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VSH Versus Saxton Hale 1.55 - New Saxton Hale + Vagineer Models!


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Newbie1992
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Join Date: Jan 2013
Location: Germany
Old 08-04-2014 , 04:17   Re: Versus Saxton Hale 1.47 - Important Bug Fixes (Last updated 8/04/2014 | 1:05AM CD
Reply With Quote #101

Works great, thanks a lot for your time. When i got some free money in the next days/weeks i will donate some to you for that awesome hale version. like 15-20€ (should be around 25$)

Thanks!
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Chdata
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Join Date: Aug 2012
Location: Computer Chair, Illinois
Old 08-04-2014 , 04:47   Re: Versus Saxton Hale 1.47 - Important Bug Fixes (Last updated 8/04/2014 | 1:05AM CD
Reply With Quote #102

Thanks for pointing out bugs ;p

It was kinda on a whim that I figured out the team color thing.

Meanwhile, my servers are up again. (See the TF2Data link for IPs)
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Last edited by Chdata; 08-04-2014 at 07:17.
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Newbie1992
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Join Date: Jan 2013
Location: Germany
Old 08-04-2014 , 13:01   Re: Versus Saxton Hale 1.47 - Important Bug Fixes (Last updated 8/04/2014 | 1:05AM CD
Reply With Quote #103

99% of the plugin are works great, ill found 1 little thing that should ne fixed (hope this can fixed)

By starting a conga the botkillers will not remove correctly after conga its looks like:

http://cloud-4.steampowered.com/ugc/...A5CB6B58B90D4/


Thanks,
Newbie'
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Chdata
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Join Date: Aug 2012
Location: Computer Chair, Illinois
Old 08-04-2014 , 15:16   Re: Versus Saxton Hale 1.47 - Important Bug Fixes (Last updated 8/04/2014 | 1:05AM CD
Reply With Quote #104

Fix for mantreads coming next update.

As for the conga issue shown above,
1. tf_tauntem given congas don't trigger it, but real taunts do
2. Doesn't happen on valve servers
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Newbie1992
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Join Date: Jan 2013
Location: Germany
Old 08-04-2014 , 15:50   Re: Versus Saxton Hale 1.47 - Important Bug Fixes (Last updated 8/04/2014 | 1:05AM CD
Reply With Quote #105

Would it be possible that you can fix that panel a bit in the new update?

Code:
stock SkipHalePanelNotify(client, bool:newchoice = true)
{
    if (!Enabled || !IsValidClient(client) || IsVoteInProgress())
    {
        return;
    }

    new Handle:panel = CreatePanel();
    decl String:s[256];

    SetPanelTitle(panel, "[VSH] You're Hale next!");
    Format(s, sizeof(s), "%t\nAlternatively, use !resetq.", "vsh_to0_near");
    CRemoveTags(s, sizeof(s));

    ReplaceString(s, sizeof(s), "{olive}", "");
    ReplaceString(s, sizeof(s), "{default}", "");

    DrawPanelItem(panel, s);
    SendPanelToClient(panel, client, SkipHalePanelH, 30);
    CloseHandle(panel);

    return;
}
public SkipHalePanelH(Handle:menu, MenuAction:action, param1, param2)
{
    return;
}
I'll remove that shit of code in my saxtonhale.sp becuase that panel looks so ugly.
A menu with a yes/no option would be awesome, no will automatically open the !resetq option.

Thanks!
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Chdata
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Join Date: Aug 2012
Location: Computer Chair, Illinois
Old 08-06-2014 , 08:10   Re: Versus Saxton Hale 1.47 - Important Bug Fixes (Last updated 8/04/2014 | 1:05AM CD
Reply With Quote #106

Seems like going from 'equipped with botkiller' -> be hale -> be player = Have glitchy botkillers
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WildCard65
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Join Date: Aug 2013
Location: Canada
Old 08-06-2014 , 08:31   Re: Versus Saxton Hale 1.47 - Important Bug Fixes (Last updated 8/04/2014 | 1:05AM CD
Reply With Quote #107

Quote:
Originally Posted by Chdata View Post
Seems like going from 'equipped with botkiller' -> be hale -> be player = Have glitchy botkillers
Ya, the current logic of the remove wearables bit in tf2_stocks.inc in sm1.6.1 latest git has an issue where it's trying to get extra wearables from an invalid entity https://github.com/alliedmodders/sourcemod/pull/125
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Last edited by WildCard65; 08-06-2014 at 08:31.
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Chdata
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Join Date: Aug 2012
Location: Computer Chair, Illinois
Old 08-06-2014 , 09:20   Re: Versus Saxton Hale 1.47 - Important Bug Fixes (Last updated 8/04/2014 | 1:05AM CD
Reply With Quote #108

I guess something about TF2_SetPlayerclass breaks botkillers or something, but even when my class isn't actually changed upon becoming the boss the botkillers stick.

idk
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Spyper
Senior Member
Join Date: Sep 2013
Old 08-06-2014 , 17:16   Re: Versus Saxton Hale 1.47 - Important Bug Fixes (Last updated 8/04/2014 | 1:05AM CD
Reply With Quote #109

I think darwins danger shield and razorback can give +10 attack bonus and block one hit from any boss, after which they are removed from the player for the duration of the round,like demoshield
also:

Quote:
Originally Posted by Spyper View Post
Demoshield cannot save you from a goomba stomp

Last edited by Spyper; 08-06-2014 at 17:18.
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Wliu
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Join Date: Apr 2013
Old 08-06-2014 , 17:47   Re: Versus Saxton Hale 1.47 - Important Bug Fixes (Last updated 8/04/2014 | 1:05AM CD
Reply With Quote #110

I'm pretty sure if you want to be able to catch that, VSH must #tryinclude Goomba Stomp. Looks like Goomba overrides OTD whenever there's a stomp called so VSH never gets to test if that person has a demoshield.
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