really really well. Very good work!

I'm after a few questions,
  • Can you make it so after so long it changes to Headshots only for the server not client side?
  • Also can you have Pistols only HS only for say 10 minutes then back to normal guns all automated?
  • How can I make it so when someone gets killed there bullets go back to 30 in the mag once enemy killed?
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