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Stripper:Source (Updated 2011-04-15)


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trydis
Member
Join Date: Jan 2005
Location: Norway
Old 12-18-2005 , 16:13  
Reply With Quote #41

easy to misunderstand when you write this:
Quote:
but i managed to remove the rescue point thats in the map and make the helicopter the new recuse point
so basically you just inserted some numbers you think will work? because origin usually has 3 coordinates, and you inserted 8, the last 2 separated with commas. Any reason why you did that?

Why on earth didn't you try moving the rescue zone to a reachable place 1st?

PS, you never replied to my 2nd pm.
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Monkwarrior
Junior Member
Join Date: Oct 2005
Location: Holland
Old 12-18-2005 , 18:07  
Reply With Quote #42

I am using this for a mod called battlegrounds 2 and it works like a shine.
So far doing some basic stuff: replacing spawnlocations and adding cappoints and other models.

Thanks for your work bailo, many players will love this.

Monk.
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geezer
Junior Member
Join Date: Feb 2005
Location: Scotland
Old 12-18-2005 , 18:20  
Reply With Quote #43

Quote:
Originally Posted by trydis
.
the reason those cords are there is because i used mani mod to get cords using the decal input which told me the cords i was looking at while in the game.....hmm still not working me thinks.
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sniper_strike
Senior Member
Join Date: Jan 2005
Old 12-18-2005 , 18:21  
Reply With Quote #44

like L Duke said said i dont think its possible
See these are the readouts of bombtargets

{
"model" "*39"
"classname" "func_bomb_target"
"BombExplode" "itisover,PlaySound,,0,-1"
}
{
"model" "*40"
"classname" "func_bomb_target"
"BombExplode" "itisover,PlaySound,,0,-1"
}

no orgin just model
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trydis
Member
Join Date: Jan 2005
Location: Norway
Old 12-18-2005 , 19:06  
Reply With Quote #45

yeah bomb sites and hostage rescue zones don't have origin settings, since they are brushes afaik.

monk, does battlegrounds 2 mod have origin setting when you use the stripper plugin?
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Monkwarrior
Junior Member
Join Date: Oct 2005
Location: Holland
Old 12-19-2005 , 02:10  
Reply With Quote #46

Quote:
Originally Posted by trydis
yeah bomb sites and hostage rescue zones don't have origin settings, since they are brushes afaik.

monk, does battlegrounds 2 mod have origin setting when you use the stripper plugin?
The objects which I replaced all have origin settings, like spawns and models. I don't think I can replace objects without those settings, but I haven't tried that.
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Super-Llama
Junior Member
Join Date: Dec 2005
Location: The Llama Feeding Ground
Old 12-19-2005 , 02:14  
Reply With Quote #47

Great work.
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trydis
Member
Join Date: Jan 2005
Location: Norway
Old 12-19-2005 , 09:28  
Reply With Quote #48

crap, wish it was like that in css
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Thraka
AlliedModders Donor
Join Date: Aug 2005
Old 12-20-2005 , 23:17  
Reply With Quote #49

The flag entity in DODS have origin properties, but no width\height\depth property
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sniper_strike
Senior Member
Join Date: Jan 2005
Old 12-21-2005 , 00:50  
Reply With Quote #50

Quote:
Originally Posted by Thraka
The flag entity in DODS have origin properties, but no width\height\depth property
yea its a flag which is pretty much a little model sitting there

its not a box like a buyzone/bombsite/hostage zone
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