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[ASW] Alien Swarm Tools


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psychonic

BAFFLED
Join Date: May 2008
Old 07-30-2010 , 13:35   Re: [ASW] Alien Swarm Tools
Reply With Quote #11

It is known that menus (and many other things) aren't working yet. There's a reason support for it hasn't been announced yet, even for the snapshots.
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RavenDan29
Veteran Member
Join Date: Sep 2009
Old 07-31-2010 , 09:50   Re: [ASW] Alien Swarm Tools
Reply With Quote #12

ok got it working but it crashes between map changes whys that and how to fix it?

just remove nextmap.smx now working fine ;)
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Last edited by RavenDan29; 08-01-2010 at 06:27.
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RavenDan29
Veteran Member
Join Date: Sep 2009
Old 08-01-2010 , 06:28   Re: [ASW] Alien Swarm Tools
Reply With Quote #13

kick immunity what does each lvl do? default is 10? only kick immunity i want is admin what number is that?
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KawMAN
SourceMod Donor
Join Date: Sep 2007
Location: Cracov
Old 08-01-2010 , 15:37   Re: [ASW] Alien Swarm Tools
Reply With Quote #14

Part of my admins_group.txt
Code:
	"Full Admins"
	{
		 Overrides
		 {
		 }
		"flags"			"abcdefghiz"

		/* Largish number for lots of in-between values. */
		"immunity"		"99"
	}
All admins in group Full Admins have immunity lvl equal 99 and because sm_as_kick_immunity is 10 (by default) they are immune for kick. With this you can even add immunity to people without real admin, just create group without flags and add them to this gorup
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dimon222
Member
Join Date: Jun 2010
Location: Hell
Old 08-07-2010 , 14:20   Re: [ASW] Alien Swarm Tools
Reply With Quote #15

Quote:
Originally Posted by KawMAN View Post
1.0.0 - 29.08.2010
Came from future
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viperfx
New Member
Join Date: Aug 2010
Old 08-09-2010 , 08:14   Re: [ASW] Alien Swarm Tools
Reply With Quote #16

Does this mod allow 6 people to play on one server? Can the number of slots in alien swarm be increased from 5 to 6? I created a 6 player dedicated server, however the 6th person always becomes spectator. If there is anyway to fix this please let me know.

Thanks.
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Searcher64
Senior Member
Join Date: Apr 2010
Old 08-23-2010 , 17:15   Re: [ASW] Alien Swarm Tools
Reply With Quote #17

Will this be updated to show disconnect messages or anything else in to do list?
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RavenDan29
Veteran Member
Join Date: Sep 2009
Old 08-24-2010 , 08:12   Re: [ASW] Alien Swarm Tools
Reply With Quote #18

Please need update new Brutal Level Out

Someone wake up KawMan seems to have gone to sleep or holiday, need to update the lock difficult to include brutal
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Last edited by RavenDan29; 08-25-2010 at 11:02.
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Alex.
SourceMod Donor
Join Date: Sep 2010
Location: England
Old 09-14-2010 , 18:49   Re: [ASW] Alien Swarm Tools
Reply With Quote #19

I can probably fix it to add brutal if required.
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Erg
New Member
Join Date: Sep 2010
Old 09-23-2010 , 09:20   Re: [ASW] Alien Swarm Tools
Reply With Quote #20

Actually you can do it yourself RavenDan29. Here's a short description of what you have to do:

  • Get SourceMOD Snapshot: 1.4.0-hg3101 or higher
  • Extract to a folder of your choice, i took c:\tmp\ (calling it ~\ from now on), so you get
    Code:
    ~\addons
    ~\cfg
  • Get Source of ASTools: astools.sp and put it in ~\addons\sourcemod\scripting\
  • Get AutoUpdate: autoupdate.smx, autoupdate.sp & autoupdate.inc
    and follow the scheme:
    Code:
    autoupdate.smx -->  ~\addons\sourcemod\plugins,
    autoupdate.sp  -->  ~\addons\sourcemod\scripting and
    autoupdate.inc -->  ~\addons\sourcemod\scripting\include
  • Get Socket Extension and extract the content of the archive to ~\
  • Now you need to edit astools.sp and change

    line 68 to
    Code:
    cLockSkill = CreateConVar("sm_lock_difficulty", "0", "Lock difficulty (skill) on state, 0=Off 1-5=Lock on this state", FCVAR_PLUGIN,true,0.0,true,5.0);
    line 113 to
    Code:
    if(newVal>=0 && newVal<=5) {
    line 370 to
    Code:
    if(mystate>5) mystate=5;
  • Save it and open up a command line prompt (e.g. cmd), change directory to
    ~\addons\sourcemod\scripting
    and issue
    Code:
    spcomp astools.sp
  • Move the resulting astools.asw to whereever you need it and you're done.
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