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Where do I get this plugin?


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kgcs
New Member
Join Date: Oct 2005
Old 10-15-2005 , 04:41   Where do I get this plugin?
Reply With Quote #1

In this thread:http://forums.alliedmods.net/showthread.php?p=7804 AssKicR says that his plugin is cool to use with Alternate Shop by sniperbeamer.Where do I get the plugin Alternate Shop by sniperbeamer?
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kgcs
New Member
Join Date: Oct 2005
Old 10-16-2005 , 05:00  
Reply With Quote #2

anyone know?
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watch
Senior Member
Join Date: Sep 2005
Old 10-16-2005 , 08:29  
Reply With Quote #3

all i could find. Its for amx not amxmodx tho, i havnt looked at i so i dont know how easy it would be to port
Attached Files
File Type: sma Get Plugin or Get Source (alternate_shop.sma - 564 views - 38.9 KB)
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kgcs
New Member
Join Date: Oct 2005
Old 10-16-2005 , 19:18  
Reply With Quote #4

thanks.
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Hawk552
AMX Mod X Moderator
Join Date: Aug 2005
Old 10-16-2005 , 19:54  
Reply With Quote #5

Try this

Code:
/* AMX Mod script. * * Alternate Shop 1.3 *  by SniperBeamer * * * Description: *  This plugin replaces the default buy menu and the ammo buying. *  It's exactly like the default, but you can edit the prices and change some things. *  There are also some extra features. * * CVARs: *  buy_time - obey buytime (0/1) *  mp_buytime - sets buytime (minutes) *  buy_zone - obey buyzone (0/1) *  buy_team - obey team (0/1) *  buy_multi - buy more than on sec/prim weapon (0/1) *  buy_grenades - how many HEs per round (0 to disable) *  buy_vip - vips cannot buy anything (0/1) * * Commands: *  buy_cost - sets the cost of a weapon ( <weapon> <money> ) *  buy_resetcost - resets the cost of a weapon *  buy_restrict - restrict buying for a player ( <authid, nick or #userid> <0/1> ) * */ //---------------------------------------------------------------------------------------------- #include <amxmod> #include <amxmisc> //---------------------------------------------------------------------------------------------- #define ADMIN_SHOP ADMIN_LEVEL_B //---------------------------------------------------------------------------------------------- new wCost[34] new bool:BuyTimeAllow new bool:BuyZoneAllow[36] new bool:BuyRestrict[36] new BuyProtect[36] new Float:BuyTimeFloat new BuyTimeNum new bool:BuyTimeCvar new bool:BuyZoneCvar new bool:BuyTeamCvar new bool:BuyMultiCvar new BuyGrenadesCvar new bool:BuyVipCvar new vip new bool:DeMap new bool:KevlarHelmet[36] new bool:DefuseKit[36] new gmsgFade new bool:NightVision[36] new bool:NightVisionUse[36] //---------------------------------------------------------------------------------------------- public plugin_init() {    register_plugin("Alternate Shop","1.3","SniperBeamer")    register_event("RoundTime","RoundTime","bc")    register_event("StatusIcon","BuyIcon","be","2=buyzone")    register_event("ResetHUD","NewRound","b")    register_event("DeathMsg","PlayerDeath","a")    register_event("TextMsg","RestartRoundTask","a","2&#Game_will_restart_in")    register_event("Battery","vip_spawn","b","1=200")    register_cvar("alternate_shop","1.3",FCVAR_SPONLY)    register_cvar("buy_time","1")    register_cvar("buy_zone","1")    register_cvar("buy_team","1")    register_cvar("buy_multi","0")    register_cvar("buy_grenades","0")    register_cvar("buy_vip","1")    register_menucmd(register_menuid("Buy Item"),1023,"BuyMenuAction")    register_menucmd(register_menuid("Buy Handgun"),1023,"HandMenuAction")    register_menucmd(register_menuid("Buy Shotgun"),1023,"ShotMenuAction")    register_menucmd(register_menuid("Buy Sub-Machine Gun"),1023,"SubMenuAction")    register_menucmd(register_menuid("Buy Assault Rifle"),1023,"RifleMenuAction")    register_menucmd(register_menuid("Buy Machine Gun"),1023,"MachineMenuAction")    register_menucmd(register_menuid("Buy Equipment"),1023,"EquipMenuAction")    // admin commands    register_concmd("buy_cost","CostCom",ADMIN_SHOP,"<weapon> <money>")    register_concmd("buy_resetcost","resetCost",ADMIN_SHOP)    register_concmd("buy_restrict","restrictBuy",ADMIN_SHOP,"<authid, nick or #userid> <0/1>")    // buy commands    register_clcmd("buy","BuyMenu")    register_clcmd("buyequip","EquipMenu")    register_clcmd("buyammo1","PriTask")    register_clcmd("buyammo2","SecTask")    // 1.6 buy commands    register_clcmd("usp","buy_usp")    register_clcmd("glock","buy_glock")    register_clcmd("deagle","buy_deagle")    register_clcmd("p228","buy_p228")    register_clcmd("elites","buy_elites")    register_clcmd("fn57","buy_fn57")    register_clcmd("m3","buy_m3")    register_clcmd("xm1014","buy_xm1014")    register_clcmd("mp5","buy_mp5")    register_clcmd("tmp","buy_tmp")    register_clcmd("p90","buy_p90")    register_clcmd("mac10","buy_mac10")    register_clcmd("ump45","buy_ump45")    register_clcmd("ak47","buy_ak47")    register_clcmd("gali","buy_gali")    register_clcmd("sg552","buy_sg552")    register_clcmd("famas","buy_famas")    register_clcmd("m4a1","buy_m4a1")    register_clcmd("aug","buy_aug")    register_clcmd("scout","buy_scout")    register_clcmd("awp","buy_awp")    register_clcmd("g3sg1","buy_g3sg1")    register_clcmd("sg550","buy_sg550")    register_clcmd("m249","buy_m249")    register_clcmd("primammo","buy_primammo")    register_clcmd("secammo","buy_secammo")    register_clcmd("vest","buy_vest")    register_clcmd("vesthelm","buy_vesthelm")    register_clcmd("flash","buy_flash")    register_clcmd("hegren","buy_hegren")    register_clcmd("sgren","buy_sgren")    register_clcmd("defuser","buy_defuser")    register_clcmd("nvgs","buy_nvgs")    // NightVision    register_clcmd("nightvision","ToggleNVG")    gmsgFade = get_user_msgid("ScreenFade")    // check if is de_ map    new cMap[34]    get_mapname(cMap,31)    if ( equali(cMap,"de_",3) || equali(cMap,"csde_",5) ) DeMap = true    else DeMap = false    // set default costs    setCost() } //---------------------------------------------------------------------------------------------- public client_connect(id) // reset some settings {    BuyRestrict[id] = false // unrestrict buying    KevlarHelmet[id] = false // no Kevlar&Helmet is bought    NightVision[id] = false // cannot use NightVision    DefuseKit[id] = false // no Defuse Kit is bought    BuyProtect[id] = 0 // reset bought HEs } //---------------------------------------------------------------------------------------------- public client_disconnect(id) {    if (NightVisionUse[id]) StopNVG(id) // stop NightVision } //---------------------------------------------------------------------------------------------- public RoundTime() {    if ( read_data(1)==get_cvar_num("mp_freezetime") || read_data(1)==6 ) // freezetime starts    {       remove_task(701) // remove buytime task       BuyTimeAllow = true       BuyTimeFloat = get_cvar_float("mp_buytime") * 60       BuyTimeNum = floatround(BuyTimeFloat,floatround_floor)       BuyTimeCvar = (get_cvar_num("buy_time")) ? true : false       BuyZoneCvar = (get_cvar_num("buy_zone")) ? true : false       BuyTeamCvar = (get_cvar_num("buy_team")) ? true : false       BuyMultiCvar = (get_cvar_num("buy_multi")) ? true : false       BuyGrenadesCvar = get_cvar_num("buy_grenades")       BuyVipCvar = (get_cvar_num("buy_vip")) ? true : false    }    else // freezetime is over    {       set_task(BuyTimeFloat,"BuyTimeTask",701)    }    return PLUGIN_CONTINUE } //---------------------------------------------------------------------------------------------- public BuyTimeTask() {    BuyTimeAllow = false // buytime is over } //---------------------------------------------------------------------------------------------- public BuyIcon(id) // player is in buyzone? {    if (read_data(1))       BuyZoneAllow[id] = true    else       BuyZoneAllow[id] = false    return PLUGIN_CONTINUE } //---------------------------------------------------------------------------------------------- public NewRound(id) {    BuyProtect[id] = 0 // reset bought HEs    if (NightVisionUse[id]) StopNVG(id) // stop NightVision    return PLUGIN_CONTINUE } //---------------------------------------------------------------------------------------------- public PlayerDeath() {    new victim_id = read_data(2)    NightVision[victim_id] = false    if (NightVisionUse[victim_id]) StopNVG(victim_id) // stop NightVision    DefuseKit[victim_id] = false // no Defuse Kit is bought    KevlarHelmet[victim_id] = false // no Kevlar&Helmet is bought    return PLUGIN_CONTINUE } //---------------------------------------------------------------------------------------------- public RestartRoundTask() {    set_task(get_cvar_float("sv_restart")-0.1,"RestartRound") } //---------------------------------------------------------------------------------------------- public RestartRound() {    new players[32],num    get_players(players,num,"a")    for (new i=0; i<num; i++)    {       DefuseKit[players[i]] = false // no Defuse Kit is bought       KevlarHelmet[players[i]] = false // no Kevlar&Helmet is bought       NightVision[players[i]] = false // nobody can use NightVision    }    return PLUGIN_CONTINUE } public vip_spawn(id) {    vip = id } //---------------------------------------------------------------------------------------------- public Check(id) // check if player can buy {    if ( !is_user_alive(id) || (!BuyZoneAllow[id]&&BuyZoneCvar) || BuyRestrict[id] || (BuyVipCvar&&vip==id) )       return false    if (BuyTimeCvar)    {       if (!CheckTime(id))          return false    }    return true } //---------------------------------------------------------------------------------------------- public CheckTime(id) // check buytime {    if (!BuyTimeAllow)    {       client_print(id,print_center,"%d seconds have passed...^n^nYou can't buy anything now!",BuyTimeNum)       return false    }    return true } //---------------------------------------------------------------------------------------------- public Money(id,num) // check money {    new userMoney = get_user_money(id)-wCost[num]    if (userMoney < 0)    {       client_print(id,print_center,"You have insufficient funds!")       return false    }    set_user_money(id,userMoney)    return true } //---------------------------------------------------------------------------------------------- public PrimWeapon(id,bid,bnum) // buy primary weapon {    new weapons[32],num,dropW    get_user_weapons(id,weapons,num)    for (new i=0; i<num; i++)       if (weapons[i]==bid) // abort if already have this weapon          return PLUGIN_HANDLED    if (!Money(id,bnum)) return PLUGIN_HANDLED    get_user_weapons(id,weapons,num)    for (new i=0; i<num; i++)       if (isPrimary(weapons[i]))       {          dropW = weapons[i] // save primary weapon          break       }    GiveWeapon(id,bid,dropW)    return PLUGIN_HANDLED } //---------------------------------------------------------------------------------------------- public SecWeapon(id,bid,bnum) // buy secondary weapon {    new weapons[32],num,dropW    get_user_weapons(id,weapons,num)    for (new i=0; i<num; i++)       if (weapons[i]==bid) // abort if already have this weapon          return PLUGIN_HANDLED    if (!Money(id,bnum)) return PLUGIN_HANDLED    get_user_weapons(id,weapons,num)    for (new i=0; i<num; i++)       if (isSecondary(weapons[i]))       {          dropW = weapons[i] // save secondary weapon          break       }    GiveWeapon(id,bid,dropW)    return PLUGIN_HANDLED } //---------------------------------------------------------------------------------------------- public GiveWeapon(id,weapon,dropW) // give weapon {    new weapons[32],num    get_user_weapons(id,weapons,num)    new wpName[24]    get_weaponname(weapon,wpName,23)    if (is_user_alive(id)) give_item(id,wpName)    if (dropW!=0&&!BuyMultiCvar) DropWeapon(id,dropW) } //---------------------------------------------------------------------------------------------- public DropWeapon(id,weapon) // drop weapon saved before {    new wpName[24]    get_weaponname(weapon,wpName,23)    client_cmd(id,"drop %s",wpName) } //---------------------------------------------------------------------------------------------- public isPrimary(weapon) // check if weapon is primary {    if (weapon==CSW_M3||weapon==CSW_XM1014||weapon==CSW_MP5NAVY||weapon==CSW_TMP||weapon==CSW_P90||weapon==CSW_MAC10     ||weapon==CSW_UMP45||weapon==CSW_AK47||weapon==CSW_GALI||weapon==CSW_SG552||weapon==CSW_FAMAS||weapon==CSW_M4A1||weapon==CSW_AUG||weapon==CSW_SCOUT     ||weapon==CSW_AWP||weapon==CSW_G3SG1||weapon==CSW_SG550||weapon==CSW_M249)       return true    return false } //---------------------------------------------------------------------------------------------- public isSecondary(weapon) // check if weapon is secondary {    if (weapon==CSW_USP||weapon==CSW_GLOCK18||weapon==CSW_DEAGLE||weapon==CSW_P228||weapon==CSW_ELITE||weapon==CSW_FIVESEVEN)       return true    return false } //---------------------------------------------------------------------------------------------- public CheckMaxPriAmmo(id) // check if primary ammo is full {    new weapons[32],num,clip,cammo    get_user_weapons(id,weapons,num)    for (new i=0; i<num; i++)    {       get_user_ammo(id,weapons[i],clip,cammo)       switch (weapons[i])       {          case CSW_M3:      if (cammo!=34) return true          case CSW_XM1014:   if (cammo!=34) return true          case CSW_MP5NAVY:   if (cammo!=120) return true          case CSW_TMP:      if (cammo!=120) return true          case CSW_P90:      if (cammo!=100) return true          case CSW_MAC10:      if (cammo!=100) return true          case CSW_UMP45:      if (cammo!=100) return true          case CSW_AK47:      if (cammo!=90) return true          case CSW_GALI:      if (cammo!=90) return true          case CSW_SG552:      if (cammo!=90) return true          case CSW_FAMAS:      if (cammo!=90) return true          case CSW_M4A1:      if (cammo!=90) return true          case CSW_AUG:      if (cammo!=90) return true          case CSW_SCOUT:      if (cammo!=90) return true          case CSW_AWP:      if (cammo!=30) return true          case CSW_G3SG1:      if (cammo!=90) return true          case CSW_SG550:      if (cammo!=90) return true          case CSW_M249:      if (cammo!=200) return true       }    }    return false } //---------------------------------------------------------------------------------------------- public CheckMaxSecAmmo(id) // check if secondary ammo is full {    new weapons[32],num,clip,cammo    get_user_weapons(id,weapons,num)    for (new i=0; i<num; i++)    {       get_user_ammo(id,weapons[i],clip,cammo)       switch (weapons[i])       {          case CSW_USP:      if (cammo!=100) return true          case CSW_GLOCK18:   if (cammo!=120) return true          case CSW_DEAGLE:   if (cammo!=35) return true          case CSW_P228:      if (cammo!=52) return true          case CSW_ELITE:      if (cammo!=120) return true          case CSW_FIVESEVEN:   if (cammo!=100) return true       }    }    return false } //---------------------------------------------------------------------------------------------- public PriTask(id) // task for buying primary ammo (because of buyscripts) {    new ids[3]    num_to_str(id,ids,3)    set_task(0.1,"PrimaryAmmo",0,ids,3)    return PLUGIN_HANDLED } //---------------------------------------------------------------------------------------------- public SecTask(id) // task for buying secondary ammo (because of buyscripts) {    new ids[3]    num_to_str(id,ids,3)    set_task(0.1,"SecondaryAmmo",0,ids,3)    return PLUGIN_HANDLED } //---------------------------------------------------------------------------------------------- public PrimaryAmmo(ids[]) // give primary ammo {    new id = str_to_num(ids)    if (!Check(id) || !CheckMaxPriAmmo(id)) return PLUGIN_HANDLED    if (!Money(id,22)) return PLUGIN_HANDLED    new weapons[32],num    get_user_weapons(id,weapons,num)    for (new i=0; i<num; i++)       switch (weapons[i])       {          case CSW_M3:      give_item(id,"ammo_buckshot")          case CSW_XM1014:   give_item(id,"ammo_buckshot")          case CSW_MP5NAVY:   give_item(id,"ammo_9mm")          case CSW_TMP:      give_item(id,"ammo_9mm")          case CSW_P90:      give_item(id,"ammo_57mm")          case CSW_MAC10:      give_item(id,"ammo_45acp")          case CSW_UMP45:      give_item(id,"ammo_45acp")          case CSW_AK47:      give_item(id,"ammo_762nato")          case CSW_GALI:      give_item(id,"ammo_556nato")          case CSW_SG552:      give_item(id,"ammo_556nato")          case CSW_FAMAS:      give_item(id,"ammo_556nato")          case CSW_M4A1:      give_item(id,"ammo_556nato")          case CSW_AUG:      give_item(id,"ammo_556nato")          case CSW_SCOUT:      give_item(id,"ammo_762nato")          case CSW_AWP:      give_item(id,"ammo_338magnum")          case CSW_G3SG1:      give_item(id,"ammo_762nato")          case CSW_SG550:      give_item(id,"ammo_556nato")          case CSW_M249:      give_item(id,"ammo_556natobox")       }    return PLUGIN_HANDLED } //---------------------------------------------------------------------------------------------- public SecondaryAmmo(ids[]) // give secondary ammo {    new id = str_to_num(ids)    if (!Check(id) || !CheckMaxSecAmmo(id)) return PLUGIN_HANDLED    if (!Money(id,23)) return PLUGIN_HANDLED    new weapons[32],num    get_user_weapons(id,weapons,num)    for (new i=0; i<num; i++)       switch (weapons[i])       {          case CSW_USP:      give_item(id,"ammo_45acp")          case CSW_GLOCK18:   give_item(id,"ammo_9mm")          case CSW_DEAGLE:   give_item(id,"ammo_50ae")          case CSW_P228:      give_item(id,"ammo_357sig")          case CSW_ELITE:      give_item(id,"ammo_9mm")          case CSW_FIVESEVEN:   give_item(id,"ammo_57mm")       }    return PLUGIN_HANDLED } //---------------------------------------------------------------------------------------------- public BuyMenuAction(id,key) {    if (!Check(id)) return PLUGIN_HANDLED    switch (key){       case 0: HandMenu(id)       case 1: ShotMenu(id)       case 2: SubMenu(id)       case 3: RifleMenu(id)       case 4: MachineMenu(id)       case 5: buy_primammo(id)       case 6: buy_secammo(id)       case 7: EquipMenu(id)    }    return PLUGIN_HANDLED } //---------------------------------------------------------------------------------------------- public BuyMenu(id) {    if (!Check(id)) return PLUGIN_HANDLED    new menuBody[512]    format(menuBody,511,"\yBuy Item^n^n\w1. Handgun^n2. Shotgun^n3. Sub-Machine Gun^n4. Rifle^n5. Machine Gun^n^n6. Primary weapon ammo^n7. Secondary weapon ammo^n^n8. Equipment^n^n0. Exit")    show_menu(id,((1<<0)|(1<<1)|(1<<2)|(1<<3)|(1<<4)|(1<<5)|(1<<6)|(1<<7)|(1<<8)|(1<<9)),menuBody)    return PLUGIN_HANDLED } //---------------------------------------------------------------------------------------------- public HandMenuAction(id,key) {    if (!Check(id)) return PLUGIN_HANDLED    switch (key)    {       case 0: SecWeapon(id,CSW_USP,0)       case 1: SecWeapon(id,CSW_GLOCK18,1)       case 2: SecWeapon(id,CSW_DEAGLE,2)       case 3: SecWeapon(id,CSW_P228,3)       case 4:{          if ((get_user_team(id)==2)&&BuyTeamCvar) return PLUGIN_HANDLED          SecWeapon(id,CSW_ELITE,4)       }       case 5:{          if ((get_user_team(id)==1)&&BuyTeamCvar) return PLUGIN_HANDLED          SecWeapon(id,CSW_FIVESEVEN,5)       }    }    return PLUGIN_HANDLED } //---------------------------------------------------------------------------------------------- public HandMenu(id) {    if (!Check(id)) return PLUGIN_HANDLED    new Team = get_user_team(id)    new menuBody[512]    new len = format(menuBody,511,"\yBuy Handgun\R$   Cost^n(Secondary weapon)^n^n\w1. H&K USP .45 Tactical\R\y%d^n\w2. Glock18 Select Fire\R\y%d^n\w3. Desert Eagle .50AE\R\y%d^n\w4. SIG P228\R\y%d^n",wCost[0],wCost[1],wCost[2],wCost[3])    if ( (Team==1)&&(BuyTeamCvar) )       len += format(menuBody[len],511-len,"\w5. Dual Beretta 96G Elite\R\y%d^n\d6. FN Five-Seven\R\y%d^n^n\w0. Exit",wCost[4],wCost[5])    else if ( (Team==2)&&(BuyTeamCvar) )       len += format(menuBody[len],511-len,"\d5. Dual Beretta 96G Elite\R\y%d^n\w6. FN Five-Seven\R\y%d^n^n\w0. Exit",wCost[4],wCost[5])    else       len += format(menuBody[len],511-len,"\w5. Dual Beretta 96G Elite\R\y%d^n\w6. FN Five-Seven\R\y%d^n^n\w0. Exit",wCost[4],wCost[5])    show_menu(id,((1<<0)|(1<<1)|(1<<2)|(1<<3)|(1<<4)|(1<<5)|(1<<9)),menuBody)    return PLUGIN_HANDLED } //---------------------------------------------------------------------------------------------- public ShotMenuAction(id,key) {    if (!Check(id)) return PLUGIN_HANDLED    switch (key)    {       case 0: PrimWeapon(id,CSW_M3,6)       case 1: PrimWeapon(id,CSW_XM1014,7)    }    return PLUGIN_HANDLED } //---------------------------------------------------------------------------------------------- public ShotMenu(id) {    if (!Check(id)) return PLUGIN_HANDLED    new menuBody[512]    format(menuBody,511,"\yBuy Shotgun\R$   Cost^n(Primary weapon)^n^n\w1. Benelli M3 Super\R\y%d^n\w2. Benelli XM1014\R\y%d^n^n\w0. Exit",wCost[6],wCost[7])    show_menu(id,((1<<0)|(1<<1)|(1<<9)),menuBody)    return PLUGIN_HANDLED } //---------------------------------------------------------------------------------------------- public SubMenuAction(id,key) {    if (!Check(id)) return PLUGIN_HANDLED    switch (key)    {       case 0: PrimWeapon(id,CSW_MP5NAVY,8)       case 1:{          if ((get_user_team(id)==1)&&BuyTeamCvar) return PLUGIN_HANDLED          PrimWeapon(id,CSW_TMP,9)       }       case 2: PrimWeapon(id,CSW_P90,10)       case 3:{          if ((get_user_team(id)==2)&&BuyTeamCvar) return PLUGIN_HANDLED          PrimWeapon(id,CSW_MAC10,11)       }       case 4: PrimWeapon(id,CSW_UMP45,12)    }    return PLUGIN_HANDLED } //---------------------------------------------------------------------------------------------- public SubMenu(id) {    if (!Check(id)) return PLUGIN_HANDLED    new Team = get_user_team(id)    new menuBody[512]    new len = format(menuBody,511,"\yBuy Sub-Machine Gun\R$   Cost^n(Primary weapon)^n^n\w1. H&K MP5-Navy\R\y%d^n",wCost[8])    if ( (Team==2)||(!BuyTeamCvar) )       len += format(menuBody[len],511-len,"\w2. Steyr Tactical Machine Pistol\R\y%d^n",wCost[9])    else       len += format(menuBody[len],511-len,"\d2. Steyr Tactical Machine Pistol\R\y%d^n",wCost[9])    len += format(menuBody[len],511-len,"\w3. FN P90\R\y%d^n",wCost[10])    if ( (Team==1)||(!BuyTeamCvar) )       len += format(menuBody[len],511-len,"\w4. Ingram MAC-10\R\y%d^n",wCost[11])    else       len += format(menuBody[len],511-len,"\d4. Ingram MAC-10\R\y%d^n",wCost[11])    len += format(menuBody[len],511-len,"\w5. H&K UMP45\R\y%d^n^n\w0. Exit",wCost[12])    show_menu(id,((1<<0)|(1<<1)|(1<<2)|(1<<3)|(1<<4)|(1<<9)),menuBody)    return PLUGIN_HANDLED } //---------------------------------------------------------------------------------------------- public RifleMenuAction(id,key) {    if (!Check(id)) return PLUGIN_HANDLED    switch (key)    {       case 0:{          if (BuyTeamCvar) return PLUGIN_HANDLED          if (get_user_team(id)==2){             client_print(id,print_center,"AK47")             PrimWeapon(id,CSW_AK47,13)          }else{             client_print(id,print_center,"FAMAS")             PrimWeapon(id,CSW_FAMAS,13)          }       }       case 1:{          if (BuyTeamCvar) return PLUGIN_HANDLED          if (get_user_team(id)==2){             client_print(id,print_center,"GALIL")             PrimWeapon(id,CSW_GALI,14)          }else{             client_print(id,print_center,"M4")             PrimWeapon(id,CSW_M4A1,16)          }       }       case 2:{          if (BuyTeamCvar) return PLUGIN_HANDLED          if (get_user_team(id)==2){             client_print(id,print_center,"SG552")             PrimWeapon(id,CSW_SG552,15)          }else{             client_print(id,print_center,"AUG")             PrimWeapon(id,CSW_AUG,17)          }       }       case 3: PrimWeapon(id,CSW_SCOUT,18)       case 4: PrimWeapon(id,CSW_AWP,19)       case 5:{          if (BuyTeamCvar) return PLUGIN_HANDLED          if (get_user_team(id)==2){             client_print(id,print_center,"G3")             PrimWeapon(id,CSW_G3SG1,20)          }else{             client_print(id,print_center,"SG550")             PrimWeapon(id,CSW_SG550,21)                      }       }    }    return PLUGIN_HANDLED } //---------------------------------------------------------------------------------------------- public RifleMenu(id) {    if (!Check(id)) return PLUGIN_HANDLED    new Team = get_user_team(id)    new menuBody[512]    new len = format(menuBody,511,"\yBuy Assault Rifle (Primary weapon)\R$   Cost^n^n")    if ( (Team==1)||(!BuyTeamCvar) )       len += format(menuBody[len],511-len,"\w1. AK-47\R\y%d^n\w2. Galil\R\y%d^n\w3. Sig SG-552 Commando\R\y%d^n",wCost[13],wCost[14],wCost[15])    else       len += format(menuBody[len],511-len,"\w1. FAMAS\R\y%d^n\w2. Colt M4A1 Carbine\R\y%d^n\w3. Steyr Aug\R\y%d",wCost[13],wCost[16],wCost[17])    len += format(menuBody[len],511-len,"^n^n\yBuy Sniper Rifle (Primary weapon)^n^n\w4. Steyr Scout\R\y%d^n\w5. AI Arctic Warfare/Magnum\R\y%d^n",wCost[18],wCost[19])    if ( (Team==1)||(!BuyTeamCvar) )       len += format(menuBody[len],511-len,"\w6. H&K G3/SG-1 Sniper Rifle\R\y%d^n\w0. Exit",wCost[20])    else       len += format(menuBody[len],511-len,"\w6. Sig SG-550 Sniper\R\y%d^n^n\w0. Exit",wCost[21])      show_menu(id,((1<<0)|(1<<1)|(1<<2)|(1<<3)|(1<<4)|(1<<5)|(1<<6)|(1<<7)|(1<<9)),menuBody)    return PLUGIN_HANDLED } //---------------------------------------------------------------------------------------------- public MachineMenuAction(id,key) {    if (key==0) PrimWeapon(id,CSW_M249,21)    return PLUGIN_HANDLED } //---------------------------------------------------------------------------------------------- public MachineMenu(id) {    if (!Check(id)) return PLUGIN_HANDLED    new menuBody[512]    format(menuBody,511,"\yBuy Machine Gun\R$   Cost^n(Primary weapon)^n^n\w1. FN M249 Para\R\y%d^n^n\w0. Exit",wCost[21])    show_menu(id,((1<<0)|(1<<9)),menuBody)    return PLUGIN_HANDLED } //---------------------------------------------------------------------------------------------- public EquipMenuAction(id,key) {    if (!Check(id)) return PLUGIN_HANDLED    switch (key)    {       case 0:{          if (get_user_armor(id)==100) return PLUGIN_HANDLED          if (!Money(id,24)) return PLUGIN_HANDLED          give_item(id,"item_kevlar")          KevlarHelmet[id] = false       }       case 1:{          if (get_user_armor(id)==100&&KevlarHelmet[id]) return PLUGIN_HANDLED          if (!Money(id,25)) return PLUGIN_HANDLED          give_item(id,"item_assaultsuit")          KevlarHelmet[id] = true       }       case 2:{          new weapons[32],num          get_user_weapons(id,weapons,num)          for (new i=0; i<num; i++)             if (weapons[i]==CSW_FLASHBANG)             {                new clip,ammo                get_user_ammo(id,weapons[i],clip,ammo)                if (clip+ammo==1) return PLUGIN_HANDLED             }          if (!Money(id,26)) return PLUGIN_HANDLED          give_item(id,"weapon_flashbang")       }       case 3:{          new weapons[32],num          get_user_weapons(id,weapons,num)          for (new i=0; i<num; i++)             if (weapons[i]==CSW_HEGRENADE) return PLUGIN_HANDLED          if ( BuyGrenadesCvar>0 && BuyGrenadesCvar==BuyProtect[id] )          {             new Gren[2]             if (BuyGrenadesCvar==1) copy(Gren,1,"")             else copy(Gren,1,"s")             client_print(id,print_center,"You can only buy %d HE Grenade%s per round!",BuyGrenadesCvar,Gren)             return PLUGIN_HANDLED          }          if (!Money(id,27)) return PLUGIN_HANDLED          give_item(id,"weapon_hegrenade")          BuyProtect[id]++       }       case 4:{          new weapons[32],num          get_user_weapons(id,weapons,num)          for (new i=0; i<num; i++)             if (weapons[i]==CSW_SMOKEGRENADE) return PLUGIN_HANDLED          if (!Money(id,28)) return PLUGIN_HANDLED          give_item(id,"weapon_smokegrenade")       }       case 5:{          if ( (get_user_team(id)==1&&BuyTeamCvar)||!DeMap||DefuseKit[id] ) return PLUGIN_HANDLED          if (!Money(id,29)) return PLUGIN_HANDLED          give_item(id,"item_thighpack")          DefuseKit[id] = true       }       case 6:{          if (NightVision[id]) return PLUGIN_HANDLED          if (!Money(id,30)) return PLUGIN_HANDLED          NightVision[id] = true       }    }    return PLUGIN_HANDLED } //---------------------------------------------------------------------------------------------- public EquipMenu(id) {    if (!Check(id)) return PLUGIN_HANDLED    new Team = get_user_team(id)    new menuBody[512]    new len = format(menuBody,511,"\yBuy Equipment\R$   Cost^n^n\w1. Kevlar Vest\R\y%d^n\w2. Kevlar Vest & Helmet\R\y%d^n\w3. Flashbang\R\y%d^n",wCost[24],wCost[25],wCost[26])    if ( BuyGrenadesCvar>0 && BuyGrenadesCvar==BuyProtect[id] )       len += format(menuBody[len],511-len,"\d4. HE Grenade\R\y%d^n",wCost[27])    else       len += format(menuBody[len],511-len,"\w4. HE Grenade\R\y%d^n",wCost[27])        len += format(menuBody[len],511-len,"\w5. Smoke Grenade\R\y%d^n",wCost[28])    if ( ((Team==2)||(!BuyTeamCvar))&&DeMap )       len += format(menuBody[len],511-len,"\w6. Defuse Kit\R\y%d^n",wCost[29])    else       len += format(menuBody[len],511-len,"\d6. Defuse Kit\R\y%d^n",wCost[29])    len += format(menuBody[len],511-len,"\d7. NightVision Goggles\R\y%d^n^n\w0. Exit",wCost[30])    show_menu(id,((1<<0)|(1<<1)|(1<<2)|(1<<3)|(1<<4)|(1<<5)|(1<<6)|(1<<9)),menuBody)    return PLUGIN_HANDLED } //---------------------------------------------------------------------------------------------- public setCost() // default costs {    wCost[0] = 500      // 11: H&K USP .45 Tactical (CSW_USP)    wCost[1] = 400      // 12: Glock18 Select Fire (CSW_GLOCK18)    wCost[2] = 650      // 13: Desert Eagle .50AE (CSW_DEAGLE)    wCost[3] = 600      // 14: SIG P228 (CSW_P228)    wCost[4] = 1000      // 15: Dual Beretta 96G Elite (CSW_ELITE)    wCost[5] = 750      // 16: FN Five-Seven (CSW_FIVESEVEN)    wCost[6] = 1700      // 21: Benelli M3 Super (CSW_M3)    wCost[7] = 3000      // 22: Benelli XM1014 (CSW_XM1014)    wCost[8] = 1500      // 31: H&K MP5-Navy (CSW_MP5NAVY)    wCost[9] = 1250      // 32: Steyr Tactical Machine Pistol (CSW_TMP)    wCost[10] = 2350   // 33: FN P90 (CSW_P90)    wCost[11] = 1400   // 34: Ingram MAC-10 (CSW_MAC10)    wCost[12] = 2350   // 35: H&K UMP45 (CSW_UMP45)    wCost[13] = 2500   // 41: AK-47 (CSW_AK47) FAMAS (CSW_FAMAS)    wCost[14] = 2000   // 42: galil (CSW_GALI)    wCost[15] = 3500   // 43: Sig SG-552 Commando (CSW_SG552)    wCost[16] = 3100   // 44: Colt M4A1 Carbine (CSW_M4A1)    wCost[17] = 3500   // 45: Steyr Aug (CSW_AUG)    wCost[18] = 2750   // 46: Steyr Scout (CSW_SCOUT)    wCost[19] = 4750   // 47: AI Arctic Warfare/Magnum (CSW_AWP)    wCost[20] = 5000   // 48: H&K G3/SG-1 Sniper Rifle (CSW_G3SG1)    wCost[21] = 4200   // 49: Sig SG-550 Sniper (CSW_SG550)    wCost[22] = 5750   // 51: FN M249 Para (CSW_M249)    wCost[23] = 30      // 61: Primary Ammo    wCost[24] = 25      // 71: Secondary Ammo    wCost[25] = 650      // 81: Kevlar Vest    wCost[26] = 1000     // 82: Kevlar Vest & Helmet    wCost[27] = 200      // 83: Flashbang    wCost[28] = 300      // 84: HE Grenade    wCost[29] = 300      // 85: Smoke Grenade    wCost[30] = 200      // 86: Defuse Kit    wCost[31] = 1250     // 87: NightVision Goggles } //---------------------------------------------------------------------------------------------- public resetCost(id,level,cid) // reset costs command {    if (!cmd_access(id,level,cid,1))       return PLUGIN_HANDLED    setCost()    return PLUGIN_HANDLED } //---------------------------------------------------------------------------------------------- public CostCom(id,level,cid) // set cost of a weapon {    if (!cmd_access(id,level,cid,3))       return PLUGIN_HANDLED    new arg1[4],arg2[8],num = -1    read_argv(1,arg1,3)    read_argv(2,arg2,7)    new weapon = str_to_num(arg1)    new money = str_to_num(arg2)    switch (weapon)    {       case 11: num = 0       case 12: num = 1       case 13: num = 2       case 14: num = 3       case 15: num = 4       case 16: num = 5       case 21: num = 6       case 22: num = 7       case 31: num = 8       case 32: num = 9       case 33: num = 10       case 34: num = 11       case 35: num = 12       case 41: num = 13       case 42: num = 14       case 43: num = 15       case 44: num = 16       case 45: num = 17       case 46: num = 18       case 47: num = 19       case 48: num = 20       case 49: num = 21       case 51: num = 22       case 61: num = 23       case 71: num = 24       case 81: num = 25       case 82: num = 26       case 83: num = 27       case 84: num = 28       case 85: num = 29       case 86: num = 30       case 87: num = 31    }    if (num==-1) console_print(id,"[AMX] There is no such weapon")    else    {       console_print(id,"[AMX] Set weapon %d to %d$",weapon,money)       wCost[num] = money    }    return PLUGIN_HANDLED } //---------------------------------------------------------------------------------------------- public restrictBuy(id,level,cid) // restrict buying for a player {    if (!cmd_access(id,level,cid,2))       return PLUGIN_HANDLED    new arg1[34],arg2[4]    read_argv(1,arg1,31)    read_argv(2,arg2,3)    if (equal(arg2,"")) copy(arg2,3,"1")    new target = cmd_target(id,arg1,3)    if (!target) return PLUGIN_HANDLED    new pName[34]    get_user_name(target,pName,31)    if (str_to_num(arg2)==0 || equali(arg2,"off"))    {       BuyRestrict[target] = false       console_print(id,"[AMX] Un-Restricted buying for ^"%s^"",pName)    }    else    {       BuyRestrict[target] = true       console_print(id,"[AMX] Restricted buying for ^"%s^"",pName)    }    return PLUGIN_HANDLED } //---------------------------------------------------------------------------------------------- // 1.6 buy commands public buy_usp(id) {    HandMenuAction(id,0)    return PLUGIN_HANDLED } public buy_glock(id) {    HandMenuAction(id,1)    return PLUGIN_HANDLED } public buy_deagle(id) {    HandMenuAction(id,2)    return PLUGIN_HANDLED } public buy_p228(id) {    HandMenuAction(id,3)    return PLUGIN_HANDLED } public buy_elites(id) {    HandMenuAction(id,4)    return PLUGIN_HANDLED } public buy_fn57(id) {    HandMenuAction(id,5)    return PLUGIN_HANDLED } public buy_m3(id) {    ShotMenuAction(id,0)    return PLUGIN_HANDLED } public buy_xm1014(id) {    ShotMenuAction(id,1)    return PLUGIN_HANDLED } public buy_mp5(id) {    SubMenuAction(id,0)    return PLUGIN_HANDLED } public buy_tmp(id) {    SubMenuAction(id,1)    return PLUGIN_HANDLED } public buy_p90(id) {    SubMenuAction(id,2)    return PLUGIN_HANDLED } public buy_mac10(id) {    SubMenuAction(id,3)    return PLUGIN_HANDLED } public buy_ump45(id) {    SubMenuAction(id,4)    return PLUGIN_HANDLED } public buy_ak47(id) {    RifleMenuAction(id,0)    return PLUGIN_HANDLED } public buy_gali(id) {    RifleMenuAction(id,1)    return PLUGIN_HANDLED } public buy_sg552(id) {    RifleMenuAction(id,2)    return PLUGIN_HANDLED } public buy_famas(id) {    RifleMenuAction(id,0)    return PLUGIN_HANDLED } public buy_m4a1(id) {    RifleMenuAction(id,1)    return PLUGIN_HANDLED } public buy_aug(id) {    RifleMenuAction(id,2)    return PLUGIN_HANDLED } public buy_scout(id) {    RifleMenuAction(id,3)    return PLUGIN_HANDLED } public buy_awp(id) {    RifleMenuAction(id,4)    return PLUGIN_HANDLED } public buy_g3sg1(id) {    RifleMenuAction(id,5)    return PLUGIN_HANDLED } public buy_sg550(id) {    RifleMenuAction(id,5)    return PLUGIN_HANDLED } public buy_m249(id) {    MachineMenuAction(id,0)    return PLUGIN_HANDLED } public buy_primammo(id) {    for (new i=0; i<7; i++)       PriTask(id)    return PLUGIN_HANDLED } public buy_secammo(id) {    for (new i=0; i<7; i++)       SecTask(id)    return PLUGIN_HANDLED } public buy_vest(id) {    EquipMenuAction(id,0)    return PLUGIN_HANDLED } public buy_vesthelm(id) {    EquipMenuAction(id,1)    return PLUGIN_HANDLED } public buy_flash(id) {    EquipMenuAction(id,2)    return PLUGIN_HANDLED } public buy_hegren(id) {    EquipMenuAction(id,3)    return PLUGIN_HANDLED } public buy_sgren(id) {    EquipMenuAction(id,4)    return PLUGIN_HANDLED } public buy_defuser(id) {    EquipMenuAction(id,5)    return PLUGIN_HANDLED } public buy_nvgs(id) {    EquipMenuAction(id,6)    return PLUGIN_HANDLED } //---------------------------------------------------------------------------------------------- public ToggleNVG(id) {    if (!NightVision[id]) return PLUGIN_HANDLED    if (NightVisionUse[id]) StopNVG(id)    else StartNVG(id)    return PLUGIN_HANDLED } //---------------------------------------------------------------------------------------------- public StartNVG(id) // NightVision code by Lazy (a little bit modified) {    new player[34]    get_user_name(id,player,34)    emit_sound(id,CHAN_ITEM,"items/nvg_on.wav",1.0,ATTN_NORM,0,PITCH_NORM)    set_task(0.1,"RunNVG",id+100,player,34,"b") // another task id for each player    set_task(0.1,"RunNVG2",id+200,player,34,"b")    NightVisionUse[id] = true    return PLUGIN_HANDLED } //---------------------------------------------------------------------------------------------- public StopNVG(id) {    emit_sound(id,CHAN_ITEM,"items/nvg_off.wav",1.0,ATTN_NORM,0,PITCH_NORM)    remove_task(id+100)    remove_task(id+200)    NightVisionUse[id] = false    return PLUGIN_HANDLED } //---------------------------------------------------------------------------------------------- public RunNVG(player[]) {    new id = get_user_index(player)    new origin[3]    get_user_origin(id,origin)       message_begin(MSG_ONE,SVC_TEMPENTITY,{0,0,0},id)       write_byte(27)       write_coord(origin[0])       write_coord(origin[1])       write_coord(origin[2])       write_byte(125)       write_byte(0)       write_byte(255)       write_byte(0)       write_byte(1)       write_byte(10)       message_end() } //---------------------------------------------------------------------------------------------- public RunNVG2(player[]) {    new id = get_user_index(player)    message_begin(MSG_ONE,gmsgFade,{0,0,0},id)    write_short(1000)    write_short(1000)    write_short(1<<12)    write_byte(0)    write_byte(255)    write_byte(0)    write_byte(150)    message_end() } //----------------------------------------------------------------------------------------------
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Zenith77
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Old 10-16-2005 , 20:11  
Reply With Quote #6

Post in a a .sma ???
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Originally Posted by phorelyph View Post
your retatred
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Hawk552
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Join Date: Aug 2005
Old 10-16-2005 , 20:47  
Reply With Quote #7

Too lazy. Just c/p it.
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Zenith77
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Old 10-16-2005 , 20:52  
Reply With Quote #8

For the noobs.


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Attached Files
File Type: sma Get Plugin or Get Source (alternate_shop.sma - 565 views - 36.7 KB)
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