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[CSS/CSGO] Timer 2.5.0.0 (unsupported)


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Bauxe
Member
Join Date: Jun 2012
Old 01-23-2014 , 09:45   Re: [CSS/CSGO] Timer 2.0.6 (30+ modules)
Reply With Quote #231

Few issues I came across.

1) First person spectating seemed to stop the player pretty much completely. Did so to the bot too (causing it to go out of sync).

2) If there are no spawn points on the opposite team, the bot will not be able to spawn and will instead flood chat.

3) Bot replay can use radio.


Didn't really have a thorough look though, so I might check it out more later on.
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zipcore
Veteran Member
Join Date: Mar 2010
Location: m_flZipcore
Old 01-23-2014 , 10:54   Re: [CSS/CSGO] Timer 2.0.6 (30+ modules)
Reply With Quote #232

Quote:
Originally Posted by Bauxe View Post
Few issues I came across.

1) First person spectating seemed to stop the player pretty much completely. Did so to the bot too (causing it to go out of sync).

2) If there are no spawn points on the opposite team, the bot will not be able to spawn and will instead flood chat.

3) Bot replay can use radio.

Didn't really have a thorough look though, so I might check it out more later on.
timer-replay is only a preview, use at own risk
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Shockwave2k
New Member
Join Date: Jan 2014
Old 01-23-2014 , 20:18   Re: [CSS/CSGO] Timer 2.0.6 (30+ modules)
Reply With Quote #233

i have a problem on some maps with bhop's...
if i fall down from a higher spot i cant bhop straight away as you can see here http://youtu.be/9deE16_OKzQ

I use the recommended cvars as shown in the main post.
Maybe someone has an idea how to fix that?

The rest is working perfect thanks for that great plugin!
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SWATr
Junior Member
Join Date: Jan 2014
Old 01-23-2014 , 20:53   Re: [CSS/CSGO] Timer 2.0.6 (30+ modules)
Reply With Quote #234

Quote:
Originally Posted by Shockwave2k View Post
i have a problem on some maps with bhop's...
if i fall down from a higher spot i cant bhop straight away as you can see here http://youtu.be/9deE16_OKzQ

I use the recommended cvars as shown in the main post.
Maybe someone has an idea how to fix that?

The rest is working perfect thanks for that great plugin!

The uploader has not made this video available.
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crayz
AlliedModders Donor
Join Date: Jul 2007
Old 01-23-2014 , 22:54   Re: [CSS/CSGO] Timer 2.0.6 (30+ modules)
Reply With Quote #235

Hello, I'm having an issue with this plugin.

Occasionally the map zones will be off entirely somewhere different, and it appears it's loading the same co-ordinates and zones on every map. It will work fine for a while, then all the sudden this happens until I restart the server and things are back to normal. Any insight on this?

There's no errors in the log, sql connection is good
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Last edited by crayz; 01-23-2014 at 22:55.
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bananaboy
Member
Join Date: Jan 2014
Old 01-24-2014 , 02:49   Re: [CSS/CSGO] Timer 2.0.6 (30+ modules)
Reply With Quote #236

Quote:
Originally Posted by zipcore View Post
timer-replay is only a preview, use at own risk
Take your time, but there are quite a lot of people that they look forward for it.

Last edited by bananaboy; 01-24-2014 at 02:50.
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iHacked
SourceMod Donor
Join Date: Jul 2012
Location: Denmark
Old 01-24-2014 , 03:59   Re: [CSS/CSGO] Timer 2.0.6 (28+ modules)
Reply With Quote #237

Quote:
Originally Posted by bananaboy View Post
In your server.cfg: mp_friendlyfire 0

Do you wrote this ?
Yes i have mp_friendlyfire 0 in my server.cfg
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bananaboy
Member
Join Date: Jan 2014
Old 01-24-2014 , 05:31   Re: [CSS/CSGO] Timer 2.0.6 (30+ modules)
Reply With Quote #238

Quote:
Originally Posted by iHacked View Post
Yes i have mp_friendlyfire 0 in my server.cfg
Try to create a script.smx for put mp_fiendlyfire at 0 when godmod is disabled, i did it for timer-replay.

Last edited by bananaboy; 01-24-2014 at 05:32.
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zipcore
Veteran Member
Join Date: Mar 2010
Location: m_flZipcore
Old 01-24-2014 , 05:45   Re: [CSS/CSGO] Timer 2.0.6 (30+ modules)
Reply With Quote #239

Quote:
Originally Posted by bananaboy View Post
Try to create a script.smx for put mp_fiendlyfire at 0 when godmod is disabled, i did it for timer-replay.
whats wong with writing mp_fiendlyfire "0" into your server.cfg?
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iHacked
SourceMod Donor
Join Date: Jul 2012
Location: Denmark
Old 01-24-2014 , 07:34   Re: [CSS/CSGO] Timer 2.0.6 (30+ modules)
Reply With Quote #240

zipcore, with mp_friendlyfire "0" in server.cfg and godmod in timer disabled. Then people can teamkill each other.
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