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xLoadCountdown - countdown until map load


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xOR
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Join Date: Jun 2006
Location: x-base.info
Old 12-31-2009 , 22:49   Re: xLoadCountdown - countdown until map load
Reply With Quote #21

well i DO know the bug that you sometimes have problems joining a team after connecting.
that's why i am anxiously waiting for more details. is this really the solution for the riddle where this bug comes from? and are there maybe other things that could cause it?
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worldspawn
Senior Member
Join Date: Aug 2009
Location: Russia, Yekaterinburg
Old 01-01-2010 , 02:15   Re: xLoadCountdown - countdown until map load
Reply With Quote #22

sometimes ago i wrote simple plugin that shows connection message
PHP Code:
client_print(0print_chat, ... 
and some people said me taht they can not join any team after connect
then i found this
and it helped, cause it loops through only connected players
this bug happens, when server performs any commands on player that is connecting

Last edited by worldspawn; 01-01-2010 at 08:07.
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KadiR
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Join Date: Aug 2008
Location: Zürich / Switzerland
Old 01-01-2010 , 08:09   Re: xLoadCountdown - countdown until map load
Reply With Quote #23

Nice plugin!

But here is a better turkish translation, feel free to add it

Quote:
[tr]
MSG_LOADCOUNTDOWN_MAP = %s map, %d saniye sonra yueklenilecek
MSG_LOADCOUNTDOWN = Gelecek map %d saniye sonra yueklenilecek
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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 01-01-2010 , 08:11   Re: xLoadCountdown - countdown until map load
Reply With Quote #24

It doesn't make sense because if you look in the source code, both natives use a loop and a immediately after the check pPlayer->ingame to see if player is in the game.

Code:
    for (int i = 1; i <= gpGlobals->maxClients; ++i)     {         CPlayer* pPlayer = GET_PLAYER_POINTER_I(i);         if (pPlayer->ingame)         {         }     }

So, how it's possible to see a difference when the code is the same ?
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cikjam
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Join Date: Feb 2009
Location: Australia
Old 01-01-2010 , 08:48   Re: xLoadCountdown - countdown until map load
Reply With Quote #25

lol your comments are bigger then the plugin.
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xOR
Veteran Member
Join Date: Jun 2006
Location: x-base.info
Old 01-01-2010 , 11:29   Re: xLoadCountdown - countdown until map load
Reply With Quote #26

Quote:
Originally Posted by KadiR View Post
Nice plugin!

But here is a better turkish translation, feel free to add it
try to see it from my perspective. i don't understand any of the words, i can't judge at all what is good and what is not. so please give my at least a small hint WHY your translation is the better one, especially when this is the third i got already. otherwise i can as well roll a dice to decide which i will take.
the only thing i can judge is that you didn't use these weird capitalizations for each word, which might make me prefer your version.
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xOR
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Old 01-01-2010 , 11:34   Re: xLoadCountdown - countdown until map load
Reply With Quote #27

Quote:
Originally Posted by Arkshine View Post
It doesn't make sense because if you look in the source code, both natives use a loop and a immediately after the check pPlayer->ingame to see if player is in the game.

Code:
    for (int i = 1; i <= gpGlobals->maxClients; ++i)     {         CPlayer* pPlayer = GET_PLAYER_POINTER_I(i);         if (pPlayer->ingame)         {         }     }

So, how it's possible to see a difference when the code is the same ?
i had planned to check the source as well about this. seems i don't need to do that anymore. so thanks for making that clear.

Quote:
Originally Posted by cikjam View Post
lol your comments are bigger then the plugin.
hehe, sorry, that's because of my habit to put all the descriptions into the file as well. internet resources tend to move or even disappear from time to time. not that i think alliedmodders will be gone any day soon, but at least it's down from time to time.
in the end it just doesn't hurt when having the source and translation file is all you ever need to get you started, without depending on any URLs to be available at that moment.
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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 01-01-2010 , 11:43   Re: xLoadCountdown - countdown until map load
Reply With Quote #28

Quote:
because of my habit
It's a good habit that all coder should follow.
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KadiR
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Join Date: Aug 2008
Location: Zürich / Switzerland
Old 01-01-2010 , 13:10   Re: xLoadCountdown - countdown until map load
Reply With Quote #29

Quote:
Originally Posted by xOR View Post
try to see it from my perspective. i don't understand any of the words, i can't judge at all what is good and what is not. so please give my at least a small hint WHY your translation is the better one, especially when this is the third i got already. otherwise i can as well roll a dice to decide which i will take.
the only thing i can judge is that you didn't use these weird capitalizations for each word, which might make me prefer your version.
de:

Die version von platform wäre so auf deutsch:

- Die geöffnete Map wird in x Sekunden geöffnet. (sinnlos mit den ''geöffnet'' Worten)

- Die kommende aufgehende Map wird noch x Sekunden benoetigen. (ganzer Satz sinnlos)

Das wären eigentlich die Gründe dafür

en:

hi xor!
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xPaw
Retired AMX Mod X Moderator
Join Date: Jul 2008
Old 01-01-2010 , 13:15   Re: xLoadCountdown - countdown until map load
Reply With Quote #30

good job xBro
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