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PUBNite: BattleRoyale MOD - FINAL VERSION RELEASED!!!


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Zeze.Stained
New Member
Join Date: Jun 2019
Location: Turkey
Old 06-03-2019 , 18:13   Re: PUBNite: BattleRoyale MOD - V2.5 VERSION RELEASED!!!
Reply With Quote #431

thanks bro <3
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SomeOneBaD.
Junior Member
Join Date: May 2019
Old 06-13-2019 , 14:50   Re: PUBNite: BattleRoyale MOD - V2.5 VERSION RELEASED!!!
Reply With Quote #432

Main plugin just does not work for me... It won't activate.. Not sure why, all plugin are working except Main.. Any help?
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EFFx
Veteran Member
Join Date: Feb 2016
Location: São Paulo, Brasil
Old 06-13-2019 , 16:27   Re: PUBNite: BattleRoyale MOD - V2.5 VERSION RELEASED!!!
Reply With Quote #433

Check if there's something in your logs folder, may have any issues you're missing that tells you what exactly is happening with the main.

Also, updated to v2.6:

- New features

- Now the players can get vbucks by finalizing enemies too.
- Added 'Thanos' model in players skin shop (a friend gave it to me, guess he got it from a server so I cannot give the credits to the official author).
- Added a plugin which limits vehicles for X seconds (some players weren't even using weapons, just running over enemies with vehicles the whole round). It's optional, you can remove it whenever you want.
- Added a code which allows admins to reset the wins/vbucks value from/of a player.
- Added a new command: pubnite_get_weapons_list which returns all registered weapons on the mod.
- Added new natives:
PHP Code:
native pubnite_reset_wins()
native pubnite_reset_vbucks()
native pubnite_is_weapon_registered(iWeaponID
- Added VBucks TOP15.

- Changes

- Changed the grappler model (don't know the official creator, so I cannot give the correct credit).
- Increased the chest value to 20 per round.
- Added a new format to the pubnite_set_user_wins() native, which using the '3' value as parameter at iWinType, ALL wins types will be changed.
- Now players can pickup two flashbangs.

- Fixes

- New cvars have been added in the pubnite_cvars.cfg
- Fixed the RPG kill displayment.
- Fixed the grappler issue when pressing both firing buttons at once.
- Fixed the sound spam when the user touch the grappler's entity.
- Removed both Grappler and RPG default fire sounds.
- Sometimes random beam lines were appearing on the round.
- Fixed the pubnite_reset_teams command.
- Fixed the pubnite_set_user_team native.
- Depending of the height, the wall entity was being spawned in the air.
- The players could shoot players through the wall item (beta format).
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Last edited by EFFx; 06-13-2019 at 17:08.
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JocAnis
Veteran Member
Join Date: Jun 2010
Old 06-13-2019 , 18:06   Re: PUBNite: BattleRoyale MOD - V2.6 VERSION RELEASED!!!
Reply With Quote #434

can you post any ip of servers using this plugin? im interested how all these things work
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EFFx
Veteran Member
Join Date: Feb 2016
Location: São Paulo, Brasil
Old 06-13-2019 , 18:39   Re: PUBNite: BattleRoyale MOD - V2.6 VERSION RELEASED!!!
Reply With Quote #435

https://www.gametracker.com/search/cs/?query=pubg
https://www.gametracker.com/search/cs/?query=fortnite

There are more servers without register on gametracker out there, I had one but turned it off since I cannot take care of it anymore. Also, search 'pubg mod cs1.6' or fortnite cs1.6' on youtube, there are a lot of videos of it too.
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Last edited by EFFx; 06-13-2019 at 18:40.
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SomeOneBaD.
Junior Member
Join Date: May 2019
Old 06-14-2019 , 00:13   Re: PUBNite: BattleRoyale MOD - V2.6 VERSION RELEASED!!!
Reply With Quote #436

I was using the old version 2 months ago, now I'm going to use it again, I just have to fix problem with main mod not working, I'll try this new version
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SomeOneBaD.
Junior Member
Join Date: May 2019
Old 06-14-2019 , 09:00   Re: PUBNite: BattleRoyale MOD - V2.6 VERSION RELEASED!!!
Reply With Quote #437

Still not working... Didn't change anything..
Any Help?

L 06/14/2019 - 14:50:51: Start of error session.
L 06/14/2019 - 14:50:51: Info (map "de_dust2") (file "addons/amxmodx/logs/error_20190614.log")
L 06/14/2019 - 14:50:51: [AMXX] Plugin ("PUBNite_RedZone.amxx") is setting itself as failed.
L 06/14/2019 - 14:50:51: [AMXX] Plugin says: MOD DISABLED
L 06/14/2019 - 14:50:51: [AMXX] Displaying debug trace (plugin "PUBNite_RedZone.amxx")
L 06/14/2019 - 14:50:51: [AMXX] Run time error 1: forced exit
L 06/14/2019 - 14:50:51: [AMXX] [0] 9l0h4j7d.sma.p::plugin_init (line 82)
L 06/14/2019 - 14:50:51: [AMXX] Plugin ("PUBNite_FakeTeamBot.amxx") is setting itself as failed.
L 06/14/2019 - 14:50:51: [AMXX] Plugin says: MOD DISABLED
L 06/14/2019 - 14:50:51: [AMXX] Run time error 1 (plugin "PUBNite_FakeTeamBot.amxx") - forced exit
L 06/14/2019 - 14:50:51: [AMXX] Plugin ("PUBNite_NoObjectives.amxx") is setting itself as failed.
L 06/14/2019 - 14:50:51: [AMXX] Plugin says: MOD DISABLED
L 06/14/2019 - 14:50:51: [AMXX] Run time error 1 (plugin "PUBNite_NoObjectives.amxx") - forced exit
L 06/14/2019 - 14:50:51: [AMXX] Plugin ("PUBNite_PlayersModels.amxx") is setting itself as failed.
L 06/14/2019 - 14:50:51: [AMXX] Plugin says: MOD DISABLED
L 06/14/2019 - 14:50:51: [AMXX] Run time error 1 (plugin "PUBNite_PlayersModels.amxx") - forced exit
L 06/14/2019 - 14:50:51: [AMXX] Plugin ("PUBNite_WinsTop15.amxx") is setting itself as failed.
L 06/14/2019 - 14:50:51: [AMXX] Plugin says: MOD DISABLED
L 06/14/2019 - 14:50:51: [AMXX] Run time error 1 (plugin "PUBNite_WinsTop15.amxx") - forced exit
L 06/14/2019 - 14:50:51: [AMXX] Plugin ("PUBNite_HudCustomizer.amxx") is setting itself as failed.
L 06/14/2019 - 14:50:51: [AMXX] Plugin says: MOD DISABLED
L 06/14/2019 - 14:50:51: [AMXX] Run time error 1 (plugin "PUBNite_HudCustomizer.amxx") - forced exit
L 06/14/2019 - 14:50:51: [AMXX] Plugin ("PUBNite_NoScoreReset.amxx") is setting itself as failed.
L 06/14/2019 - 14:50:51: [AMXX] Plugin says: MOD DISABLED
L 06/14/2019 - 14:50:51: [AMXX] Run time error 1 (plugin "PUBNite_NoScoreReset.amxx") - forced exit
L 06/14/2019 - 14:50:51: [AMXX] Plugin ("PUBNite_GrenadePrediction.amxx") is setting itself as failed.
L 06/14/2019 - 14:50:51: [AMXX] Plugin says: MOD DISABLED
L 06/14/2019 - 14:50:51: [AMXX] Run time error 1 (plugin "PUBNite_GrenadePrediction.amxx") - forced exit
L 06/14/2019 - 14:50:51: [AMXX] Plugin ("PUBNite_KnifeSkins.amxx") is setting itself as failed.
L 06/14/2019 - 14:50:51: [AMXX] Plugin says: MOD DISABLED
L 06/14/2019 - 14:50:51: [AMXX] Run time error 1 (plugin "PUBNite_KnifeSkins.amxx") - forced exit
L 06/14/2019 - 14:50:51: [AMXX] Plugin ("PUBNite_TopVBucks.amxx") is setting itself as failed.
L 06/14/2019 - 14:50:51: [AMXX] Plugin says: MOD DISABLED
L 06/14/2019 - 14:50:51: [AMXX] Run time error 1 (plugin "PUBNite_TopVBucks.amxx") - forced exit
SomeOneBaD. is offline
EFFx
Veteran Member
Join Date: Feb 2016
Location: São Paulo, Brasil
Old 06-14-2019 , 15:50   Re: PUBNite: BattleRoyale MOD - V2.6 VERSION RELEASED!!!
Reply With Quote #438

Have you registered the de_dust2 points? If not, that's the problem.
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SomeOneBaD.
Junior Member
Join Date: May 2019
Old 06-14-2019 , 16:16   Re: PUBNite: BattleRoyale MOD - V2.6 VERSION RELEASED!!!
Reply With Quote #439

But I can't create points, 'cause there is no pubnite_plane_origins, 'cause mod is disabled
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SomeOneBaD.
Junior Member
Join Date: May 2019
Old 06-14-2019 , 16:29   Re: PUBNite: BattleRoyale MOD - V2.6 VERSION RELEASED!!!
Reply With Quote #440

Created points from old files, I just copied coordinates for those maps, still doesn't work... Can I give you FTP so you can check if you have time? I had old version and it just crushed it with players and it was so fun, I'm so dissapointed that this version doesn't work for me... Can you check it if you have time?
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