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VPhysics


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Nafrayu
Junior Member
Join Date: Nov 2006
Old 05-28-2012 , 10:36   Re: VPhysics
Reply With Quote #41

Is there any way we could get access to these (http://hg.alliedmods.net/hl2sdks/hl2.../performance.h) physics-parameters? It would be awesome to be able to change maxCollisionsPerObjectPerTimestep to something higher, so we can do this in other games than gmod:
http://www.youtube.com/watch?v=TrLFM2OF-MQ
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C0nw0nk
Senior Member
Join Date: May 2011
Location: United Kingdom
Old 06-05-2012 , 19:08   Re: VPhysics
Reply With Quote #43

I may be on a wild goose chase but if i understood this correctly, This extension can bring back old function's to game's such as HL2DM "sv_airaccelerate" being one of them ?
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Nafrayu
Junior Member
Join Date: Nov 2006
Old 08-20-2012 , 16:59   Re: VPhysics
Reply With Quote #44

No news on the maxCollisionsPerObjectPerTimestep thing yet? It would be really awesome to be able to change that in an old ep1 mod
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NatalyaAF
Senior Member
Join Date: Dec 2008
Old 10-15-2012 , 18:55   Re: VPhysics
Reply With Quote #45

This no longer works. Is there an update that is compatible with the most recent Valve update?
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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 10-15-2012 , 18:56   Re: VPhysics
Reply With Quote #46

Quote:
Originally Posted by NatalyaAF View Post
This no longer works. Is there an update that is compatible with the most recent Valve update?
What game? What broke?

EDIT: If CS:S, you'll need to rename the ep2v build to have the css engine suffix if you're using SM 1.5.
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Last edited by asherkin; 10-15-2012 at 18:56.
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NatalyaAF
Senior Member
Join Date: Dec 2008
Old 10-15-2012 , 19:24   Re: VPhysics
Reply With Quote #47

sdktools.ext.2.ep2v.dll --> sdktools.ext.2.css.dll

Is that correct?
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Natalya: perfect analogy
Natalya: for the mayan apocalypse
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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 10-15-2012 , 19:25   Re: VPhysics
Reply With Quote #48

Quote:
Originally Posted by NatalyaAF View Post
sdktools.ext.2.ep2v.dll --> sdktools.ext.2.css.dll

Is that correct?
Apart from with vphysics instead of sdktools, yes.
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eco3576
Senior Member
Join Date: Jul 2010
Old 11-08-2012 , 00:31   Re: VPhysics
Reply With Quote #49

The Halloween update borked this extension.
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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 11-08-2012 , 06:43   Re: VPhysics
Reply With Quote #50

Quote:
Originally Posted by eco3576 View Post
The Halloween update borked this extension.
You can grab a working build from here.
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