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Biohazard v2.00 Beta 3b (Zombie Mod)


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5c0r-|3i0
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Join Date: Nov 2008
Location: Việt Nam
Old 07-20-2010 , 01:54   Re: Biohazard v2.00 Beta 3b (Zombie Mod)
Reply With Quote #3611

#define DATA_HEALTH 0 //Health value
#define DATA_SPEED 1 //Speed value
#define DATA_GRAVITY 2 //Gravity multiplier
#define DATA_ATTACK 3 //Zombie damage multiplier
#define DATA_DEFENCE 4 //Bullet damage multiplier
#define DATA_HEDEFENCE 5 //HE damage multiplier
#define DATA_HITSPEED 6 //Pain speed multiplier
#define DATA_HITDELAY 7 //Pain speed delay value
#define DATA_REGENDLY 8 //Regeneration delay value
#define DATA_HITREGENDLY 9 //Pain regeneration delay value
#define DATA_KNOCKBACK 10 //Knockback multiplier

These are the only information you can get from Zombies Classes...
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Gintaras
Junior Member
Join Date: Jan 2010
Location: Lithuania
Old 07-20-2010 , 04:14   Re: Biohazard v2.00 Beta 3b (Zombie Mod)
Reply With Quote #3612

It is possible to create plugin with zombie class? If possible then how? Post code if you can.
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Daku
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Join Date: Nov 2009
Location: Poland / Polska
Old 07-20-2010 , 06:22   Re: Biohazard v2.00 Beta 3b (Zombie Mod)
Reply With Quote #3613

yes but why do not you declare as nothing more than bh_zombieclass.ini
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vaan123
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Join Date: Sep 2009
Location: Kuwait
Old 07-20-2010 , 10:59   Re: Biohazard v2.00 Beta 3b (Zombie Mod)
Reply With Quote #3614

Quote:
Originally Posted by Gintaras View Post
It is possible to create plugin with zombie class? If possible then how? Post code if you can.
Quote:
Originally Posted by Daku View Post
yes but why do not you declare as nothing more than bh_zombieclass.ini
there's a reason why people chose ZP over BIO, its simply because ZP is easier to code with, when BIO isn't, that's why BIO is almost dead.

but hopefully all that will change. when 5c0r-|3i0 releases his new bio! ;p
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Last edited by vaan123; 07-20-2010 at 11:03. Reason: typo
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Daku
Senior Member
Join Date: Nov 2009
Location: Poland / Polska
Old 07-20-2010 , 13:21   Re: Biohazard v2.00 Beta 3b (Zombie Mod)
Reply With Quote #3615

yes, he try setup new function to set models
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Daku
Senior Member
Join Date: Nov 2009
Location: Poland / Polska
Old 07-22-2010 , 18:02   Re: Biohazard v2.00 Beta 3b (Zombie Mod)
Reply With Quote #3616

how to add hegrenade to first zombie
my code doesn't work pls help me
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DaxProxy
Senior Member
Join Date: Sep 2007
Old 07-23-2010 , 11:04   Re: Biohazard v2.00 Beta 3b (Zombie Mod)
Reply With Quote #3617

Quote:
Originally Posted by Daku View Post
how to add hegrenade to first zombie
my code doesn't work pls help me
Show us the code, maybe we can help you out...aldo Biohazard is outdated...go for ZP.
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5c0r-|3i0
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Join Date: Nov 2008
Location: Việt Nam
Old 07-23-2010 , 11:24   Re: Biohazard v2.00 Beta 3b (Zombie Mod)
Reply With Quote #3618

1) Zombie can't hold HE grenade .
2) Biohazard is not outdated , it is a stable version for now .
3) I let my biohazard.sma in my old comp rite now , and now I don't know where it is . If you want a Biohazard version that less lag , less crash , more cool.....Give me some suggestion....I'll think about it .
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Gintaras
Junior Member
Join Date: Jan 2010
Location: Lithuania
Old 07-23-2010 , 14:09   Re: Biohazard v2.00 Beta 3b (Zombie Mod)
Reply With Quote #3619

Biohazard modification better than Zombie plague modification. This modification is stable and good.
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DaxProxy
Senior Member
Join Date: Sep 2007
Old 07-23-2010 , 17:16   Re: Biohazard v2.00 Beta 3b (Zombie Mod)
Reply With Quote #3620

Quote:
Originally Posted by Gintaras View Post
Biohazard modification better than Zombie plague modification. This modification is stable and good.
Sorry for my ignorance, my source of this information is clearly not valid then.
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