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Originally Posted by Dream
Thanks.
How about adding the option for the snared Survivor to hear the Infected, and not vise-versa. Basically the opposite of the snarespeak_twoway.
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I really can't think of a situation where this would be ideal, but if you want it, just comment out the lines SetClientListening(attackerClient,victimClien t,LISTEN_YES);
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Originally Posted by Dream
Also, why not a message at the start of each round (or match, you can set this in the config file) that says something along the lines of, "SnareSpeak Enabled You can now converse with your attacker."
A lot of the times people that haven't played with SnareSpeak think that AllTalk is on. A message similar to that could release some confusion. It's nice for a server like mine, where I don't use advertisements and where most people don't pay attention to the MOTD. A simple one liner could do people a lot of good.
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This would probably best be done by Tsunami's Advertisements plugin.
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And definitely an option to turn off SnareSpeak (I know, weird), but keep AllTalk at the end/start of rounds. That feature is just as good, if not better, as the rest of the plugin.
Love the plugin, keep up the good work.
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I agree, and in reality, all talk is different from snare speak. More and more, I'm thinking I should separate them into two separate plugins.