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[L4D] Survivor AI Trigger Fixes


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crazydog
AlliedModders Donor
Join Date: Jan 2006
Old 08-26-2009 , 19:27   Re: [L4D] Survivor AI Trigger Fixes
Reply With Quote #11

I'm running v 1.01 and it keeps closing the saferoom door automatically + announcing it no matter if there are humans playing or not.

Was this fixed in a later version? I don't see anything related to it in the changelog.

Number Six says just the advertisements were removed, was there anything else?
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LTR.2
Veteran Member
Join Date: Aug 2009
Old 08-26-2009 , 22:14   Re: [L4D] Survivor AI Trigger Fixes
Reply With Quote #12

the bots have a serious problem climbbing the ladder on the elevator pit on NM5 and the radio keeps calling itself on the finale. even with the intervention of the adversitment messages.

PD: congrats for the fix of the panic event of NM4; the process was beautifull
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Dragonshadow
BANNED
Join Date: Jun 2008
Old 08-26-2009 , 22:14   Re: [L4D] Survivor AI Trigger Fixes
Reply With Quote #13

Does this fix how the saferoom door won't open for an all bot team on a new map (Always says waiting for other players to get ready or something normally)? Normally the only way to fix that is for one person on infected to jump over to survivor, open the door, reconnect and rejoin infected (Unless you've modified your max teamswitches).
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AtomicStryker
Veteran Member
Join Date: Apr 2009
Location: Teutonia!!
Old 08-27-2009 , 06:58   Re: [L4D] Survivor AI Trigger Fixes
Reply With Quote #14

I'd suggest using L4D Loading Bug removal for that ... it causes the Bots to move out no matter what.

I highly recommend using the latest version, since 1.02 and 1.03 both feature functional bugfixing (which means it was more or less broken before).
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Dragonshadow
BANNED
Join Date: Jun 2008
Old 08-27-2009 , 08:23   Re: [L4D] Survivor AI Trigger Fixes
Reply With Quote #15

I don't want all the extra stuff that plugin has, I just want the safe room door to open when teh surv team is all bots.
Great plugin btw :O
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alicia
Member
Join Date: Jul 2009
Old 08-27-2009 , 14:01   Re: [L4D] Survivor AI Trigger Fixes
Reply With Quote #16

NM4 - The bots hit the button on elevator to start event, but when they go into the elevator to go up to roof they don't push the button. They keep going outside the elevator as to hit the button outside.
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LTR.2
Veteran Member
Join Date: Aug 2009
Old 08-27-2009 , 17:17   Re: [L4D] Survivor AI Trigger Fixes
Reply With Quote #17

can you make the survivor bots explode the Gas Station At The sewers? please
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duke24m
Junior Member
Join Date: Apr 2009
Old 08-28-2009 , 01:34   Re: [L4D] Survivor AI Trigger Fixes
Reply With Quote #18

In BH2, it said the message (something similar) "Bot near alarm door. Trying to force them to open it." which prompted one of the bots to try to open it twice, but it never did. After that, the bots kept going back into the warehouse area and refused to stay in the alarm door room to open the door.
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LTR.2
Veteran Member
Join Date: Aug 2009
Old 08-28-2009 , 18:13   Re: [L4D] Survivor AI Trigger Fixes
Reply With Quote #19

something really strange happened to me today. i was playing DT5 all bymyslef when the Bots were heading to the Boathouse they go around in cyrcles infront of the house, followed by a ton of messages on the console saying "couldn't find boomer spawn possition"
the same thing with hunter and smoker.
i will make this know to the AI Trigger fix author too.

PD: happened on a Versus map.

PD2: make the survivors explode the gas station on NM3 please
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AtomicStryker
Veteran Member
Join Date: Apr 2009
Location: Teutonia!!
Old 08-29-2009 , 05:49   Re: [L4D] Survivor AI Trigger Fixes
Reply With Quote #20

1.0.6 - added NM3 Gas Station and DT5 Finale Trigger

The Gas Station takes about 10 seconds to explode though (i just set it on fire) ... luckily the Bots are smart enough not to run into it.
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