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[Any] Dev Zones (Zones Manager with natives for developers) [Updated 30-Mar-2021]


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Totenfluch
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Join Date: Jan 2012
Location: Germany
Old 03-04-2018 , 12:39   Re: [Any] Dev Zones (with natives for developers)
Reply With Quote #131

Quote:
Originally Posted by plock View Post
Native Zone_IsClientInZone not working. I tried to verify:

if (Zone_IsClientInZone(client, "AntiCampAll", false, false))

but I changed the name of the thirdparty to AntiCampAll and didn't use a team anticamp, just a general and it was working, but if a client is inside a zone and he teleports away from it, it doesn't detect that he left it, then I wanted to verify, before slaying, if he is inside the same zone.
New Syntax, stripped really bad code, changed spanishpawn to english and added some natives as well as fixed the old ones or made them make more sense.

https://github.com/Totenfluch/T-RP-v...pg_devzones.sp

https://github.com/Totenfluch/T-RP-v...g_devzones.inc
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Franc1sco
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Old 03-04-2018 , 15:19   Re: [Any] Dev Zones (with natives for developers)
Reply With Quote #132

@Totenfluch

You are welcome to do a pull request.
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Last edited by Franc1sco; 03-04-2018 at 15:30.
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Franc1sco
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Old 03-04-2018 , 18:42   Re: [Any] Dev Zones (with natives for developers)
Reply With Quote #133

Version 3.0 - Available on first page.

-Fixes, code changes and new syntax.
-Added new natives and fixed Zone_IsClientInZone native.
-Workshop support.

Thanks to Totenfluch
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Last edited by Franc1sco; 03-04-2018 at 18:43.
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zwetch
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Old 04-05-2018 , 08:35   Re: [Any] Dev Zones (with natives for developers)
Reply With Quote #134

Anticamp zone kills players even if they have left the zone... (I'm on csgo) Other zones work.

Last edited by zwetch; 04-05-2018 at 08:40.
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Qes
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Join Date: Jul 2014
Old 04-07-2018 , 04:38   Re: [Any] Dev Zones (with natives for developers)
Reply With Quote #135

Hello,
I have a big problem with zone on map de_nuketown.
https://steamcommunity.com/sharedfil.../?id=125764861

TT spawn is 'crooked' spawn and i and I can not set the zone on it :/
Screen shot https://imgur.com/a/nfa1Q
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Allower
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Join Date: Sep 2013
Location: SourceEngine
Old 05-16-2018 , 16:16   Re: [Any] Dev Zones (with natives for developers)
Reply With Quote #136

Hello, Franc1sco

NoEntry zone will continue push you after spawn in next round! But, you're not in that zone... And you stop pushed only if enemy killed you before new round starts...

Can you slove this problem with TriggerPush? Like resets TriggerPush on new round?

Please...

Game CS:GO
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Last edited by Allower; 05-16-2018 at 16:16. Reason: Game CS:GO
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ateszhun95
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Location: Hungary
Old 06-24-2018 , 09:43   Re: [Any] Dev Zones (with natives for developers)
Reply With Quote #137

Im using nodamage modul and for the first it looks perfect. Zone name is nodamage and players cant hurt eachother. But after roundend or a simple roundrestart command, players can hurt eachother till mapchange.

My other question
Is it possible, to take off shooting inside the zone? Because if players cant hurt eachother inside, they can kill anyone, who are outside the zone.

Thanks in advance Franc1sco! Have a good day!
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Franc1sco
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Old 07-02-2018 , 19:59   Re: [Any] Dev Zones (with natives for developers)
Reply With Quote #138

-Improved the DEV Zones - NoDamage plugin
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ateszhun95
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Old 07-16-2018 , 06:07   Re: [Any] Dev Zones (with natives for developers)
Reply With Quote #139

I have this errors about 10000 lines in a 24 hours log file:

[SM] Exception reported: Client index 1000 is invalid
[SM] Blaming: devzones_nodamage.smx
[SM] Call stack trace:
[SM] [0] IsClientInGame
[SM] [1] Line 33, plugin.sp::OnTakeDamage

Can u fix it?
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Last edited by ateszhun95; 07-16-2018 at 06:07. Reason: fake information
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Franc1sco
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Old 07-16-2018 , 06:09   Re: [Any] Dev Zones (with natives for developers)
Reply With Quote #140

Quote:
Originally Posted by ateszhun95 View Post
I have this errors about 10000 lines in a 24 hours log file:

[SM] Exception reported: Client index 1000 is invalid
[SM] Blaming: devzones_nodamage.smx
[SM] Call stack trace:
[SM] [0] IsClientInGame
[SM] [1] Line 33, plugin.sp::OnTakeDamage

Can u fix it?
Are you using the latest devzones_nodamage version? sm plugins list output for check it.
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