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[Any] Dev Zones (Zones Manager with natives for developers) [Updated 30-Mar-2021]


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Franc1sco
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Join Date: Oct 2010
Location: Spain (Madrid)
Old 09-29-2013 , 09:47   Re: [Any] Dev Zones (with natives for developers) v2.0
Reply With Quote #21

Quote:
Originally Posted by sjvcs View Post
Thanks francisco, need to get the player in the area has a knife, put the knife, but the players who are out of the area can not kill the player who is within the area with bullets
Ok done https://forums.alliedmods.net/showpo...7&postcount=18
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sjvcs
Junior Member
Join Date: Oct 2009
Old 09-29-2013 , 14:02   Re: [Any] Dev Zones (with natives for developers) v2.0
Reply With Quote #22

the plugin is great, but it could be that when you enter the zone knife, the knife is not changed?. entering that if you kill players inside before appearing the knife?.


and another bug that using the parachute within the recharge area all the time the knife
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GBABY4201
Junior Member
Join Date: Sep 2013
Old 10-01-2013 , 19:29   Re: [Any] Dev Zones (with natives for developers) v2.0
Reply With Quote #23

im have having a lot of errors with hats and stuff tracers work fine

Code:
materials/sprites/trailsL 10/01/2013 - 13:34:51: SourceMod error session started
L 10/01/2013 - 13:34:51: Info (map "fy_iceworld_css") (file "errors_20131001.log")
L 10/01/2013 - 13:34:51: [SM] Native "ReadFileLine" reported: Invalid file handle 0 (error 4)
L 10/01/2013 - 13:34:51: [SM] Displaying call stack trace for plugin "notd_store.smx":
L 10/01/2013 - 13:34:51: [SM]   [0]  Line 566, notd_store.sp::downloadObjects()
L 10/01/2013 - 13:34:51: [SM]   [1]  Line 304, notd_store.sp::OnMapStart()
L 10/01/2013 - 16:34:49: SourceMod error session started
L 10/01/2013 - 16:34:49: Info (map "fy_iceworld_css") (file "errors_20131001.log")
L 10/01/2013 - 16:34:49: [SM] Native "ReadFileLine" reported: Invalid file handle 0 (error 4)
L 10/01/2013 - 16:34:49: [SM] Displaying call stack trace for plugin "notd_store.smx":
L 10/01/2013 - 16:34:49: [SM]   [0]  Line 566, notd_store.sp::downloadObjects()
L 10/01/2013 - 16:34:49: [SM]   [1]  Line 304, notd_store.sp::OnMapStart()
L 10/01/2013 - 18:11:10: [SM] Native "GetClientAuthString" reported: Client index 0 is invalid
L 10/01/2013 - 18:11:10: [SM] Displaying call stack trace for plugin "notd_store.smx":
L 10/01/2013 - 18:11:10: [SM]   [0]  Line 386, store/admin.inc::mnu_SetPerm()
can some 1 ive me a hand on this or fix it..
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Franc1sco
Veteran Member
Join Date: Oct 2010
Location: Spain (Madrid)
Old 10-02-2013 , 03:00   Re: [Any] Dev Zones (with natives for developers) v2.0
Reply With Quote #24

Quote:
Originally Posted by GBABY4201 View Post
im have having a lot of errors with hats and stuff tracers work fine

Code:
materials/sprites/trailsL 10/01/2013 - 13:34:51: SourceMod error session started
L 10/01/2013 - 13:34:51: Info (map "fy_iceworld_css") (file "errors_20131001.log")
L 10/01/2013 - 13:34:51: [SM] Native "ReadFileLine" reported: Invalid file handle 0 (error 4)
L 10/01/2013 - 13:34:51: [SM] Displaying call stack trace for plugin "notd_store.smx":
L 10/01/2013 - 13:34:51: [SM]   [0]  Line 566, notd_store.sp::downloadObjects()
L 10/01/2013 - 13:34:51: [SM]   [1]  Line 304, notd_store.sp::OnMapStart()
L 10/01/2013 - 16:34:49: SourceMod error session started
L 10/01/2013 - 16:34:49: Info (map "fy_iceworld_css") (file "errors_20131001.log")
L 10/01/2013 - 16:34:49: [SM] Native "ReadFileLine" reported: Invalid file handle 0 (error 4)
L 10/01/2013 - 16:34:49: [SM] Displaying call stack trace for plugin "notd_store.smx":
L 10/01/2013 - 16:34:49: [SM]   [0]  Line 566, notd_store.sp::downloadObjects()
L 10/01/2013 - 16:34:49: [SM]   [1]  Line 304, notd_store.sp::OnMapStart()
L 10/01/2013 - 18:11:10: [SM] Native "GetClientAuthString" reported: Client index 0 is invalid
L 10/01/2013 - 18:11:10: [SM] Displaying call stack trace for plugin "notd_store.smx":
L 10/01/2013 - 18:11:10: [SM]   [0]  Line 386, store/admin.inc::mnu_SetPerm()
can some 1 ive me a hand on this or fix it..
This has nothing to do with the topic, you must post it in the correspondent topic
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sjvcs
Junior Member
Join Date: Oct 2009
Old 10-02-2013 , 08:01   Re: [Any] Dev Zones (with natives for developers) v2.0
Reply With Quote #25

francisco can solve the problem with the parachute?

and that the knife does not disappear when entering the area?
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Franc1sco
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Join Date: Oct 2010
Location: Spain (Madrid)
Old 10-02-2013 , 08:23   Re: [Any] Dev Zones (with natives for developers) v2.0
Reply With Quote #26

Quote:
Originally Posted by sjvcs View Post
francisco can solve the problem with the parachute?

and that the knife does not disappear when entering the area?
Maybe this afternoon I will do it
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Dr. McKay
Sir Dr. SourceMod Plugin Approver Esq. Ltd. M.D. PhD
Join Date: Aug 2011
Location: Atlantis
Old 10-03-2013 , 23:23   Re: [Any] Dev Zones (with natives for developers) v2.0
Reply With Quote #27

Using this on TF2, the zones aren't actually created after the map loads unless I start creating a zone via the menu, then either save or cancel. Once I do that, all the zones defined for the map are loaded.
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Doc-Holiday
AlliedModders Donor
Join Date: Jul 2007
Old 10-04-2013 , 00:28   Re: [Any] Dev Zones (with natives for developers) v2.0
Reply With Quote #28

Question about this. Do you create the zones manually via a menu? And if I have different needs for each one can they be identified between the others?
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Franc1sco
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Join Date: Oct 2010
Location: Spain (Madrid)
Old 10-04-2013 , 04:33   Re: [Any] Dev Zones (with natives for developers) v2.0
Reply With Quote #29

Quote:
Originally Posted by Dr. McKay View Post
Using this on TF2, the zones aren't actually created after the map loads unless I start creating a zone via the menu, then either save or cancel. Once I do that, all the zones defined for the map are loaded.
This only occurs in TF2? in CS:S that I have viewed, works fine, I will test it in TF2 as soon as I can

Quote:
Originally Posted by Doc-Holiday View Post
Question about this. Do you create the zones manually via a menu? And if I have different needs for each one can they be identified between the others?
You can create zones via menu or writing directly in the cfg file of the map and for the other question, you can put a example?
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Last edited by Franc1sco; 10-04-2013 at 04:33.
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Doc-Holiday
AlliedModders Donor
Join Date: Jul 2007
Old 10-04-2013 , 09:06   Re: Re: [Any] Dev Zones (with natives for developers) v2.0
Reply With Quote #30

Quote:
Originally Posted by Franc1sco View Post
This only occurs in TF2? in CS:S that I have viewed, works fine, I will test it in TF2 as soon as I can



You can create zones via menu or writing directly in the cfg file of the map and for the other question, you can put a example?
I have 2 zones created for 1 map. I want to figure out if he's in one zone or another.

Kinda like the buyzones are set up
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