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[ANY] Tick X Map Fix (3.1, 2015-Jun-28)


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allienaded
AlliedModders Donor
Join Date: Feb 2013
Old 01-23-2015 , 18:30   Re: [ANY] Tick X Map Fix (3.0, 2014-Nov-30)
Reply With Quote #41

Quote:
Originally Posted by zapparncsgo View Post
I downloaded this but I need to ask you.. Is this updated for csgo 128tick?? I could only find 100 tick cfgs? Will this work good on a 128 tick server?
Yes, the plugin will automatically create a 128 tick config (csgo\cfg\sourcemod\tickxmapfix\tickrate-128.cfg) when you run it for the first time. After that you just have to open the cfg file and change it to this:

Code:
// This file was auto-generated by SourceMod
// ConVars for plugin "tickxmapfix.smx"


// Sets the speed of all func_door entities that are not elevators on a map.
// Ex: 2.00 means +100% speed
// -
// Default: "2.00"
tickxmapfix_doors_speed "2.00"

// Sets the speed of all func_door entities used as elevators on a map.
// Ex: 1.05 means +5% speed
// -
// Default: "1.00"
tickxmapfix_doors_speed_elevator "1.00"

// Sets the speed of all prop_door entities on a map.
// Ex: 2.00 means +100% speed
// -
// Default: "2.00"
tickxmapfix_doors_speed_prop "2.00"

// Enables or disables this plugin
// -
// Default: "1"
tickxmapfix_enable "1"

Last edited by allienaded; 01-23-2015 at 18:31.
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Chanz
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Join Date: Aug 2008
Location: Germany - Stuttgart
Old 06-28-2015 , 09:10   Re: [ANY] Tick X Map Fix (3.1, 2015-Jun-28)
Reply With Quote #42

Updated to 3.1

This is just a maintenance update, this plugin will now compile with SM 1.7.2.
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allienaded
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Join Date: Feb 2013
Old 07-30-2015 , 07:42   Re: [ANY] Tick X Map Fix (3.1, 2015-Jun-28)
Reply With Quote #43

Just wanted to remind everyone that this plugin is no longer needed with CS GO after this update: http://blog.counter-strike.net/index.php/2015/07/12182/
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Chanz
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Join Date: Aug 2008
Location: Germany - Stuttgart
Old 07-30-2015 , 14:15   Re: [ANY] Tick X Map Fix (3.1, 2015-Jun-28)
Reply With Quote #44

Thanks for the info, I'll update the main post.

Still if you'd like to adjust the speeds of the doors and elevators by yourself (like increasing for fun etc.) this plugin still works.
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ayli0x
New Member
Join Date: Dec 2016
Old 12-26-2016 , 05:49   Re: [ANY] Tick X Map Fix (3.1, 2015-Jun-28)
Reply With Quote #45

Hello! Anyone have any clue wich rates to setup on HL2DM maps with 100 tick server.
Because every setup I try - elevators do not function correctly
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Chanz
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Join Date: Aug 2008
Location: Germany - Stuttgart
Old 12-26-2016 , 07:45   Re: [ANY] Tick X Map Fix (3.1, 2015-Jun-28)
Reply With Quote #46

Hi, what do you mean by "not function correctly"? Do they stop moving at all when using tick 100 or do they move slow or too fast?

This plugin is pretty old and maybe an hl2dm update broke something else that this plugin does not fix.
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Ja-Forces
Senior Member
Join Date: Jul 2009
Location: Leningrad
Old 08-25-2019 , 05:13   Re: [ANY] Tick X Map Fix (3.1, 2015-Jun-28)
Reply With Quote #47

Lite version for Left 4 Dead/2 (solves problem with slow doors at tickrate 100)
Attached Files
File Type: sp Get Plugin or Get Source (tick100mapfix.sp - 232 views - 9.7 KB)
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Last edited by Ja-Forces; 01-26-2020 at 09:42. Reason: * Updated to new-syntax rules
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