Quote:
Originally Posted by Hammerfallerz
He got disconnected and some random B player started to get holyslaped as soon as A player left.
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I don't see how this is possible with this code.
Quote:
Originally Posted by Hammerfallerz
But when connected C client, B client stopped to get holyslaped and holyslap skipped to client C.
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This is what I fixed. This is also what makes you think that the punishment was resumed when kicked player rejoined. (It's just a fluke)
So, making it so that the kicked player resumes his punishment (correctly) is much much more involved.
So, basically, I understand what you want. But what you want never existed before, it just happened to work that way once.
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