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Weapon Icon 1.0b


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Plugin Info:     Modification:   Counter-Strike        Category:   General Purpose       
hkchild
New Member
Join Date: Sep 2007
Old 09-23-2007 , 19:33   Weapon Icon 1.0b
Reply With Quote #1

Hello i'm come from hong kong , i notice a bug in the plugin

so i edit it and upload to here...

my english is so poor, don't publinsh me


I only Edit the flashbang icon bug, i use the other icon to use......

Now you can download to use and debug....

If you notice more bug or something wrong...

pls email to me

[email protected]

Author if i do something wrong (about the version) pls email to me.......
i will change it....

thank you~~~~~~~~
Attached Files
File Type: sma Get Plugin or Get Source (weapon_icon_v1.0b.sma - 1031 views - 7.2 KB)

Last edited by Roach; 09-23-2007 at 22:39.
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Old 09-23-2007, 19:52
X-Script
This message has been deleted by Roach. Reason: Unnecessary. Keep this up and you will be banned. Last Warning.
Roach
Writes love letters to sawce Daily
Join Date: Jul 2006
Location: Internet
Old 09-23-2007 , 23:03   Re: Weapon Icon 1.0b
Reply With Quote #2

No need to upload the .amxx file, the forum compiles and uploads it for you.
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Quote:
Originally Posted by Brad View Post
That sounds like a really good idea!
Now replace the word "good" with "dumb".
What was your rationale for proposing such a thing?
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Zenith77
Veteran Member
Join Date: Aug 2005
Old 09-23-2007 , 23:19   Re: Weapon Icon 1.0b
Reply With Quote #3

Okay I need to ask you some questions before I can take any further action:
  1. What part of the plugin did you modify/fix?
  2. Is this still in beta?
  3. If not, have you tested this extensively?

Also, clean up your description of the plugin a bit as best you can (I know you don't speak English very well). For example, don't excessively use italics, etc. If you can't do this, use zenix's original post and modify that to fit the change log, etc.
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Quote:
Originally Posted by phorelyph View Post
your retatred

Last edited by Zenith77; 09-23-2007 at 23:28.
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M249-M4A1
I <3 Mac
Join Date: May 2005
Location: Not interested
Old 09-23-2007 , 23:20   Re: Weapon Icon 1.0b
Reply With Quote #4

This is pretty cool; and for those of you who aren't quite sure what this plugin actually does, due to its lack of good description, I attached a screenshot so you can see. Take a look at the left side of the HUD.
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BlackMilk
Veteran Member
Join Date: Jun 2007
Old 09-24-2007 , 01:52   Re: Weapon Icon 1.0b
Reply With Quote #5

But the original is still in Approved section and already does that, M249-M4A1...

What's the fix?

He says something about flashbangs but I don't recall there being anything wrong with the original in that...
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Zenith77
Veteran Member
Join Date: Aug 2005
Old 09-24-2007 , 08:06   Re: Weapon Icon 1.0b
Reply With Quote #6

(Pertaining to the original plugin): From user reports it appears to be broken, and it doesn't compile correctly with the on-line compiler. I've set a dead line for 2 weeks to fix it.

Wasn't there something wrong with the flashbangs going off the screen? I'm sorry, I'm just slowly trying to figure out what's going on here, his post here left me kind of confused as he didn't detail really anything.

But I'm begining to doubt if he's fixed anything, because the code from what I can see is 100% the same.

edit

http://forums.alliedmods.net/showpos...1&postcount=84

I'm still going to wait for the authors response to make sure if he actually did anything. But I'm only giving it a day or two.
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Quote:
Originally Posted by phorelyph View Post
your retatred

Last edited by Zenith77; 09-24-2007 at 08:17.
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ali_zkz
Member
Join Date: Jan 2006
Old 09-25-2007 , 08:18   Re: Weapon Icon 1.0b
Reply With Quote #7

Quote:
Originally Posted by Zenith77 View Post
(Pertaining to the original plugin): From user reports it appears to be broken, and it doesn't compile correctly with the on-line compiler. I've set a dead line for 2 weeks to fix it.

Wasn't there something wrong with the flashbangs going off the screen? I'm sorry, I'm just slowly trying to figure out what's going on here, his post here left me kind of confused as he didn't detail really anything.

But I'm begining to doubt if he's fixed anything, because the code from what I can see is 100% the same.

edit

http://forums.alliedmods.net/showpos...1&postcount=84

I'm still going to wait for the authors response to make sure if he actually did anything. But I'm only giving it a day or two.

as u said :the original seems to be broken
but this one can be complied and used correctly
thats all lol
Attached Files
File Type: sma Get Plugin or Get Source (weapon_icon.sma - 819 views - 5.5 KB)

Last edited by ali_zkz; 09-25-2007 at 08:21.
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purple_pixie
Veteran Member
Join Date: Jun 2007
Location: Winchester, England
Old 09-26-2007 , 04:55   Re: Weapon Icon 1.0b
Reply With Quote #8

Zenith - If you can't find the differences, try WinMerge.

Differences:
Original:
Code:
case CSW_FLASHBANG: sprite = "d_flashbang"
Now:
Code:
case CSW_FLASHBANG: sprite = "d_grenade"

Original:
Code:
            if (wclip == 0 && wammo == 0) icon_color = {0, 0, 255} // outta ammo!                 if (wclip == wammo || wclip > wammo) icon_color = {0, 160, 0} // last clip!                 if (wammo > 0 && wclip == 0) icon_color = {255, 100, 100} // almost out!
Now:
Code:
                if (wclip == 0 && wammo == 0) icon_color = {0, 255, 0} // outta ammo!                 if (wclip == wammo || wclip > wammo) icon_color = {0, 255, 0} // last clip!                 if (wammo > 0 && wclip == 0) icon_color = {0, 255, 0} // almost out!

And that's it, apart from the changelog, version and author.
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Zenith77
Veteran Member
Join Date: Aug 2005
Old 09-26-2007 , 08:11   Re: Weapon Icon 1.0b
Reply With Quote #9

Quote:
Originally Posted by purple_pixie View Post
Zenith - If you can't find the differences, try WinMerge.

Differences:
Original:
Code:
case CSW_FLASHBANG: sprite = "d_flashbang"
Now:
Code:
case CSW_FLASHBANG: sprite = "d_grenade"

Original:
Code:
            if (wclip == 0 && wammo == 0) icon_color = {0, 0, 255} // outta ammo!                 if (wclip == wammo || wclip > wammo) icon_color = {0, 160, 0} // last clip!                 if (wammo > 0 && wclip == 0) icon_color = {255, 100, 100} // almost out!
Now:
Code:
                if (wclip == 0 && wammo == 0) icon_color = {0, 255, 0} // outta ammo!                 if (wclip == wammo || wclip > wammo) icon_color = {0, 255, 0} // last clip!                 if (wammo > 0 && wclip == 0) icon_color = {0, 255, 0} // almost out!

And that's it, apart from the changelog, version and author.
Thanks. I saw the color part though ;)
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Quote:
Originally Posted by phorelyph View Post
your retatred
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Roach
Writes love letters to sawce Daily
Join Date: Jul 2006
Location: Internet
Old 09-26-2007 , 10:39   Re: Weapon Icon 1.0b
Reply With Quote #10

Not much of a change apart from a color swap and a model fix, which hardly warrants a fresh release and plugin approval.

IMO, let the author know about the fix, and give this guy the credit for the bugfix in the plugin if the author decides to use it.

JM2c.
__________________
Quote:
Originally Posted by Brad View Post
That sounds like a really good idea!
Now replace the word "good" with "dumb".
What was your rationale for proposing such a thing?
Roach is offline
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