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Zombie Escape Mod (Version: 2.2) (Fixed v2.3 Noticed! - Read More)


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And1.S
Member
Join Date: Oct 2013
Old 11-16-2013 , 12:21   Re: Zombie Escape Mod (Version: 2.2) (Sorry About late)
#651

can help me someone , how to set on HE nade Fire Nade to Zombie Escape mod ???
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Old 11-16-2013, 17:49
And1.S
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Old 11-17-2013, 02:54
And1.S
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Jhob94
AMX Mod X Donor
Join Date: Jul 2012
Location: Siiiiiiiiuu
Old 11-17-2013 , 22:15   Re: Zombie Escape Mod (Version: 2.2) (Sorry About late)
#652

Search for fire nades and make HEs be fire nades.
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And1.S
Member
Join Date: Oct 2013
Old 11-23-2013 , 14:31   Re: Zombie Escape Mod (Version: 2.2) (Sorry About late)
#653

Yes , i make HE Grenade to Flame Nade , but i have another problem ...
How to enable map "ze_" on Server , because when i change the map to "ze_" , the server will be off ore stop..
why ??

Last edited by And1.S; 11-23-2013 at 14:33.
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ironskillz1
AlliedModders Donor
Join Date: Jul 2012
Location: Sweden
Old 11-24-2013 , 09:19   Re: Zombie Escape Mod (Version: 2.2) (Sorry About late)
#654

Cant get it working

People doesnt are zombies and no models :/
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SkumTomteN
Veteran Member
Join Date: Oct 2013
Location: Asgard
Old 12-02-2013 , 11:15   Re: Zombie Escape Mod (Version: 2.2) (Sorry About late)
#655

If you got this problem with sound not precaching and not working for knife.

Error should look like this almost(An Example) :

Quote:
SV_StartSound: weapons/knife_slash2.wav not precached (0)
SV_StartSound: weapons/knife_slash1.wav not precached (0)
SV_StartSound: debris/wood3.wav not precached (0)


Find this line in main plugin :

Quote:
public plugin_precache()

Add this :

Quote:
precache_sound("weapons/knife_hitwall1.wav")
precache_sound("weapons/knife_deploy1.wav")
precache_sound("weapons/knife_slash1.wav")
precache_sound("weapons/knife_slash2.wav")
precache_sound("debris/wood3.wav")
precache_sound("debris/bustcrate2.wav")
precache_sound("player/pl_wade2.wav")
precache_sound("items/gunpickup2.wav")
So now it should look like this :

Quote:
public plugin_precache()
{
precache_sound("weapons/knife_hitwall1.wav")
precache_sound("weapons/knife_deploy1.wav")
precache_sound("weapons/knife_slash1.wav")
precache_sound("weapons/knife_slash2.wav")
precache_sound("debris/wood3.wav")
precache_sound("debris/bustcrate2.wav")
precache_sound("player/pl_wade2.wav")
precache_sound("items/gunpickup2.wav")

new map_name[32], check_index
get_mapname(map_name, sizeof(map_name))

for(check_index = 0; check_index < sizeof(allow_map_prefix); check_index++)
{
if(equali(map_name, allow_map_prefix[check_index], strlen(allow_map_prefix[check_index])))
break
That fixed it for me.

-Rui aka SkumTomteN.
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SkumTomteN
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Join Date: Oct 2013
Location: Asgard
Old 12-02-2013 , 11:19   Re: Zombie Escape Mod (Version: 2.2) (Sorry About late)
#656

Quote:
Originally Posted by And1.S View Post
Yes , i make HE Grenade to Flame Nade , but i have another problem ...
How to enable map "ze_" on Server , because when i change the map to "ze_" , the server will be off ore stop..
why ??
Take your plugins.ini file. Re-name it to "plugins-ze"

Make a new folder so it looks like this :

configs/maps/plugins-ze.ini

remove everything in plugins.ini .

Add this line to plugins.ini :

Code:
; Main plugin
zombie_escape_v2.2.amxx
Step 2.

Open maps.ini inside configs folder.

Add this line under the other maps :

Code:
ze_campescape_lg
Now it should work if you compiled the plugin, and put it inside plugins folder.

And did everything dias said in description.
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Last edited by SkumTomteN; 12-02-2013 at 11:20.
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norbee.16
Member
Join Date: Sep 2012
Location: Hungary
Old 01-20-2014 , 14:56   Re: Zombie Escape Mod (Version: 2.2) (Sorry About late)
#657

Hungary lang.
Code:
[hu]
NOT_ENOUGH_PLAYER = Nincs eleg jatekos a kezdeshez. Szukseges: %i
GOOD_LUCK = Keszen allsz a futasra? :)). Sok szerencset !!!!
RUN_READY_COUNTDOWN = Futasra keszenallva. Futas %i masodperc mulva !!!
ZOMBIE_RELEASE_COUNTDOWN = Zombi fertozesig van: %i masodperc !!!
HUD_SCORE = Zombik VS Emberek^n %i --------- %i

GAME_MENU_NAME = Jatekmenu
EQUIPMENT_NAME = Felszereles
EXTRAITEM_NAME = Extra Cucc
GAMEINFO_NAME = Jatek Informaciok
WPNMENU_NAME = Fegyver Menu

EQUIP_ENABLE = Bekapcsoltad a Fegyver Menut
HOW_ENA_EQUIPMENU = Nyomd meg az M betut es az 1-et, hogy engedelyezd a felszereleseket !!!
CMD_NOT_AVALIBLE = Ez a parancs jelenleg nem elerheto
WPN_PRIMARY = Elsodleges fegyver
WPN_SECONDARY = Masodlagos fegyver

PCONFIG_NAME = Jatekos konfig
PCONFIG_ON = Be
PCONFIG_OFF = Ki
PCONFIG_READY_SOUND = Felkeszules Hang
PCONFIG_BACKGROUND_SOUND = Hatter Hang

EXTRAITEM_HUMAN_NAME = Ember - Extra Cucc
EXTRAITEM_ZOMBIE_NAME = Zombie - Extra Cucc
EXTRAITEM_BOUGHT = Megvetted: %s ($%i) !!!
EXTRAITEM_NOTENOUGH_MONEY = Nincs eleg penzed, hogy megvedd a: %s-t. Szukseges: $%i !!!
NO_ITEM = Nincs extra cuc

MENU_NEW_WEAPON = Uj Fegyver
MENU_PRE_WEAPON = Elozo Fegyver
MENU_PRE_DONTSHOW = Elozo Fegyver & Ne mutassa tobbet
MENU_NEXT = Kovetkezo
MENU_BACK = Vissza
MENU_EXIT = Kilepes

ESCAPE_SUCCESS = Sikeres menekules
ESCAPE_FAIL = Sikertelen menekules
ESCAPE_DRAW = Dontetlen kor

RANK_INFO = [A TULELES MESTERE]
RANK_FIRST = [1.] - %s
RANK_SECOND = [2.] - %s
RANK_THIRD = [3.] - %s
RANK_NONE = Senki

GAME_INFORMATION = Nev: Zombie Menekules<br>Keszito: Dias<br>Letoltheted ezt a plugint az Alliedmods.net-en.
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Last edited by norbee.16; 01-20-2014 at 15:06.
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Neko3in1
Member
Join Date: Dec 2013
Location: Indonesia
Old 01-23-2014 , 04:41   Re: Zombie Escape Mod (Version: 2.2) (Sorry About late)
#658

can someone give example how to use ze_user_infected ? i dont understand about return to 0

"Call when zombie get infect (if First Zombie, infector return 0)"
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Ra7eem
BANNED
Join Date: Feb 2014
Location: Egypt
Old 02-05-2014 , 21:04   Re: Zombie Escape Mod (Version: 2.2) (Sorry About late)
#659

Goood mod but must update it
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Kali.
New Member
Join Date: Mar 2014
Old 03-08-2014 , 08:49   Re: Zombie Escape Mod (Version: 2.2) (Sorry About late)
#660

Works on HLDS 6027 +?
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