I want to update my ban system but I have a problem. If I use HUD message like that it works ok:
Code:
new Create
Create = CreateHudSyncObj()
set_hudmessage(0, 255, 0, 0.05, 0.30, 2, 6.0, 10.0 , 0.1, 0.1, -1)
if (reason[0])
{
ShowSyncHudMsg(0,Create,"Player ^"%s^" has been banned ^"%s^"^nBy admin ^"%s^", reason: ^"%s^"",name2,temp,name,reason)
} else {
ShowSyncHudMsg(0,Create,"Player ^"%s^" has been banned ^"%s^"^nBy admin ^"%s^", without reason",name2,temp,name)
}
but if I add log_to_file , the HUD message disapears very quickly
if i put ColorChat instead of log_to_file , message diseapers quickly too
Code:
new Create
Create = CreateHudSyncObj()
set_hudmessage(0, 255, 0, 0.05, 0.30, 2, 6.0, 10.0 , 0.1, 0.1, -1)
if (reason[0])
{
ShowSyncHudMsg(0,Create,"Player ^"%s^" has been banned ^"%s^"^nBy admin ^"%s^", reason: ^"%s^"",name2,temp,name,reason)
log_to_file("bansystem.txt","Player ^"%s^" has been banned ^"%s^"^nBy admin ^"%s^", reason: ^"%s^"",name2,temp,name,reason)
} else {
ShowSyncHudMsg(0,Create,"Player ^"%s^" has been banned ^"%s^"^nBy admin ^"%s^", without reason",name2,temp,name)
log_to_file("bansystem.txt","Player ^"%s^" has been banned ^"%s^"^nBy admin ^"%s^", without reason",name2,temp,name)
}
So how can I use this without problem?