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[ANY] Lerp Tracker (and fixer!)


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bkamen
Junior Member
Join Date: Mar 2011
Old 01-27-2012 , 12:38   Re: [ANY] Lerp Tracker (and fixer!)
Reply With Quote #41

Hey Prodigy,

Could I ask for some more elaboration on the sm_fixlerp? Besides setting it to '0' -- what else would I set it for and what lerp does it "fix"? The client or the server?

You list some equations, but the question that sticks in my head is: "does that mean sm_fixlerp has some equation after it or just a value like '0.1' or 1 to enable it?"

On our group server, we'd like to enforce common lerp settings for everyone... ideally via just making the clients all reset to some value... or if they go under a certain amount, to warn them and then kick them after some delay (if possible)...

Is that even possible?

-Ben

p.s. for the record, it's been interesting to see when playing pub games who has the "odd" lerp settings and who seems to always be doing the best. Coincidence? (they always seem to line up -- and one might argue good players tweak their settings to help them succeed -- or unethical players tweak their settings to help them beat others that would normally paste the walls with 'em.)

Last edited by bkamen; 01-27-2012 at 12:40.
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ProdigySim
SourceMod Plugin Approver
Join Date: Feb 2010
Old 01-27-2012 , 12:52   Re: [ANY] Lerp Tracker (and fixer!)
Reply With Quote #42

sm_fixlerp is simply a boolean setting. Just 0 or 1 for off or on.

Its only purpose is to fix an error in LerpTime calculation when clients have cl_interp_ratio set to 0. This isn't an issue on most servers since servers can control the range of valid cl_interp_ratio settings (sv_client_min_interp_ratio), and the default range is 1-4 IIRC.

Unless you specifically want to support interp values lower than 33.3ms or 16.7ms (depending on your server's sv_maxupdaterate), you shouldn't have to worry about lower cl_interp_ratio values or sm_fixlerp.

About your P.S., I don't know what game you're using lerptracker for, but in general you'll see "advanced" or competitive players *lower* their lerp time below the default. This helps you "see" server updates sooner and can sometimes give you more time to dodge things, react, etc., at the cost of entity movement smoothness.
In some games, players will either increase or toggle their lerp to try to gain what's normally considered an "unfair" advantage. For example, in L4D2 a player can increase their lerptime to essentially "rewind" the game state and hit players from further away with lag compensated attacks.

For reference, here's my far-too-wordy guide about Lerp as it relates to L4D2 competitive play http://www.l4dnation.com/general-dis...guide-v2-3-4c/
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IsThereALimitToTheseUsern
New Member
Join Date: Jan 2012
Old 01-30-2012 , 09:24   Re: [ANY] Lerp Tracker (and fixer!)
Reply With Quote #43

Quote:
Originally Posted by lokies View Post
Can any 1 help me? i want the lerp tracker to only show up to admins. so only admins can see the lerps when ppl join
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000101010001
Member
Join Date: Dec 2011
Old 04-30-2012 , 04:43   Re: [ANY] Lerp Tracker (and fixer!)
Reply With Quote #44

Quote:
Originally Posted by lokies View Post
Can any 1 help me? i want the lerp tracker to only show up to admins. so only admins can see the lerps when ppl join

sm_announce_lerp 0
just a guess here by the way
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pubhero
Veteran Member
Join Date: Aug 2012
Location: Central Europe
Old 09-23-2012 , 02:16   Re: [ANY] Lerp Tracker (and fixer!)
Reply With Quote #45

Hi.
I am sorry, but i have some noob questions. My english is not too good.
Gameserver: Counter Strike Source

- It makes sense to use this plugin on one public server?
- Many player play on our server, who use something bad lerp values. Like these, today morning:

Code:
02. Only HeAdShOt Lerp: 100.0
01. Qkori Lerp: 35.0
03. rozsomak15 Lerp: 100.0
04. D4ng3r's Lerp: 100.0
05. bestPLAYER 1 Lerp: 100.0
08. xeN Lerp: 0.0
06. rytme' +] Lerp: 0.0
09. [L]  > L!NK3R Lerp: 10.0
07. butcher Lerp: 100.0
10. mnK[p] Lerp: 0.0
11. Ungman Lerp: 100.0
I think the bad setting (0.0 , 10.0 , 35.0 , etc.) are unfair against the honest players.

This plugin force the good values from these convars, or only try to reduce the differences between the server side?

Can someone add meg a good settings for the plugin convars and the game rate/lerp cvars?
My values now:

Code:
server.cfg:

sv_maxupdaterate 66
sv_minupdaterate 64
sv_mincmdrate 64
sv_maxcmdrate 66
sv_client_cmdrate_difference 1
sv_client_predict 1
sv_client_min_interp_ratio 0.035
sv_client_max_interp_ratio 0.2
I want a good, stable tick 66 server, without lerp tricks.
What settings needed for this plugin, if i want minimal lerp 35 ms. , max. lerp 200 ms.

sm_announce_lerp 0
sm_log_lerp 0
sm_fixlerp ? (only turn on with number one or here must be giving the needed value?)
sm_max_interp ?

Anyone can help me? Thanks is advance.

Last edited by pubhero; 09-23-2012 at 02:18.
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Bacardi
Veteran Member
Join Date: Jan 2010
Location: mom's basement
Old 09-23-2012 , 03:31   Re: [ANY] Lerp Tracker (and fixer!)
Reply With Quote #46

Quote:
Originally Posted by pubhero View Post
I think the bad setting (0.0 , 10.0 , 35.0 , etc.) are unfair against the honest players.
"Honest" players don't know how set cl_interp to lower, by default it's 0.1 what is 100ms delay.
So enable this sv_competitive_minspec, players are almost equal to each other.
#15


and in your server.cfg
Code:
sv_minrate 50000
sv_maxrate 0
sv_maxupdaterate 66
sv_minupdaterate 64
sv_mincmdrate 64
sv_maxcmdrate 66
sv_client_cmdrate_difference 1
sv_client_predict 1
sv_client_min_interp_ratio 1
sv_client_max_interp_ratio 2
net_splitpacket_maxrate 30000
If you have good upload bandhwidht and the appropriate number of players.
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ProdigySim
SourceMod Plugin Approver
Join Date: Feb 2010
Old 09-23-2012 , 12:26   Re: [ANY] Lerp Tracker (and fixer!)
Reply With Quote #47

Usually high lerp is the problem with cheating, not low lerp.

With the settings bacardi gave you, players will not be able to set their lerp lower than 15ms.

sm_fixlerp is only important if your sv_client_min_interp_ratio is 0 or lower.

sm_max_interp I'd recommend putting at 0.1. Like I said, lowering lerp is common among competitive players and anyone with an autoexec. Increasing lerp (Beyond the default of 100ms) is very uncommon and usually just for exploits.
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pubhero
Veteran Member
Join Date: Aug 2012
Location: Central Europe
Old 09-23-2012 , 18:00   Re: [ANY] Lerp Tracker (and fixer!)
Reply With Quote #48

I will try it. Thanks for all.

Edit.
Haha. It works, Now all player have these values:
Code:
         01. GeriHunter Lerp: 31.0
         02. wOxDeR/////mix Lerp: 15.3
         03. KIWI* Lerp: 31.0
         04. LeGeND @ #borough 18.. Lerp: 31.0
         05. NeeDWeeD Lerp: 31.0
         06. tLK^ #LOW[F] Lerp: 31.0
         07. Extraordinary Lerp: 31.0
         08. WildShooters Lerp: 31.0
Then this plugin is not important to me anymore?

Last edited by pubhero; 09-24-2012 at 02:40.
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C0nw0nk
Senior Member
Join Date: May 2011
Location: United Kingdom
Old 09-25-2012 , 20:47   Re: [ANY] Lerp Tracker (and fixer!)
Reply With Quote #49

So what should lerp be for best play all my lerps after enabling this plugin are now 100.

Code:
01. []ϟ[] Strawberry Lerp: 100.0
02. templar_death Lerp: 100.0
03. GoldenAceOfHeart Lerp: 100.0
04. Kazdan z buszu Lerp: 100.0
05. C0n | Ƹ̵̡Ӝ̵̨̄Ʒ Lerp: 100.0
06. PiRanha V4 Lerp: 100.0
07. U MAD BRO ? Lerp: 100.0
08. Common sense free Lerp: 100.0
09. [T.H.I.A.S.] Aisclock Lerp: 100.0
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ahmedamin
New Member
Join Date: Jan 2010
Old 11-25-2012 , 13:47   Re: [ANY] Lerp Tracker (and fixer!)
Reply With Quote #50

thanks.
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