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[L4D1 & L4D2] Tank Rock Destroyer Announce [v1.1.1 | 18-December-2021]


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ZBzibing
Senior Member
Join Date: Dec 2012
Old 11-20-2021 , 14:51   Re: [L4D1 & L4D2] Tank Rock Destroyer Announce [v1.1.0 | 28-January-2021]
Reply With Quote #21

I added a sound prompt for the explosion of stones, but I don't know how to play my own character voice according to the character
Code:
           case TYPE_CONCRETE_CHUNK: 
            {
                switch(GetRandomInt(1,4))
				{ 
				case 1:
				{
				   Command_Play("player\\survivor\\voice\\teengirl\\violenceawe01.wav"); //playsound
				}
				case 2:
				{
					Command_Play("player\\survivor\\voice\\biker\\violenceawe07.wav");
				}
				case 3:
				{
					Command_Play("player\\survivor\\voice\\namvet\\violenceawe06.wav");
				}
				case 4:
				{
					Command_Play("player\\survivor\\voice\\manager\\niceshot03.wav");
				}
			}
				
				CPrintToChat(client, "\x04[ZB] {red}cool!\x01 [{red}%N\x01] {red}Blast!Stone",attacker);
                if (GetConVarBool(iswitch) == true)
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Please forgive, If I'm not describing it accurately. I use google translate
Functional tests are all from L4D1, and are only keen to solve and fix various bugs of L4D1:
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ZBzibing
Senior Member
Join Date: Dec 2012
Old 11-20-2021 , 15:01   Re: [L4D1 & L4D2] Tank Rock Destroyer Announce [v1.1.0 | 28-January-2021]
Reply With Quote #22

I added a translation file in Simplified Chinese
Attached Files
File Type: txt l4d_tank_rock_destroyer_announce.phrases.txt (2.9 KB, 58 views)
__________________
Please forgive, If I'm not describing it accurately. I use google translate
Functional tests are all from L4D1, and are only keen to solve and fix various bugs of L4D1:
ZBzibing is offline
HarryPotter
Veteran Member
Join Date: Sep 2017
Location: Taiwan, Asia
Old 12-16-2021 , 15:11   Re: [L4D1 & L4D2] Tank Rock Destroyer Announce [v1.1.0 | 28-January-2021]
Reply With Quote #23

Is this supposed to be "trunk" word in english translation?
PHP Code:
    "Trunk"
    
{
        
"#format"    "{1:N}"
        "en"        "{orange}{1} {lightgreen}destroyed the {olive}rock{lightgreen}!" 
Anyway I translate better chinese.
PHP Code:
"Phrases"
{
    
"Rock"
    
{
        
"chi"        "{orange}{1} {lightgreen}打爆了 {olive}石头{lightgreen}!"
        "zho"        "{orange}{1} {lightgreen}打掉了 {olive}石頭{lightgreen}!"
    
}
    
"Trunk"
    
{
        
"chi"        "{orange}{1} {lightgreen}击碎了 {olive}树干{lightgreen}!"
        "zho"        "{orange}{1} {lightgreen}擊碎了 {olive}樹幹{lightgreen}!"
    
}
    
"Unknown"
    
{
        
"chi"        "{orange}{1} {lightgreen}摧毁了坦克的 {olive}投掷物{lightgreen}!"
        "zho"        "{orange}{1} {lightgreen}摧毀了Tank的 {olive}投擲物{lightgreen}!"
    
}

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Last edited by HarryPotter; 12-16-2021 at 15:17.
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ZBzibing
Senior Member
Join Date: Dec 2012
Old 12-17-2021 , 11:41   Re: [L4D1 & L4D2] Tank Rock Destroyer Announce [v1.1.0 | 28-January-2021]
Reply With Quote #24

Quote:
Originally Posted by Marttt View Post
@HarryPotter, thanks! Updated.
Hello author, can you add a character pronunciation? I have found the voice, but I don’t know how each character makes its own voice
__________________
Please forgive, If I'm not describing it accurately. I use google translate
Functional tests are all from L4D1, and are only keen to solve and fix various bugs of L4D1:
ZBzibing is offline
Marttt
Veteran Member
Join Date: Jan 2019
Location: Brazil
Old 12-18-2021 , 11:37   Re: [L4D1 & L4D2] Tank Rock Destroyer Announce [v1.1.1 | 18-December-2021]
Reply With Quote #25

Plugin updated.

Code:
1.1.1 (18-December-2021)
- Added cvar to control which attacker team should trigger the message.
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Last edited by Marttt; 12-18-2021 at 21:23.
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Marttt
Veteran Member
Join Date: Jan 2019
Location: Brazil
Old 12-18-2021 , 11:38   Re: [L4D1 & L4D2] Tank Rock Destroyer Announce [v1.1.1 | 18-December-2021]
Reply With Quote #26

@ZBzibing, check [L4D1 & L4D2] Tank Rock Nice Shot.
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Last edited by Marttt; 12-18-2021 at 21:22.
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