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[TF2] Amp Node


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machede
Member
Join Date: Nov 2011
Location: Italia
Old 08-27-2012 , 05:00   Re: [TF2] Amp Node
Reply With Quote #101

beautiful plugin
sin and all a bug
at level 2 and 3 displays normal dispenser
if you move sentry, the beam displays wrong. see photos

Last edited by machede; 08-27-2012 at 05:01.
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elfenlied ftw
Member
Join Date: Aug 2012
Old 09-13-2012 , 08:23   Re: [TF2] Amp Node
Reply With Quote #102

Doesn't seem to be working properly with MvM. Upgrade building canteens seem to turn the amplifier/repair node back into a level 3 dispenser that doesn't work. Also, placing an amplifier/repair node during the 'setup' stage before a wave seems to break as well. Though if you build it normally in the actual gameplay it seems to work fine.


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tallygee
Junior Member
Join Date: Sep 2012
Old 09-26-2012 , 15:32   Re: [TF2] Amp Node
Reply With Quote #103

hi everybody, i tried loading this script to my server and when you try to build amplifier or amp node i get a big error sign,can somebody please help
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naris
AlliedModders Donor
Join Date: Dec 2006
Old 09-26-2012 , 23:42   Re: [TF2] Amp Node
Reply With Quote #104

Quote:
Originally Posted by tallygee View Post
hi everybody, i tried loading this script to my server and when you try to build amplifier or amp node i get a big error sign,can somebody please help
Make sure you have the models loaded to your game server and your download web server (if you have one).

If you have sv_pure set, add this to your pure_server_whitelist.txt
Code:
	//
	// Allow The Amplifier model
	//
	materials/models/buildables/amplifier_test/...  allow_from_disk
	models/buildables/amplifier_test/...      		allow_from_disk

	//
	// Allow The Repair Node materials
	//
	materials/models/buildables/repair/...  		allow_from_disk
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tallygee
Junior Member
Join Date: Sep 2012
Old 09-27-2012 , 16:48   Re: [TF2] Amp Node
Reply With Quote #105

I've registered for a web hosting website, how would i put the files on that site and the server.cfg commands

Last edited by tallygee; 09-27-2012 at 16:49.
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naris
AlliedModders Donor
Join Date: Dec 2006
Old 09-27-2012 , 21:48   Re: [TF2] Amp Node
Reply With Quote #106

Quote:
Originally Posted by tallygee View Post
I've registered for a web hosting website, how would i put the files on that site
Ask the web host how to copy files there. It usually involves FTP...

Quote:
Originally Posted by tallygee View Post
the server.cfg commands
Set sv_downloadurl https://developer.valvesoftware.com/wiki/Sv_downloadurl

Last edited by naris; 09-27-2012 at 21:54.
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tallygee
Junior Member
Join Date: Sep 2012
Old 09-28-2012 , 00:38   Re: [TF2] Amp Node
Reply With Quote #107

sv_pure what do i set it to and which files do i upload on the web hosting site?

Last edited by tallygee; 09-28-2012 at 00:38.
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naris
AlliedModders Donor
Join Date: Dec 2006
Old 09-28-2012 , 20:02   Re: [TF2] Amp Node
Reply With Quote #108

Quote:
Originally Posted by tallygee View Post
sv_pure what do i set it to and which files do i upload on the web hosting site?
You would upload the materials and models directories from the amp_node.zip file to the web host site.

You have been asking basic server setup questions, this is not the place to do that. This thread is for the amp_node plugin. You really need to learn how to use google or some other search engine to find these things out.

You should also peruse the steampowered dedicated server forums:http://steamcommunity.com/discussions/forum/14/ and/or http://steamcommunity.com/discussions/forum/13/ and http://steamcommunity.com/app/440/discussions/

and the TF2 wiki (which has a good explanation of what sv_pure is and how to use it): http://tf2wiki.net/wiki/dedicated_server_configuration

The easy thing to do is set sv_pure to 0, but that allows cheaters to use any materials they want to turn walls invisible and other dodgy things.

Last edited by naris; 09-28-2012 at 20:06.
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captaindeterprimary
AlliedModders Donor
Join Date: Sep 2012
Old 12-29-2012 , 05:34   Re: [TF2] Amp Node
Reply With Quote #109

It seems that the amp does not work anymore...


Never minds it works now.
__________________
Last edited by ; Today at 08:20 AM. Reason: Get rid of s

Last edited by captaindeterprimary; 12-29-2012 at 17:28.
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Mr. Man
Veteran Member
Join Date: Mar 2011
Location: Huh?
Old 12-30-2012 , 23:57   Re: [TF2] Amp Node
Reply With Quote #110

Reporting a problem where the repair/amplifier model reverts to stock dispenser model after being upgraded. However, both nodes work as intended. No errors are thrown in log files. Since the files on the first post are so disorganized I don't know which version of the plugin I am using anymore. The only way to fix this bug (which works only sometimes, not 100%) is to pick up the building and place it down again. Here's media.


Last edited by Mr. Man; 12-31-2012 at 00:14.
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