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FF2 [Subplugin] Fakedeath (Updated 29.03.2021)


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J0BL3SS
Senior Member
Join Date: Sep 2020
Location: Turkey
Old 03-18-2021 , 14:23   [Subplugin] Fakedeath (Updated 29.03.2021)
Reply With Quote #1

Extra lifes ignored. Ability always be launched at last life, last hit.
If boss is the last player in bossteam, a fake hud is projected on everyone, everyone except boss gain critical hits, a random sound is played from the arg4 section in boss's config. A Fake ragdoll will be dropped. Collisions removed for boss, and boss gains godmode for 8 second.
(Only thing is there is no killfeed. So you must be aware of that)

Example Image:

*Boss is not dead

All i can say about this pre nerf dead ringer, literally...

The ability
Code:
"abilityX"
	{
		"name" 	"fake_death"
		"arg1"	"5"						// Maximum fakedeaths (can be 1)
		"arg2"	"50"					// Chance to fakedeath (100:Always until reachs maximum times, ~chance)
		"arg3"	"(((350+n)*n)^1.04)"	// new health after fakedeath (-1 for just refill)
		"arg4"	"sound_death"			// Sound Section to play sound when fakedeath activated
		"arg5"	"300.0"					// boss speed during fakedeath duration (-1 don't use)
		"arg6"	"1"						// Block Attack during fakedeath duration
		"plugin_name"	"ff2_fakedeath"
	}
  • Ver 1.0.0
  • The ability is created
  • Ver 1.0.1
  • Added More arguments
  • Fixed Some Scoreboard Hud issues
  • Fixed 9000.wav not precached
  • Fakedeath Invoke Chance Now Works Properly
  • Prevent debuffs during fakedeath
Attached Files
File Type: smx ff2_fakedeath.smx (16.3 KB, 72 views)
File Type: sp Get Plugin or Get Source (ff2_fakedeath.sp - 66 views - 19.0 KB)
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Last edited by J0BL3SS; 03-30-2021 at 01:39. Reason: Update 1.0.1
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DoctorKrazy
Junior Member
Join Date: Oct 2018
Location: In a hole
Old 03-18-2021 , 15:00   Re: [Subplugin] Fakedeath
Reply With Quote #2

This is actually a nice turn on sammy's fakeloss from here : https://forums.alliedmods.net/showthread.php?t=330457
I bet this will be used a lot, you always rework some knon abilities to make them even better or cvompletelly remake some to fix bugs and add new things, I personally rly appreciate that, and i think the ff2 community makers think the same, keep up the perfect work
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Last edited by DoctorKrazy; 03-18-2021 at 15:03.
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J0BL3SS
Senior Member
Join Date: Sep 2020
Location: Turkey
Old 03-29-2021 , 12:47   Re: [Subplugin] Fakedeath (Updated 29.03.2021)
Reply With Quote #3

  • Ver 1.0.1
  • Added More arguments
  • Fixed Some Scoreboard Hud issues
  • Fixed 9000.wav not precached
  • Fakedeath Invoke Chance Now Works Properly
  • Prevent debuffs during fakedeath
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My Discord Name: J0BL3SS#5320
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cfnnit
New Member
Join Date: Jun 2021
Location: Korea, not North side
Old 06-29-2021 , 04:51   Re: [Subplugin] Fakedeath (Updated 29.03.2021)
Reply With Quote #4

This plugin doesnt seem to work after Summer patch. Can fix it?
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Frixu
Member
Join Date: Mar 2021
Location: Poland
Old 06-29-2021 , 12:23   Re: [Subplugin] Fakedeath (Updated 29.03.2021)
Reply With Quote #5

Quote:
Originally Posted by cfnnit View Post
This plugin doesnt seem to work after Summer patch. Can fix it?
reinstall this plugin
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J0BL3SS
Senior Member
Join Date: Sep 2020
Location: Turkey
Old 06-29-2021 , 13:16   Re: [Subplugin] Fakedeath (Updated 29.03.2021)
Reply With Quote #6

Quote:
Originally Posted by cfnnit View Post
This plugin doesnt seem to work after Summer patch. Can fix it?
  1. Check the Error Logs
  2. Make Sure Youre Using the Latest Sourcemod Version
  3. Make Sure Server's FF2 Version is 1.19.9 And Above

The Subplugin still works.
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cfnnit
New Member
Join Date: Jun 2021
Location: Korea, not North side
Old 06-30-2021 , 05:52   Re: [Subplugin] Fakedeath (Updated 29.03.2021)
Reply With Quote #7

Quote:
Originally Posted by J0BL3SS View Post
  1. Check the Error Logs
  2. Make Sure Youre Using the Latest Sourcemod Version
  3. Make Sure Server's FF2 Version is 1.19.9 And Above

The Subplugin still works.
oh it was my fault sry
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