Raised This Month: $32 Target: $400
 8% 

Source Engine 2 - SM get ready!


Post New Thread Reply   
 
Thread Tools Display Modes
Author Message
Horsedick
AlliedModders Donor
Join Date: Sep 2011
Old 03-03-2015 , 22:12   Source Engine 2 - SM get ready!
Reply With Quote #1

http://www.techspot.com/news/59941-v...-source-2.html

Quote:
Valve has finally taken the wraps off their brand new game engine, Source 2, at GDC 2015. As a successor to the original Source engine that launched alongside Counter-Strike: Source in 2004 (pictured above), it'll be Valve's first new game engine in 11 years.
In a press release announcing Source 2, Valve's Jay Stelly said that "with Source 2, our focus is increasing creator productivity. Given how important user generated content is becoming, Source 2 is designed not for just the professional developer, but enabling gamers themselves to participate in the creation and development of their favorite games". As such, the game engine will be available for free to content developers, just like the latest versions of the Unreal Engine and Unity.
Not much is known about the Source 2 at this stage, though Valve did mention that they will be releasing a special Vulkan-compatible version of the engine for developers that want to harness the low-overhead API.
Quote:
Valve didn't mention when Source 2 will become available to developers either, or whether the company has any games in development that use it. It's fair to assume that Valve has Source 2 projects in the works, though they weren't ready to share further details.
Horsedick is offline
Mitchell
~lick~
Join Date: Mar 2010
Old 03-03-2015 , 23:50   Re: Source Engine 2 - SM get ready!
Reply With Quote #2

Source 2 will become available after hl3 market success.
Mitchell is offline
psychonic

BAFFLED
Join Date: May 2008
Old 03-04-2015 , 06:44   Re: Source Engine 2 - SM get ready!
Reply With Quote #3

Source 2 was released months ago via the Dota 2 "Workshop Tools". That press release is a non-announcement with little actual information.

Edit: In relation to SourceMod, it will likely not be directly portable to Source2 due to the large number of changes. We haven't really started looking into it yet due to only 64-bit Windows binaries being available initially. There are 32-bit Windows bins now, but no symbols and many interfaces are completely different and many new ones added.

Last edited by psychonic; 03-04-2015 at 06:49.
psychonic is offline
V1SoR
Member
Join Date: Jan 2011
Old 03-04-2015 , 07:37   Re: Source Engine 2 - SM get ready!
Reply With Quote #4

Quote:
Originally Posted by psychonic View Post
In relation to SourceMod, it will likely not be directly portable to Source2 due to the large number of changes. We haven't really started looking into it yet due to only 64-bit Windows binaries being available initially. There are 32-bit Windows bins now, but no symbols and many interfaces are completely different and many new ones added.
What if Linux binaries end up being obfuscated as well? Not that Valve would have any reason to do so with the server binaries, due to their ideology of supporting community modmakers. But what if they decide to push Squirrel/vscripts? What if Source 2 won't even have native VSP support? Would that mean no Sourcemod2?

The reason why I'm speculating about the possibility of this happening is because, to my knowledge, Alien Swarm was the last game that had its SDK officially released. The rest were all manually built on top of existing SDKs, through reverse engineering performed by the Alliedmods team. If L4D3 is the first game released on Source 2, chances are high that there will be no official SDK for it. I just hope the Linux binaries remain readable and the publicly released version of "clean" Source 2 is enough to create a working SDK for that game(assuming there is even VSP support).

Last edited by V1SoR; 03-04-2015 at 07:46.
V1SoR is offline
psychonic

BAFFLED
Join Date: May 2008
Old 03-04-2015 , 08:05   Re: Source Engine 2 - SM get ready!
Reply With Quote #5

Quote:
Originally Posted by V1SoR View Post
What if Linux binaries end up being obfuscated as well? Not that Valve would have any reason to do so with the server binaries, due to their ideology of supporting community modmakers.
The current binaries are not obfuscated, just lacking symbols, the norm for Windows. I suspect that linux binaries will lack them as well (which has been their current trend for new setups), but their Mac binaries almost always have them.

We're not powerless without them, but it does make things much more difficult.

Quote:
Originally Posted by V1SoR View Post
What if Source 2 won't even have native VSP support? Would that mean no Sourcemod2?
MM:S does not require VSP support currently. It can optionally load as the server binary, sitting in-between the engine and the actual server binary. This was needed before VSP support existed, and now in Dota 2 which had VSP support removed before shipping.

Quote:
Originally Posted by V1SoR View Post
The reason why I'm speculating about the possibility of this happening is because, to my knowledge, Alien Swarm was the last game that had its SDK officially released. The rest were all manually built on top of existing SDKs, through reverse engineering performed by the Alliedmods team. If L4D3 is the first game released on Source 2, chances are high that there will be no official SDK for it.
And that's part of why I called it a non-announcement. None of that information has been given. Everything is speculation right now.
psychonic is offline
Oshizu
Veteran Member
Join Date: Nov 2012
Location: Warsaw
Old 03-04-2015 , 08:16   Re: Source Engine 2 - SM get ready!
Reply With Quote #6

Quote:
Originally Posted by psychonic View Post
Source 2 was released months ago via the Dota 2 "Workshop Tools". That press release is a non-announcement with little actual information.

Edit: In relation to SourceMod, it will likely not be directly portable to Source2 due to the large number of changes. We haven't really started looking into it yet due to only 64-bit Windows binaries being available initially. There are 32-bit Windows bins now, but no symbols and many interfaces are completely different and many new ones added.
So SourceMod2 will be created in that case ?
__________________
...

Last edited by Oshizu; 03-04-2015 at 08:44.
Oshizu is offline
Horsedick
AlliedModders Donor
Join Date: Sep 2011
Old 03-04-2015 , 19:24   Re: Source Engine 2 - SM get ready!
Reply With Quote #7

Good news either way... gives high hopes to a TF3 announcement soon.
Horsedick is offline
ClassicGuzzi
Veteran Member
Join Date: Oct 2013
Location: Argentina
Old 03-04-2015 , 20:52   Re: Source Engine 2 - SM get ready!
Reply With Quote #8

Quote:
Originally Posted by Horsedick View Post
Good news either way... gives high hopes to a TF3 announcement soon.
I think they'll just port tf2 to Source 2
__________________
ClassicGuzzi is offline
Mitchell
~lick~
Join Date: Mar 2010
Old 03-04-2015 , 22:30   Re: Source Engine 2 - SM get ready!
Reply With Quote #9

Quote:
Originally Posted by Horsedick View Post
Good news either way... gives high hopes to a TF3 announcement soon.
now that would be more of a rumor than hl3. if that happened they'd better be ready to compete with overwatch.
I don't think they would force push a bunch of people on a new engine, since the game is doing so well on what it's given.
Plus not to mention the shitton of download tf2 already has for all the models and community made stuff that would most likely need to be tested on the new engine.
Mitchell is offline
Mathias.
Veteran Member
Join Date: Aug 2010
Location: Canada is my city
Old 03-05-2015 , 19:13   Re: Source Engine 2 - SM get ready!
Reply With Quote #10

Quote:
Originally Posted by Mitchell View Post
now that would be more of a rumor than hl3. if that happened they'd better be ready to compete with overwatch.
I don't think they would force push a bunch of people on a new engine, since the game is doing so well on what it's given.
Plus not to mention the shitton of download tf2 already has for all the models and community made stuff that would most likely need to be tested on the new engine.
They doomed tf2 and csgo when they decided to add items. It will take a long time for them to think about a concept to compensate or to "transfert" items that people earned in their journey into the new game. If they don't do anything, most of their old customer might not even move just for that reason and that something probably they don't want.

Last edited by Mathias.; 03-05-2015 at 19:14.
Mathias. is offline
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 21:40.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode