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CS Battle Royale (Fortnite/PUBG) v2.8 [UPDATED 01/10/19] [ALL MAPS ARE SUPPORTED]


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entypach
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Join Date: Jan 2019
Old 01-10-2019 , 08:41   Re: CS Battle Royale (PUBG) v2.6 [UPDATED 10/01/18] [ALL MAPS SUPPORTED]
Reply With Quote #171

Wait, i want to make this clear. Is it same if I do it on web ftp of the server?
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edon1337
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Old 01-10-2019 , 09:13   Re: CS Battle Royale (PUBG) v2.6 [UPDATED 10/01/18] [ALL MAPS SUPPORTED]
Reply With Quote #172

Quote:
Originally Posted by entypach View Post
Wait, i want to make this clear. Is it same if I do it on web ftp of the server?
Yes. You're basically accessing the server files virtually.
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edon1337
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Old 01-10-2019 , 15:13   Re: CS Battle Royale (Fortnite/PUBG) v2.7 [UPDATED 01/10/19] [ALL MAPS SUPPORTED]
Reply With Quote #173

* UPDATED * v2.7

Changelog
Code:
* v2.7
        • Fixed teammate's names not showing in the HUD
        • Fixed a flaw that let players [re]spawn at times when they weren't allowed to. (this hopefully fixes the bug that made a random person invincible).
* NOTE:

- The voice chat is un-tested in a real server with real people, so it's fully experimental, so if someone could test with some of their friends and come back with a feedback, it would help me a lot.

Basically all you have to do is:

• Take two friends with you
• Set csbr_player_per_team to 2
• Set csbr_team_num to 3
• Join the server first, and tell your friends to join after.
• You and one of your friends are going to be team 1 (first), and your other friend is going to be team 2.
• Press voice chat key and say something, then ask your friend in team 1 and team 2 if they heard you.
• If team 1 friend heard you and team 2 didn't, then it's as it should be, otherwise I'll have to fix it.
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Last edited by edon1337; 01-10-2019 at 15:19.
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edon1337
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Old 01-10-2019 , 16:22   Re: CS Battle Royale (Fortnite/PUBG) v2.7 [UPDATED 01/10/19] [ALL MAPS SUPPORTED]
Reply With Quote #174

UPDATED v2.8

Changelog
Code:
        • Fixed teammate's dead/alive status not showing correctly.
        • Fixed camera showing center of the map because entity was out of map bounds (any velocity/origin axi above 4096.0 will show center of the map so make sure to lower the values when adding new origins).
        • Had to return HAM_SUPERCEDE while blocking player spawn instead of just setting m_iNumRespawns to 1, because it was still letting players spawn.
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Last edited by edon1337; 01-10-2019 at 16:22.
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InteX01
Senior Member
Join Date: Jan 2017
Old 01-31-2019 , 11:48   Re: CS Battle Royale (Fortnite/PUBG) v2.8 [UPDATED 01/10/19] [ALL MAPS ARE SUPPORTED]
Reply With Quote #175

Why is it happening that sometimes i just spawn stuck in sky... and cant go down..
and when everything is fine, like plane and all.. and when i land.. still got that velocity that drags me down..

but code seems fine to me.
PHP Code:
public client_PreThinkid )
{
    if( ! 
is_user_aliveid ) )
    return 
PLUGIN_CONTINUE;
    
    if( 
g_bIsPlayerInParachuteid ] )
    {
        new 
Float:fVelocity]; 
        
pevidpev_velocityfVelocity ); 
        
        if( ! 
g_bLandedPlayerid ] && ( ( pevidpev_flags ) & FL_ONGROUND ) || ( pevidpev_flags ) & FL_INWATER ) ) ) // player has landed on ground/ in water
        
{
            
g_bIsPlayerInParachuteid ] = false// not in parachute anymore
            
set_pevidpev_sequencedetach );
            
            
set_pevidpev_solidSOLID_SLIDEBOX );
            
set_pevidpev_movetypeMOVETYPE_WALK );
            
            
ReLocatePlayerid );
            
            
set_user_renderingid );
            
            
client_cmdid"spk sound/%s"g_iSoundsLanding_Sound ] ); // emit landing sound
            
            
g_bLandedPlayerid ] = true;
        }
        
        else if( 
fVelocity] < 0.0 // still in air
        
{
            
fVelocity] = g_fCachedParachuteVelocity;
            
set_pevidpev_velocityfVelocity );
        } 
    }
    return 
PLUGIN_CONTINUE;

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Old 02-02-2019, 13:49
entypach
This message has been deleted by entypach.
edon1337
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Old 02-03-2019 , 09:49   Re: CS Battle Royale (Fortnite/PUBG) v2.8 [UPDATED 01/10/19] [ALL MAPS ARE SUPPORTED]
Reply With Quote #176

Quote:
Originally Posted by InteX01 View Post
Why is it happening that sometimes i just spawn stuck in sky... and cant go down..
and when everything is fine, like plane and all.. and when i land.. still got that velocity that drags me down..

but code seems fine to me.
PHP Code:
public client_PreThinkid )
{
    if( ! 
is_user_aliveid ) )
    return 
PLUGIN_CONTINUE;
    
    if( 
g_bIsPlayerInParachuteid ] )
    {
        new 
Float:fVelocity]; 
        
pevidpev_velocityfVelocity ); 
        
        if( ! 
g_bLandedPlayerid ] && ( ( pevidpev_flags ) & FL_ONGROUND ) || ( pevidpev_flags ) & FL_INWATER ) ) ) // player has landed on ground/ in water
        
{
            
g_bIsPlayerInParachuteid ] = false// not in parachute anymore
            
set_pevidpev_sequencedetach );
            
            
set_pevidpev_solidSOLID_SLIDEBOX );
            
set_pevidpev_movetypeMOVETYPE_WALK );
            
            
ReLocatePlayerid );
            
            
set_user_renderingid );
            
            
client_cmdid"spk sound/%s"g_iSoundsLanding_Sound ] ); // emit landing sound
            
            
g_bLandedPlayerid ] = true;
        }
        
        else if( 
fVelocity] < 0.0 // still in air
        
{
            
fVelocity] = g_fCachedParachuteVelocity;
            
set_pevidpev_velocityfVelocity );
        } 
    }
    return 
PLUGIN_CONTINUE;

Maybe you put airplane spawn coordinates that are above 4096.0 which is the limit.
What do you mean by velocity that pulls me down, is a parachute supposed to make you go upwards?
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Last edited by edon1337; 02-03-2019 at 09:50.
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InteX01
Senior Member
Join Date: Jan 2017
Old 02-06-2019 , 07:30   Re: CS Battle Royale (Fortnite/PUBG) v2.8 [UPDATED 01/10/19] [ALL MAPS ARE SUPPORTED]
Reply With Quote #177

After landing.... That parachute should be disabled after land at ground... But when i jump, velocity drags down
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edon1337
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Location: Macedonia
Old 02-06-2019 , 10:01   Re: CS Battle Royale (Fortnite/PUBG) v2.8 [UPDATED 01/10/19] [ALL MAPS ARE SUPPORTED]
Reply With Quote #178

Quote:
Originally Posted by InteX01 View Post
After landing.... That parachute should be disabled after land at ground... But when i jump, velocity drags down
Oh, now I know what you're talking about.

Did you slay yourself using amx_slay?
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InteX01
Senior Member
Join Date: Jan 2017
Old 02-06-2019 , 11:12   Re: CS Battle Royale (Fortnite/PUBG) v2.8 [UPDATED 01/10/19] [ALL MAPS ARE SUPPORTED]
Reply With Quote #179

....
The plane and velocity problem are fixed.. i dont know how.. wtf (probably that slay thing, not sure)
but new problem occurred, but was okay till now..
Weapons spawn more times on one spot.
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edon1337
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Old 02-06-2019 , 14:04   Re: CS Battle Royale (Fortnite/PUBG) v2.8 [UPDATED 01/10/19] [ALL MAPS ARE SUPPORTED]
Reply With Quote #180

Quote:
Originally Posted by InteX01 View Post
....
The plane and velocity problem are fixed.. i dont know how.. wtf (probably that slay thing, not sure)
but new problem occurred, but was okay till now..
Weapons spawn more times on one spot.
I will try to fix the velocity thing, it's due to slay.

Multiple weapons spawn on the same spot when you have insufficient spawn points, so 2 weapons use the same spot. Simply add more spawn points.
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