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Half-Life GunGame


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Murz
Member
Join Date: Jan 2015
Location: Lithuania Vilnius
Old 12-22-2015 , 17:54   Re: Half-Life GunGame
Reply With Quote #91

GordonFreeman (RU)
Could you do it in warmup round auto vote

Vote Gungame mode
1. Teamplay > gg_teamplay" "1"
2. Normal Play > gg_teamplay" "0"
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GordonFreeman (RU)
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Join Date: Jan 2010
Location: Uzbekistan
Old 12-26-2015 , 06:02   Re: Half-Life GunGame
Reply With Quote #92

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alencore
Senior Member
Join Date: Oct 2011
Old 01-21-2016 , 05:55   Re: Half-Life GunGame
Reply With Quote #93

Yo GF!
I've updated my hl client it's now...
Protocol version 48
Exe version 1.1.2.2/Stdio (valve)
Exe build: 13:14:12 Aug 29 2013 (6153)

Using...
- metamod-p-1.21p37-windows
- amxmodx-1.8.3-dev-git4990-base-windows
- jk_botti v1.43

GG still crashes when satchel level is done on my listenserver Opposing Force. It crashes once i got 2 kills set as... kills = 2 ...settings on the gungame.ini.
Tested it 3x already and it always crashes there. I'm using the stock hamdata.ini.

Any more suggestions?


----- test type 2------
I've edited the gungame.ini and placed the satchels and tripmine on the first-2nd levels and they didn't crashed weapons changed just fine but I stopped playing after 4-5 levels.

-------test type 3------
Deleted the satchels and tripmine from the gg list and it crashes on the sporelauncher now.
Seems the crash occurs after a certain number of levels done.

Last edited by alencore; 01-21-2016 at 06:27.
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GordonFreeman (RU)
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Join Date: Jan 2010
Location: Uzbekistan
Old 01-21-2016 , 14:19   Re: Half-Life GunGame
Reply With Quote #94

hai
delete following:
Code:
// draw 3 next levels in hud
if(!playersData[id][PLAYER_BOT])
    Draw_LevelsInHud(id,3) // TODO: cvar ?
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alencore
Senior Member
Join Date: Oct 2011
Old 02-16-2016 , 02:54   Re: Half-Life GunGame
Reply With Quote #95

Quote:
Originally Posted by GordonFreeman (RU) View Post
hai
delete following:
Code:
// draw 3 next levels in hud
if(!playersData[id][PLAYER_BOT])
    Draw_LevelsInHud(id,3) // TODO: cvar ?
Tnx that really fix it no more crashes on all levels.

Glad it already has map configuration option so i can use different GG weapon list and stuff
and a nice map rotation support! Superbly complete!
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Last edited by alencore; 02-17-2016 at 23:42.
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carlosuh
Junior Member
Join Date: May 2013
Old 12-13-2016 , 18:57   Re: Half-Life GunGame
Reply With Quote #96

It's a long time but this is crashing my server when someone joins (real player or bot) in CS 1.6.. any help over here?
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GordonFreeman (RU)
Veteran Member
Join Date: Jan 2010
Location: Uzbekistan
Old 12-19-2016 , 06:02   Re: Half-Life GunGame
Reply With Quote #97

Quote:
Originally Posted by carlosuh View Post
It's a long time but this is crashing my server when someone joins (real player or bot) in CS 1.6.. any help over here?
Are you not forget to replace gungame.ini with gungame_cstrike.ini file in amxmodx/configs/gungame folder ?

If you are using regamedll, you should upgrade your cstrike module (check regamedll readme file).

Code:
meta list
amxx version
amxx plugins
ham hooks
version
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carlosuh
Junior Member
Join Date: May 2013
Old 12-27-2016 , 14:54   Re: Half-Life GunGame
Reply With Quote #98

Solved.. i was using Zbots. Changed to PODBots and everything is working now. Thanks anyway
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AziTroXx
New Member
Join Date: Apr 2017
Old 04-19-2017 , 07:08   Re: Half-Life GunGame
Reply With Quote #99

Omg time to test something new!
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RoboCop
AlliedModders Donor
Join Date: Dec 2010
Location: Dundee, Scotland
Old 06-05-2017 , 11:29   Re: Half-Life GunGame
Reply With Quote #100

Hello I'm trying to make your HL GunGame work for Czero I used the NotePad++ in gungame_cstrike.ini and used [Find and Replace] to replace "cstrike" for "czero". When I loaded HL GunGame up for CZero server, the bottom HUD stats appears not to allow counting the kills been taken, nor show the leader with gun he/she is using.

Did I miss something or altered the gg cstrike ini file in configs folder?

Also is it possible that you could make HL GunGame compatible for DMC please?
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