Member
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12-12-2021
, 14:46
Re: [Request] OciXCrom Rank System
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#15
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Hello OciXCrom,
the parachute amx_plugins is <34>
Code:
Currently loaded plugins:
name version author file status
[ 1] Admin Base 1.8.2 AMXX Dev Team admin.amxx running
[ 2] Admin Commands 1.8.2 AMXX Dev Team admincmd.amxx running
[ 3] Admin Help 1.8.2 AMXX Dev Team adminhelp.amxx running
[ 4] Slots Reservation 1.8.2 AMXX Dev Team adminslots.amxx running
[ 5] Multi-Lingual System 1.8.2 AMXX Dev Team multilingual.am running
[ 6] Menus Front-End 1.8.2 AMXX Dev Team menufront.amxx running
[ 7] Commands Menu 1.8.2 AMXX Dev Team cmdmenu.amxx running
[ 8] Players Menu 1.8.2 AMXX Dev Team plmenu.amxx running
[ 9] Teleport Menu 1.8.2 AMXX Dev Team telemenu.amxx running
[ 10] Maps Menu 1.8.2 AMXX Dev Team mapsmenu.amxx running
[ 11] Plugin Menu 1.8.2 AMXX Dev Team pluginmenu.amxx running
[ 12] Admin Chat 1.8.2 AMXX Dev Team adminchat.amxx running
[ 13] Anti Flood 1.8.2 AMXX Dev Team antiflood.amxx running
[ 14] Scrolling Message 1.8.2 AMXX Dev Team scrollmsg.amxx running
[ 15] Info. Messages 1.8.2 AMXX Dev Team imessage.amxx running
[ 16] Admin Votes 1.8.2 AMXX Dev Team adminvote.amxx running
[ 17] TimeLeft 1.8.2 AMXX Dev Team timeleft.amxx running
[ 18] Pause Plugins 1.8.2 AMXX Dev Team pausecfg.amxx running
[ 19] Stats Configuration 1.8.2 AMXX Dev Team statscfg.amxx running
[ 20] Restrict Weapons 1.8.2 AMXX Dev Team restmenu.amxx running
[ 21] StatsX 1.8.2 AMXX Dev Team statsx.amxx running
[ 22] Team Grenade Trail 1.2 Numb grenade_trail.a running
[ 23] Team Semiclip 2.0.0 schmurgel1983 cs_team_semicli running
[ 24] Anti Flashbang Bug 1.1.1 Numb / ConnorMcL no_team_flash.a running
[ 25] Voices Management 1.0.2 ConnorMcLeod Voices_Manageme running
[ 26] Last Man Bets 0.9.5 JGHG lastmanbets.amx running
[ 27] Weapon Model + Sound R 1.3 GHW_Chronic thron_grenade.a running
[ 28] Accuracy Fix 3.0 Numb accuracy_fix.am running
[ 29] Task Scheduler 0.2 JustinHoMi scheduler.amxx running
[ 30] No Objectives 0.3 VEN noobjectives.am running
[ 31] Custom Shop 4.2.4 OciXCrom custom_shop.amx running
[ 32] CSHOP: Default Items 4.2.2 OciXCrom cshop_items.amx running
[ 33] Custom Shop: No Recoil 3.* OciXCrom cshop_norecoil. running
[ 34] Parachute 1.3 KRoT@L/JTP10181 cshop_parachute running
[ 35] OciXCrom's Rank System 3.10 OciXCrom crx_ranksystem. running
[ 36] CSDM Main 2.1.3d CSDM Team csdm_main.amxx running
[ 37] CSDM Equip 2.1.3d CSDM Team csdm_equip.amxx running
[ 38] CSDM Spawns 2.1.3d CSDM Team csdm_spawn_pres running
[ 39] CSDM Misc 2.1.3d CSDM Team csdm_misc.amxx running
[ 40] CSDM Stripper 2.1.3d KWo csdm_stripper.a running
[ 41] CSDM Protection 2.1.3d BAILOPAN csdm_protection running
[ 42] CSDM FFA 2.1.3d CSDM Team csdm_ffa.amxx running
[ 43] CSDM Ticketing 2.1.3d BAILOPAN csdm_tickets.am running
[ 44] CSDM Item Mode 2.1.3d FALUCO & KWo & S csdm_itemmode.a running
44 plugins, 44 running
since I only use the rank system and custom shop on dust 2, I made the entry (cshop_parachute.amxx) in the plugins-de_dust2.ini. just like the other addons of yours.
so far it's been going well too. it really only matters that the parachute appears in the custom shop and can be selected. just like your norecoil addon.
Quote:
// Mapvote Galileo v5.9.1-925
galileo.amxx disabled
// 2x2 Mode
mode.amxx disabled
// Granaten aufheben
realnadedrops.amxx disabled
// Roundtimer deaktivieren
noobjectives.amxx
// OciXCrom Custom Shop
custom_shop.amxx
cshop_items.amxx
cshop_norecoil.amxx
cshop_parachute.amxx
// OciXCrom Rank System
crx_ranksystem.amxx
// KWo 2.1.3d Deathmatch
// rename this file to disabled-csdm.ini to turn it off.
// rename it back to plugins-csdm.ini to turn it on.
// put a semi-colon in front of a plugin to disable it.
// add the word debug after a plugin to place it in debug mode
// for example: csdm_main.amxx debug
// remove a semi-colon to re-enable a plugin
// DEATCHMATCH
// Main plugin, required for most cases
csdm_main.amxx
// Weapons and equipment menus
csdm_equip.amxx
// Enables preset spawning and the preset spawning editor
// Map config files are located in configs/csdm
csdm_spawn_preset.amxx
// Miscellanious extra features, such as ammo refills
// and basic objective removals
csdm_misc.amxx
// Extra objective removals
csdm_stripper.amxx
// Spawn protection
csdm_protection.amxx
// Adds free-for-all mode (must be enabled in csdm.cfg too)
csdm_ffa.amxx
// Round ticketing mode, like FireArms. First team to use all
// of their death points loses the ability to respawn.
// (must be enabled in csdm.cfg too)
csdm_tickets.amxx
// Item mode (from CSDM1) with Item Editor
// Must be enabled in csdm.cfg as well (at the very bottom)
csdm_itemmode.amxx
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Here are my cshop_items.sma:
Code:
/*
* This plugin contains all the default items Custom Shop has to offer.
* I don't suggest making any changes here, since they will be gone in future updates.
* If you want to change something, use the in-game menu editor or the CustomShopItems.ini file.
*/
#include <amxmodx>
#include <cromchat>
#include <cstrike>
#include <customshop>
#include <fakemeta>
#include <fun>
#include <hamsandwich>
#define PLUGIN_VERSION "4.2.2"
#define TASK_HEALTHREGEN 400040
#define TASK_ARMORREGEN 400140
#define m_pActiveItem 373
additem DEFAULT_ITEMS[MAX_ITEMS]
new const g_iMaxClip[] = { 0, 13, 0, 10, 0, 7, 0, 30, 30, 0, 15, 20, 25, 30, 35, 25, 12, 20, 10, 30, 100, 8, 30, 30, 20, 0, 7, 30, 30, 0, 50 }
enum
{
ITEM_HEALTH = 0, ITEM_ARMOR, ITEM_UNLCLIP, ITEM_UNLAMMO, ITEM_BOMBER, ITEM_SILENTSTEPS, ITEM_SPEED, ITEM_GRAVITY, ITEM_CHAMELEON, ITEM_DRUGS, ITEM_TRANSPARENCY,
ITEM_INVIS, ITEM_MOREDAMAGE, ITEM_GODMODE, ITEM_HEALTHREGEN, ITEM_ARMORREGEN, ITEM_AWP
}
enum _:Items
{
Id[32],
Name[64],
Price,
Limit,
Sound[128],
Float:Duration
}
enum _:Settings
{
Health_Amount,
Armor_Amount,
UnlClip_Ammo,
UnlAmmo_Ammo,
Bomber_Amount,
Bomber_Type[20],
Bomber_CSW,
Float:Speed_Amount,
Speed_Add,
Float:Gravity_Amount,
Drugs_Health,
Drugs_FOV,
Float:Drugs_Speed,
Drugs_Speed_Add,
Transparency_Amount,
Invis_Amount,
MoreDamage_Amount[10],
HealthRegen_PerSec,
HealthRegen_MaxHP,
Float:HealthRegen_Frequency,
ArmorRegen_PerSec,
ArmorRegen_MaxAP,
Float:ArmorRegen_Frequency,
AWP_Ammo
}
new const g_eItems[][Items] =
{
{ "health", "+50 Health Points", 1500, 5, "items/smallmedkit1.wav" },
{ "armor", "+100 Armor Points", 1000, 8, "items/ammopickup2.wav" },
{ "unlclip", "Unlimited Clip", 3000, 3, DEFAULT_SOUND },
{ "unlammo", "Unlimited Ammo", 200, 5, DEFAULT_SOUND },
{ "bomber", "Bomber", 1600, 3, "x/x_pain2.wav" },
{ "silentsteps", "Silent Footsteps", 3000, 1, DEFAULT_SOUND },
{ "speed", "Faster Speed", 4300, 1, "misc/bipbip.wav" },
{ "gravity", "Low Gravity", 2800, 1, DEFAULT_SOUND },
{ "chameleon", "Chameleon", 9000, 1, DEFAULT_SOUND },
{ "drugs", "Drugs (Speed + Health)", 8000, 2, DEFAULT_SOUND },
{ "transparency", "Transparency", 2500, 1, DEFAULT_SOUND },
{ "invis", "Invisibility (15 Seconds)", 16000, 1, "hornet/ag_buzz1.wav", 15.0 },
{ "moredamage", "Double Damage", 10000, 1, DEFAULT_SOUND },
{ "godmode", "Godmode (5 Seconds)", 16000, 1, "misc/stinger12.wav", 5.0 },
{ "healthregen", "Health Regeneration", 1800, 1, "items/suitchargeok1.wav" },
{ "armorregen", "Armor Regeneration", 2000, 1, "items/suitchargeok1.wav" },
{ "awp", "AWP Sniper", 4750, 1, DEFAULT_SOUND }
}
new g_iSetFOV
new g_eSettings[Settings]
new bool:g_bHasItem[33][MAX_ITEMS]
new const CHAMELEON_MODELS[][][] = { { "gign", "gsg9", "sas", "urban" }, { "arctic", "guerilla", "leet", "terror" } }
public plugin_init()
{
register_plugin("CSHOP: Default Items", PLUGIN_VERSION, "OciXCrom")
register_dictionary("CustomShop.txt")
register_event("CurWeapon", "OnChangeWeapon", "be", "1=1")
RegisterHam(Ham_TakeDamage, "player", "PreTakeDamage")
RegisterHam(Ham_Item_PreFrame, "player", "OnPlayerResetMaxSpeed", 1)
g_iSetFOV = get_user_msgid("SetFOV")
new szPrefix[CC_MAX_PREFIX_SIZE]
cshop_get_prefix(szPrefix, charsmax(szPrefix))
CC_SetPrefix(szPrefix)
g_eSettings[Health_Amount] = cshop_get_int(DEFAULT_ITEMS[ITEM_HEALTH], "Amount")
g_eSettings[Armor_Amount] = cshop_get_int(DEFAULT_ITEMS[ITEM_ARMOR], "Amount")
g_eSettings[UnlClip_Ammo] = cshop_get_int(DEFAULT_ITEMS[ITEM_UNLCLIP], "Clip Ammo")
g_eSettings[UnlAmmo_Ammo] = cshop_get_int(DEFAULT_ITEMS[ITEM_UNLAMMO], "Backpack Ammo")
g_eSettings[Bomber_Amount] = cshop_get_int(DEFAULT_ITEMS[ITEM_BOMBER], "Amount")
cshop_get_string(DEFAULT_ITEMS[ITEM_BOMBER], "Type", g_eSettings[Bomber_Type], charsmax(g_eSettings[Bomber_Type]))
g_eSettings[Bomber_CSW] = get_weaponid(g_eSettings[Bomber_Type])
g_eSettings[Speed_Amount] = _:cshop_get_float(DEFAULT_ITEMS[ITEM_SPEED], "Amount")
g_eSettings[Speed_Add] = cshop_get_int(DEFAULT_ITEMS[ITEM_SPEED], "Add To Current")
g_eSettings[Gravity_Amount] = _:cshop_get_float(DEFAULT_ITEMS[ITEM_GRAVITY], "Amount")
g_eSettings[Drugs_Health] = cshop_get_int(DEFAULT_ITEMS[ITEM_DRUGS], "Health")
g_eSettings[Drugs_FOV] = cshop_get_int(DEFAULT_ITEMS[ITEM_DRUGS], "FOV")
g_eSettings[Drugs_Speed] = _:cshop_get_float(DEFAULT_ITEMS[ITEM_DRUGS], "Speed")
g_eSettings[Drugs_Speed_Add] = cshop_get_int(DEFAULT_ITEMS[ITEM_DRUGS], "Add Speed To Current")
g_eSettings[Transparency_Amount] = cshop_get_int(DEFAULT_ITEMS[ITEM_TRANSPARENCY], "Amount")
g_eSettings[Invis_Amount] = cshop_get_int(DEFAULT_ITEMS[ITEM_INVIS], "Amount")
cshop_get_string(DEFAULT_ITEMS[ITEM_MOREDAMAGE], "Amount", g_eSettings[MoreDamage_Amount], charsmax(g_eSettings[MoreDamage_Amount]))
g_eSettings[HealthRegen_PerSec] = cshop_get_int(DEFAULT_ITEMS[ITEM_HEALTHREGEN], "HP Per Second")
g_eSettings[HealthRegen_MaxHP] = cshop_get_int(DEFAULT_ITEMS[ITEM_HEALTHREGEN], "Max HP")
g_eSettings[HealthRegen_Frequency] = _:cshop_get_float(DEFAULT_ITEMS[ITEM_HEALTHREGEN], "Frequency")
g_eSettings[ArmorRegen_PerSec] = cshop_get_int(DEFAULT_ITEMS[ITEM_ARMORREGEN], "AP Per Second")
g_eSettings[ArmorRegen_MaxAP] = cshop_get_int(DEFAULT_ITEMS[ITEM_ARMORREGEN], "Max AP")
g_eSettings[ArmorRegen_Frequency] = _:cshop_get_float(DEFAULT_ITEMS[ITEM_ARMORREGEN], "Frequency")
g_eSettings[AWP_Ammo] = cshop_get_int(DEFAULT_ITEMS[ITEM_AWP], "Backpack Ammo")
}
public plugin_precache()
{
for(new i; i < sizeof(g_eItems); i++)
DEFAULT_ITEMS[i] = cshop_register_item(g_eItems[i][Id], g_eItems[i][Name], g_eItems[i][Price], g_eItems[i][Limit], g_eItems[i][Sound], g_eItems[i][Duration])
cshop_set_int(DEFAULT_ITEMS[ITEM_HEALTH], "Amount", 50)
cshop_set_int(DEFAULT_ITEMS[ITEM_ARMOR], "Amount", 100)
cshop_set_int(DEFAULT_ITEMS[ITEM_UNLCLIP], "Clip Ammo", -1)
cshop_set_int(DEFAULT_ITEMS[ITEM_UNLAMMO], "Backpack Ammo", 97280)
cshop_set_int(DEFAULT_ITEMS[ITEM_BOMBER], "Amount", 20)
cshop_set_string(DEFAULT_ITEMS[ITEM_BOMBER], "Type", "weapon_hegrenade")
cshop_set_float(DEFAULT_ITEMS[ITEM_SPEED], "Amount", 300.0)
cshop_set_int(DEFAULT_ITEMS[ITEM_SPEED], "Add To Current", 0)
cshop_set_float(DEFAULT_ITEMS[ITEM_GRAVITY], "Amount", 0.5)
cshop_set_int(DEFAULT_ITEMS[ITEM_DRUGS], "Health", 200)
cshop_set_int(DEFAULT_ITEMS[ITEM_DRUGS], "FOV", 180)
cshop_set_float(DEFAULT_ITEMS[ITEM_DRUGS], "Speed", 300.0)
cshop_set_int(DEFAULT_ITEMS[ITEM_DRUGS], "Add Speed To Current", 0)
cshop_set_int(DEFAULT_ITEMS[ITEM_TRANSPARENCY], "Amount", 75)
cshop_set_int(DEFAULT_ITEMS[ITEM_INVIS], "Amount", 0)
cshop_set_string(DEFAULT_ITEMS[ITEM_MOREDAMAGE], "Amount", "*2")
cshop_set_int(DEFAULT_ITEMS[ITEM_HEALTHREGEN], "HP Per Second", 1)
cshop_set_int(DEFAULT_ITEMS[ITEM_HEALTHREGEN], "Max HP", 150)
cshop_set_float(DEFAULT_ITEMS[ITEM_HEALTHREGEN], "Frequency", 0.5)
cshop_set_int(DEFAULT_ITEMS[ITEM_ARMORREGEN], "AP Per Second", 10)
cshop_set_int(DEFAULT_ITEMS[ITEM_ARMORREGEN], "Max AP", 150)
cshop_set_float(DEFAULT_ITEMS[ITEM_ARMORREGEN], "Frequency", 0.5)
cshop_set_int(DEFAULT_ITEMS[ITEM_AWP], "Backpack Ammo", 30)
}
public client_putinserver(id)
arrayset(g_bHasItem[id], false, sizeof(g_bHasItem[]))
public cshop_item_selected(id, iItem)
{
if(iItem == DEFAULT_ITEMS[ITEM_HEALTH]) { set_user_health(id, get_user_health(id) + g_eSettings[Health_Amount]); }
else if(iItem == DEFAULT_ITEMS[ITEM_ARMOR]) { cs_set_user_armor(id, get_user_armor(id) + g_eSettings[Armor_Amount], CS_ARMOR_VESTHELM); }
else if(iItem == DEFAULT_ITEMS[ITEM_BOMBER])
{
give_item(id, "weapon_hegrenade")
cs_set_user_bpammo(id, g_eSettings[Bomber_CSW], g_eSettings[Bomber_Amount])
}
else if(iItem == DEFAULT_ITEMS[ITEM_UNLCLIP])
{
if(!weapon_uses_ammo(get_user_weapon(id)))
{
new szName[64]
cshop_get_item_data(DEFAULT_ITEMS[ITEM_UNLCLIP], CSHOP_DATA_NAME, szName, charsmax(szName))
CC_SendMessage(id, "%L", id, "CSHOP_CANT_ACTIVATE", szName)
cshop_error_sound(id)
return DONT_BUY
}
g_bHasItem[id][DEFAULT_ITEMS[ITEM_UNLCLIP]] = true
OnChangeWeapon(id)
}
else if(iItem == DEFAULT_ITEMS[ITEM_UNLAMMO])
{
new iWeapon = get_user_weapon(id)
if(!weapon_uses_ammo(iWeapon))
{
new szName[64]
cshop_get_item_data(DEFAULT_ITEMS[ITEM_UNLAMMO], CSHOP_DATA_NAME, szName, charsmax(szName))
CC_SendMessage(id, "%L", id, "CSHOP_CANT_ACTIVATE", szName)
cshop_error_sound(id)
return DONT_BUY
}
cs_set_user_bpammo(id, iWeapon, g_eSettings[UnlAmmo_Ammo])
}
else if(iItem == DEFAULT_ITEMS[ITEM_SILENTSTEPS]) { set_user_footsteps(id); }
else if(iItem == DEFAULT_ITEMS[ITEM_SPEED]) { g_bHasItem[id][DEFAULT_ITEMS[ITEM_SPEED]] = true; OnPlayerResetMaxSpeed(id); }
else if(iItem == DEFAULT_ITEMS[ITEM_GRAVITY]) { set_user_gravity(id, g_eSettings[Gravity_Amount]); }
else if(iItem == DEFAULT_ITEMS[ITEM_CHAMELEON]) { cs_set_user_model(id, CHAMELEON_MODELS[(get_user_team(id) - 1)][random(4)]); }
else if(iItem == DEFAULT_ITEMS[ITEM_DRUGS])
{
g_bHasItem[id][DEFAULT_ITEMS[ITEM_DRUGS]] = true
set_user_health(id, get_user_health(id) + g_eSettings[Drugs_Health])
set_user_drugs(id, g_eSettings[Drugs_FOV])
OnPlayerResetMaxSpeed(id)
}
else if(iItem == DEFAULT_ITEMS[ITEM_TRANSPARENCY]) { set_user_glow(id, .iAlpha = g_eSettings[Transparency_Amount]); }
else if(iItem == DEFAULT_ITEMS[ITEM_INVIS]) { set_user_glow(id, .iAlpha = g_eSettings[Invis_Amount]); }
else if(iItem == DEFAULT_ITEMS[ITEM_MOREDAMAGE]) { g_bHasItem[id][DEFAULT_ITEMS[ITEM_MOREDAMAGE]] = true; }
else if(iItem == DEFAULT_ITEMS[ITEM_GODMODE]) { set_user_godmode(id, 1); }
else if(iItem == DEFAULT_ITEMS[ITEM_HEALTHREGEN]) { g_bHasItem[id][DEFAULT_ITEMS[ITEM_HEALTHREGEN]] = true; set_task(g_eSettings[HealthRegen_Frequency], "RegenerateHealth", id + TASK_HEALTHREGEN, .flags = "b"); }
else if(iItem == DEFAULT_ITEMS[ITEM_ARMORREGEN]) { g_bHasItem[id][DEFAULT_ITEMS[ITEM_ARMORREGEN]] = true; set_task(g_eSettings[ArmorRegen_Frequency], "RegenerateArmor", id + TASK_ARMORREGEN, .flags = "b"); }
else if(iItem == DEFAULT_ITEMS[ITEM_AWP]) { give_item(id, "weapon_awp"); cs_set_user_bpammo(id, CSW_AWP, g_eSettings[AWP_Ammo]); }
return BUY_ITEM
}
public cshop_item_removed(id, iItem)
{
if(!is_user_alive(id))
return
if(iItem == DEFAULT_ITEMS[ITEM_UNLCLIP]) { g_bHasItem[id][DEFAULT_ITEMS[ITEM_UNLCLIP]] = false; }
else if(iItem == DEFAULT_ITEMS[ITEM_SILENTSTEPS]) { set_user_footsteps(id, 0); }
else if(iItem == DEFAULT_ITEMS[ITEM_SPEED]) { g_bHasItem[id][DEFAULT_ITEMS[ITEM_SPEED]] = false; ExecuteHamB(Ham_Item_PreFrame, id); }
else if(iItem == DEFAULT_ITEMS[ITEM_GRAVITY]) { set_user_gravity(id); }
else if(iItem == DEFAULT_ITEMS[ITEM_CHAMELEON]) { cs_reset_user_model(id); }
else if(iItem == DEFAULT_ITEMS[ITEM_DRUGS]) { g_bHasItem[id][DEFAULT_ITEMS[ITEM_DRUGS]] = false; ExecuteHamB(Ham_Item_PreFrame, id); }
else if(iItem == DEFAULT_ITEMS[ITEM_TRANSPARENCY]) { remove_user_glow(id); }
else if(iItem == DEFAULT_ITEMS[ITEM_INVIS]) { remove_user_glow(id); }
else if(iItem == DEFAULT_ITEMS[ITEM_MOREDAMAGE]) { g_bHasItem[id][DEFAULT_ITEMS[ITEM_MOREDAMAGE]] = false; }
else if(iItem == DEFAULT_ITEMS[ITEM_GODMODE]) { set_user_godmode(id); }
else if(iItem == DEFAULT_ITEMS[ITEM_HEALTHREGEN]) { g_bHasItem[id][DEFAULT_ITEMS[ITEM_HEALTHREGEN]] = false; }
else if(iItem == DEFAULT_ITEMS[ITEM_ARMORREGEN]) { g_bHasItem[id][DEFAULT_ITEMS[ITEM_ARMORREGEN]] = false; }
}
public OnPlayerResetMaxSpeed(id)
{
if(!is_user_alive(id))
return
if(g_bHasItem[id][DEFAULT_ITEMS[ITEM_DRUGS]])
set_user_maxspeed(id, g_eSettings[Drugs_Speed_Add] ? get_user_maxspeed(id) + g_eSettings[Drugs_Speed] : g_eSettings[Drugs_Speed])
else if(g_bHasItem[id][DEFAULT_ITEMS[ITEM_SPEED]])
set_user_maxspeed(id, g_eSettings[Speed_Add] ? get_user_maxspeed(id) + g_eSettings[Speed_Amount] : g_eSettings[Speed_Amount])
}
public OnChangeWeapon(id)
{
if(!is_user_alive(id))
return
if(g_bHasItem[id][DEFAULT_ITEMS[ITEM_UNLCLIP]])
{
new iWeapon = read_data(2)
if(iWeapon < 0 || iWeapon > sizeof(g_iMaxClip) - 1)
return
if(weapon_uses_ammo(iWeapon))
{
new iActiveItem = get_pdata_cbase(id, m_pActiveItem)
if(pev_valid(iActiveItem))
cs_set_weapon_ammo(iActiveItem, g_eSettings[UnlClip_Ammo] == -1 ? g_iMaxClip[iWeapon] : g_eSettings[UnlClip_Ammo])
}
}
}
public PreTakeDamage(iVictim, iInflictor, iAttacker, Float:flDamage, iDamageBits)
{
if(is_user_alive(iAttacker) && iAttacker != iVictim)
{
if(g_bHasItem[iAttacker][DEFAULT_ITEMS[ITEM_MOREDAMAGE]])
SetHamParamFloat(4, math_add_f(flDamage, g_eSettings[MoreDamage_Amount]))
}
}
public RegenerateHealth(id)
{
id -= TASK_HEALTHREGEN
if(!is_user_alive(id) || !g_bHasItem[id][DEFAULT_ITEMS[ITEM_HEALTHREGEN]])
{
remove_task(id + TASK_HEALTHREGEN)
return
}
static iHealth
iHealth = get_user_health(id)
if(iHealth >= g_eSettings[HealthRegen_MaxHP])
return
set_user_health(id, clamp(iHealth + g_eSettings[HealthRegen_PerSec], .max = g_eSettings[HealthRegen_MaxHP]))
}
public RegenerateArmor(id)
{
id -= TASK_ARMORREGEN
if(!is_user_alive(id) || !g_bHasItem[id][DEFAULT_ITEMS[ITEM_ARMORREGEN]])
{
remove_task(id + TASK_ARMORREGEN)
return
}
static iArmor
iArmor = get_user_armor(id)
if(iArmor >= g_eSettings[ArmorRegen_MaxAP])
return
cs_set_user_armor(id, clamp(iArmor + g_eSettings[ArmorRegen_PerSec], .max = g_eSettings[ArmorRegen_MaxAP]), CS_ARMOR_VESTHELM)
}
Float:math_add_f(Float:fNum, const szMath[])
{
static szNewMath[16], Float:fMath, bool:bPercent, cOperator
copy(szNewMath, charsmax(szNewMath), szMath)
bPercent = szNewMath[strlen(szNewMath) - 1] == '%'
cOperator = szNewMath[0]
if(!isdigit(szNewMath[0]))
szNewMath[0] = ' '
if(bPercent)
replace(szNewMath, charsmax(szNewMath), "%", "")
trim(szNewMath)
fMath = str_to_float(szNewMath)
if(bPercent)
fMath *= fNum / 100
switch(cOperator)
{
case '+': fNum += fMath
case '-': fNum -= fMath
case '/': fNum /= fMath
case '*': fNum *= fMath
default: fNum = fMath
}
return fNum
}
bool:weapon_uses_ammo(iWeapon)
return ((1 << iWeapon) & ((1 << CSW_KNIFE) | (1 << CSW_HEGRENADE) | (1 << CSW_FLASHBANG) | (1 << CSW_SMOKEGRENADE) | (1 << CSW_C4))) ? false : true
set_user_glow(id, iRed = 0, iGreen = 0, iBlue = 0, iAlpha)
set_user_rendering(id, kRenderFxGlowShell, iRed, iGreen, iBlue, kRenderTransAlpha, iAlpha)
remove_user_glow(id)
set_user_rendering(id, kRenderFxNone, 0, 0, 0, kRenderNormal, 0)
set_user_drugs(id, iAmount)
{
message_begin(MSG_ONE, g_iSetFOV, {0, 0, 0}, id)
write_byte(iAmount)
message_end()
}
maybe you will find my mistake.
best regards
__________________
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