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[L4D] Force Mission Changer 1.4.0


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theblade
Junior Member
Join Date: Feb 2011
Old 08-15-2011 , 03:23   Re: [L4D] Force Mission Changer 1.4.0
Reply With Quote #601

It seems as i cant get this plugin to work properly on my l4d2 server running on Linux. The plugins loads and the nextmap.smx is disabled. At credits it sends me to main menu and qften server will restart to c1m1_hotel and kick all players. I just noticed that the file generated in sfg/sourcemod is sm_l4dvs_mapchanger.cfg instead of sm_l4dco_mapchanger.cfg I used ViRaGisTe's latest update found here --->http://forums.alliedmods.net/showthr...=81982&page=60

Any help please?!

Last edited by theblade; 08-15-2011 at 03:39. Reason: error
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rava
Senior Member
Join Date: Aug 2009
Old 08-17-2011 , 16:48   Re: [L4D] Force Mission Changer 1.4.0
Reply With Quote #602

Quote:
Originally Posted by SilentBr View Post
Hi mates.

What version are you guys using for Super Versus servers? (10 x 10)

By Visual ?
By Marvel ?
or By Viragiste ?

I use Marvel's version for superversus, but sometimes we get disconnects (kind of 1 or 2 a day sometimes no disconnects in 24 h).

A few months ago, I was using a version from Visual that was working perfectly 10x10 with no disconnects, never. But after an update become a lot of disconnects (more than 2 a day)

Maybe Viragiste's version is now better? Is there a version to not get disconnects? If is impossible protect the server against disconnects, wich one we get less disconnects?

PS: "Disconnects means wen the server kick everyone and back to the c1m1_hotel.

Thanks
Hello,

SilentBr I have the same problem you find a solution? if so thank you for helping me.
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disawar
BANNED
Join Date: Jul 2011
Location: Russia
Old 08-21-2011 , 01:53   Re: [L4D] Force Mission Changer 1.4.0
Reply With Quote #603

L4D1 V1.0.2.5 Chronology mission (verus) cycle
6 Champaing!!!
Code:
"ForceMissionChangerSettings"
{
	"l4d_vs_hospital05_rooftop"
	{
		"next mission map" "l4d_garage01_alleys "
		"next mission name" "Crash Course"
	}
	"l4d_garage02_lots"
	{
		"next mission map" "l4d_vs_smalltown01_caves"
		"next mission name" "Death Toll"
	}
	"l4d_vs_smalltown05_houseboat"
	{
		"next mission map" "l4d_vs_airport01_greenhouse"
		"next mission name" "Dead Air"
	}
	"l4d_vs_airport05_runway"
	{
		"next mission map" "l4d_vs_farm01_hilltop"
		"next mission name" "Blood Harvest"
	}
	"l4d_vs_farm05_cornfield"
	{
		"next mission map" " l4d_river01_docks "
		"next mission name" "Sacrifice"
	}
	"l4d_river03_port"
	{
		"next mission map" "l4d_vs_hospital01_apartment"
		"next mission name" "No Mercy"
	}
}
Attached Files
File Type: txt sm_l4dvs_mapchanger.txt (749 Bytes, 181 views)
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disawar1
AlliedModders Donor
Join Date: Aug 2011
Location: Russian
Old 08-23-2011 , 00:39   Re:[L4D] Force Mission Changer 1.4.0
Reply With Quote #604

Force Mission Changer The Sacrifice DLC v1.0.2.6

L4D1 Chronology mission cycle for versus gamemode
Attached Files
File Type: txt sm_l4dvs_mapchanger.txt (746 Bytes, 230 views)

Last edited by disawar1; 07-16-2012 at 07:21.
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Chronic1
SourceMod Donor
Join Date: Jun 2011
Old 08-27-2011 , 01:33   Re: [L4D] Force Mission Changer 1.4.0
Reply With Quote #605

Ok guys. This has Full L4D2 Support and can be played in ALL modes and on ANY mutation. I fixed the bug that kicks players at the end of a campaign and defaults back to c1m1_hotel. I also added Blood Harvest, Death Toll, Dead Air and Crash Course to the list.

Delete sm_l4d_mapchanger.cfg (Let it create a new config)

Place sm_l4d_mapchanger.txt into addons/sourcemod/data

Place sm_l4d2_mapchanger.smx into addons/sourcemod/plugins

It will create a config file inside sourcemod/cfg folder. I uploaded mine with the settings you should be using.
Enjoy!

This config below is all the maps in chronological order except for The Sacrifice and The Passing which I split up because of the Finales being the same.
Code:
"ForceMissionChangerSettings"
{
	"c1m4_atrium"
	{
		"next mission map" "c2m1_highway"
		"next mission name" "Dark Carnival"
	}
	"c2m5_concert"
	{
		"next mission map" "c3m2_swamp"
		"next mission name" "Swamp Fever"
	}
	"c3m4_plantation"
	{
		"next mission map" "c4m1_milltown_a"
		"next mission name" "Hard Rain"
	}
	"c4m5_milltown_escape"
	{
		"next mission map" "c5m1_waterfront"
		"next mission name" "The Parish"
	}
	"c5m5_bridge"
	{
		"next mission map" "c6m1_riverbank"
		"next mission name" "The Passing"
	}
	"c6m3_port"
	{
		"next mission map" "c8m1_apartment"
		"next mission name" "No Mercy"
	}
	"c8m5_rooftop"
	{
		"next mission map" "c9m1_alleys"
		"next mission name" "Crash Course"
	}
	"c9m2_lots"
	{
		"next mission map" "c10m1_caves"
		"next mission name" "Death Toll"
	}
	"c10m5_houseboat"
	{
		"next mission map" "c7m1_docks"
		"next mission name" "The Sacrifice"
	}
	"c7m3_port"
	{
		"next mission map" "c11m1_greenhouse"
		"next mission name" "Dead Air"
	}
	"c11m5_runway"
	{
		"next mission map" "c12m1_hilltop"
		"next mission name" "Blood Harvest"
	}
	"c12m5_cornfield"
	{
		"next mission map" "c13m1_alpinecreek"
		"next mission name" "Cold Stream"
	}
	"c13m4_cutthroatcreek"
	{
		"next mission map" "c1m1_hotel"
		"next mission name" "Dead Center"
	}
}
Attached Files
File Type: txt sm_l4d_mapchanger.txt (1.3 KB, 1906 views)
File Type: cfg sm_l4d_mapchanger.cfg (1.2 KB, 1744 views)
File Type: sp Get Plugin or Get Source (sm_l4d2_mapchanger.sp - 3073 views - 16.2 KB)

Last edited by Chronic1; 02-20-2012 at 02:41. Reason: update
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stufz
Member
Join Date: Jan 2010
Old 08-29-2011 , 21:09   Re: [L4D] Force Mission Changer 1.4.0
Reply With Quote #606

Great work Chronic1 ! But I'd like to edit this

PrintToChat(client, "\x04[FMC]\x03 A mission proceeds. Have fun !");

Can you share your sp ? thanks
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Chronic1
SourceMod Donor
Join Date: Jun 2011
Old 08-31-2011 , 18:25   Re: [L4D] Force Mission Changer 1.4.0
Reply With Quote #607

Sure, sorry about not putting it up, i deleted it after i fixed it and forgot that I should've uploaded it.
Its in my previous post now. Enjoy!
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xioSlayer
Senior Member
Join Date: Apr 2011
Old 09-01-2011 , 03:59   Re: [L4D] Force Mission Changer 1.4.0
Reply With Quote #608

Thank you chronic? what are those delays for in the CFG?

and also, what does this do?

Quote:
// Quantity of events RoundEnd before force of changelevel in versus: 4 for l4d <> 1.0.1.2
// -
// Default: "4"
sm_l4d_fmc_crec "4"
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Visual77
Veteran Member
Join Date: Jan 2009
Old 09-01-2011 , 08:24   Re: [L4D] Force Mission Changer 1.4.0
Reply With Quote #609

sm_l4d_fmc_crec "4" is basicly how many "round_end" events that occours before the rematch vote starts.
The correct value here is 4 and nothing else. if you change it, you might break the plugin.

Last edited by Visual77; 09-01-2011 at 08:28.
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xioSlayer
Senior Member
Join Date: Apr 2011
Old 09-03-2011 , 11:58   Re: [L4D] Force Mission Changer 1.4.0
Reply With Quote #610

Quote:
Originally Posted by Visual77 View Post
sm_l4d_fmc_crec "4" is basicly how many "round_end" events that occours before the rematch vote starts.
The correct value here is 4 and nothing else. if you change it, you might break the plugin.
Oh ok thanks. If anyone figures out how to switch to custom maps let me know, for me it boots everyone and wont load the map :/ and I even added my maplist to the appropriate file under sourcemod/configs

the problem still occurs :/
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