Raised This Month: $51 Target: $400
 12% 

[TF2] PropHunt 1.93


Post New Thread Reply   
 
Thread Tools Display Modes
Geit
Senior Member
Join Date: Oct 2009
Location: Home
Old 07-31-2010 , 10:30   Re: [TF2] PropHunt 1.78
Reply With Quote #631

1.79 Changelog:
  • Reduced minigun self-damage to 3 per shot
  • Fixed Engineer's with The Gunslinger only being healed for 125 points on the CP.
  • Nerfed The Frontier Justice to 85% damage, 5% higher than the normal shotgun.
  • Mapcycle is no longer automatically set to arena_mapcycle by the plugin
  • Plugin will now unload before making changes to the server if it is loaded on a map without a configuration file.
  • Added ph_propmenu_flag (default: "c") to control the admin flag used for the prop menu, supports multiple flags.
  • Fixed an error being output if the plugin was unloaded and RTL wasn't installed/running.
  • STATS: Fixed an issue where survivals would not be logged.
  • STATS: Fixed issues with Death logging
  • STATS: Added extra detail to Death & Survival Logging
  • STATS: Fixed an issue where names with UTF-8 characters would not be stored correctly on MYSQL
  • STATS: Numerous Improvements/Bugfixes

Last edited by Geit; 07-31-2010 at 10:32.
Geit is offline
goodBEan
Senior Member
Join Date: Jul 2010
Location: St. Louis Mo USA
Old 07-31-2010 , 12:43   Re: [TF2] PropHunt 1.79
Reply With Quote #632

I have no time to read through 63 pages so I appologize if it has been answered already.

Does Equipment manager cause any problems with prophunt? For instance if a player is wearing a pedobear hat in prophunt, will you see a floating hat when that player is hiding as a bucket?

Also would it be a good idea to force the command that disables client skins?
goodBEan is offline
blik
Senior Member
Join Date: May 2006
Old 07-31-2010 , 17:11   Re: [TF2] PropHunt 1.79
Reply With Quote #633

Followed the instructions, doesnt seem to be working... seeing this in error logs and prophunts.smx isnt loading:

L 07/31/2010 - 22:048: [SM] Native "HookConVarChange" reported: Invalid convar handle 0 (error 4)
L 07/31/2010 - 22:048: [SM] Displaying call stack trace for plugin "prophunt.smx":
L 07/31/2010 - 22:048: [SM] [0] Line 326, C:\Program Files (x86)\Steam\steamapps\darkimmortaldesign\team fortress 2\tf\addons\sourcemod\scripting\prophunt.sp:: OnPluginStart()
blik is offline
Geit
Senior Member
Join Date: Oct 2009
Location: Home
Old 07-31-2010 , 18:59   Re: [TF2] PropHunt 1.79
Reply With Quote #634

There is now a patch available to correct the issue posted above this and fix some stats tracking issues.

Last edited by Geit; 07-31-2010 at 19:03.
Geit is offline
goodBEan
Senior Member
Join Date: Jul 2010
Location: St. Louis Mo USA
Old 08-01-2010 , 16:09   Re: [TF2] PropHunt 1.79
Reply With Quote #635

I would like to request a convar to force the typical arena "Fight or spectate" screen instead of "REd blue or spectator" option screen.

I am trying to do a multi-mod server and that is whats breaking it. When it would switch from ph to arena or dodgeball, a person who dies gets kicked form the server.
goodBEan is offline
Sexual Harassment Panda
Veteran Member
Join Date: Dec 2008
Location: San Diego, CA
Old 08-02-2010 , 16:54   Re: [TF2] PropHunt 1.79
Reply With Quote #636

I had this working a few days ago, but now after updating my sm to the latest 1.4, i can no longer use the ph_enable cvar to disable prophunt. I have "ph_enable 0" in my server.cfg, and when the server starts up, it shows the gametype as prophunt and when i type "ph_enable" into rcon, it shows it as being set to 0, but prophunt is not turned off.

Also, I'm getting this error:
Code:
L 08/02/2010 - 13:50:16: [SM] Native "GetConVarFlags" reported: Invalid convar handle 0 (error 4)
L 08/02/2010 - 13:50:16: [SM] Displaying call stack trace for plugin "prophunt.smx":
L 08/02/2010 - 13:50:16: [SM]   [0]  Line 497, D:\Users\RoryEpic\Documents\My Dropbox\sourcemod\scripting\prophunt.sp::ResetCVars()
L 08/02/2010 - 13:50:16: [SM]   [1]  Line 545, D:\Users\RoryEpic\Documents\My Dropbox\sourcemod\scripting\prophunt.sp::Unload()
L 08/02/2010 - 13:50:16: [SM]   [2]  Line 729, D:\Users\RoryEpic\Documents\My Dropbox\sourcemod\scripting\prophunt.sp::OnMapStart()
L 08/02/2010 - 13:50:17: [SM] Native "CloseHandle" reported: Handle 152014e is invalid (error 3)
L 08/02/2010 - 13:50:17: [SM] Displaying call stack trace for plugin "prophunt.smx":
L 08/02/2010 - 13:50:17: [SM]   [0]  Line 544, D:\Users\RoryEpic\Documents\My Dropbox\sourcemod\scripting\prophunt.sp::Unload()
L 08/02/2010 - 13:50:17: [SM]   [1]  Line 532, D:\Users\RoryEpic\Documents\My Dropbox\sourcemod\scripting\prophunt.sp::OnConVarChanged()
__________________

Last edited by Sexual Harassment Panda; 08-02-2010 at 17:25.
Sexual Harassment Panda is offline
Geit
Senior Member
Join Date: Oct 2009
Location: Home
Old 08-02-2010 , 22:00   Re: [TF2] PropHunt 1.79
Reply With Quote #637

Quote:
Originally Posted by Sexual Harassment Panda View Post
I had this working a few days ago, but now after updating my sm to the latest 1.4, i can no longer use the ph_enable cvar to disable prophunt. I have "ph_enable 0" in my server.cfg, and when the server starts up, it shows the gametype as prophunt and when i type "ph_enable" into rcon, it shows it as being set to 0, but prophunt is not turned off.

Also, I'm getting this error:
Code:
L 08/02/2010 - 13:50:16: [SM] Native "GetConVarFlags" reported: Invalid convar handle 0 (error 4)
L 08/02/2010 - 13:50:16: [SM] Displaying call stack trace for plugin "prophunt.smx":
L 08/02/2010 - 13:50:16: [SM]   [0]  Line 497, D:\Users\RoryEpic\Documents\My Dropbox\sourcemod\scripting\prophunt.sp::ResetCVars()
L 08/02/2010 - 13:50:16: [SM]   [1]  Line 545, D:\Users\RoryEpic\Documents\My Dropbox\sourcemod\scripting\prophunt.sp::Unload()
L 08/02/2010 - 13:50:16: [SM]   [2]  Line 729, D:\Users\RoryEpic\Documents\My Dropbox\sourcemod\scripting\prophunt.sp::OnMapStart()
L 08/02/2010 - 13:50:17: [SM] Native "CloseHandle" reported: Handle 152014e is invalid (error 3)
L 08/02/2010 - 13:50:17: [SM] Displaying call stack trace for plugin "prophunt.smx":
L 08/02/2010 - 13:50:17: [SM]   [0]  Line 544, D:\Users\RoryEpic\Documents\My Dropbox\sourcemod\scripting\prophunt.sp::Unload()
L 08/02/2010 - 13:50:17: [SM]   [1]  Line 532, D:\Users\RoryEpic\Documents\My Dropbox\sourcemod\scripting\prophunt.sp::OnConVarChanged()
Try the attached version of the plugin.
Attached Files
File Type: smx prophunt.smx (30.2 KB, 142 views)
File Type: sp Get Plugin or Get Source (prophunt.sp - 284 views - 61.1 KB)
Geit is offline
Sexual Harassment Panda
Veteran Member
Join Date: Dec 2008
Location: San Diego, CA
Old 08-03-2010 , 18:24   Re: [TF2] PropHunt 1.79
Reply With Quote #638

AWESOME!
Thanks a bunch, prophunt and dodgeball can even coexist on the same server now!
__________________
Sexual Harassment Panda is offline
typezero
Junior Member
Join Date: Jan 2010
Old 08-07-2010 , 07:25   Re: [TF2] PropHunt 1.79
Reply With Quote #639

Hopefully I can get some help with this, I've been trying to get it working for a couple of hours.

Running TF2 on Ubuntu Server 10.04 LTS 64bit.
Sourcemod Version: 1.3.4-stable
Metamod Version: 1.8.3

I keep getting this error:
[SM] Unable to load plugin "prophunt.smx": Native "TF2_RemoveCondition" was not found


Any ideas or hints? I figure it's probably something pretty straight forward that I'm just not seeing. I followed the instructions to the letter, and still no go.
__________________
-----------
http://www.couchathletics.com
"If it ain't broken, you're not trying hard enough!"
typezero is offline
TheInFecT
Junior Member
Join Date: Jul 2010
Old 08-08-2010 , 18:22   Re: [TF2] PropHunt 1.79
Reply With Quote #640

Some times, the first waiting time after a map changes, takes forever it goes down to 0:00 but the game doesn't start, even if the two teams has one or more players... i've to change the map again to get it work... is it a issue?
TheInFecT is offline
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 08:48.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode