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[ANY] Map Zones (with forwards)


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micazoid
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Join Date: Oct 2010
Location: Munich - Germany
Old 07-17-2013 , 08:25   Re: [DoD:S] Zones (1.1)
Reply With Quote #11

Sorry, that was to short ^^

I mean:
If somebody makes Zones for some Maps he/she can share it here. This would be require that the coordinates are saved in a file somehow, what I do not know if they are ^^
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Root_
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Old 07-17-2013 , 08:38   Re: [DoD:S] Zones (1.1)
Reply With Quote #12

Quote:
Originally Posted by micazoid View Post
If somebody makes Zones for some Maps he/she can share it here. This would be require that the coordinates are saved in a file somehow, what I do not know if they are ^^
Sure! I will include them in a plugin package (I hope players will share only anti-exploit zones )
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Root_
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Old 07-17-2013 , 17:46   Re: [DoD:S] Zones (1.1)
Reply With Quote #13

If you already downloaded it - I'd recommend to redownload it again. Major update has been released (support for more than 10 zones per map, bug fixes, optimizations and stuff like that)
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Last edited by Root_; 07-17-2013 at 17:46. Reason: fixed link
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micazoid
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Old 07-18-2013 , 03:05   Re: [DoD:S] Zones (1.1)
Reply With Quote #14

I did not have time yet ^^
Before I will set up Zones: Will someone who has only meleeweapon in a Zone be safe if someone from outside the Zone will shoot him? Same Question for someone who is in the Zone and cannot shoot =)

Regarding Exploitblocking and uploading Mapfiles:
I have A Spawnprotection in mind. I think this is the best (most accurate) method, to determine, what is spawn, and what not ^^

Edit2:
This is such an awesome Plugin! I have so many ideas right now, and I am getting excited by thinking about the opportunities of this =)
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Last edited by micazoid; 07-18-2013 at 03:10.
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Root_
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Old 07-18-2013 , 05:03   Re: [DoD:S] Zones (1.1)
Reply With Quote #15

Quote:
Originally Posted by Root_ View Post
dod_zones_punishment - [i]Determines how plugin should handle players who entered a zone
I will add custom punishments later, so you will able to set punishment when player entered a zone and left (probably another plugin will needed)
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micazoid
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Old 07-18-2013 , 05:29   Re: [DoD:S] Zones (1.1)
Reply With Quote #16

So I cant define a zone as a wall where no bullets are going through, the shooter has to be in that zone?

I will exercise patience now but:

You can Combine it with this ^^

Anyway I will test this at the weekend and report anything, that will occur. Thank you again for keeping coding for dods
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OcC
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Join Date: Mar 2012
Location: Romania
Old 07-18-2013 , 13:12   Re: [DoD:S] Zones (1.1)
Reply With Quote #17

Nice plugin. But I have a question something like that it is for Counter-Strike: Source ??
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Root_
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Old 07-18-2013 , 14:28   Re: [DoD:S] Zones (1.1)
Reply With Quote #18

As I said in first post, this plugin is based on Anti Rush, use that
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alencore
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Join Date: Oct 2011
Old 07-26-2013 , 01:50   Re: [DoD:S] Zones (1.1)
Reply With Quote #19

Wow this is almost like walkguard for cs 1.6! Gonna try it out tnc u very much!
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micazoid
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Old 07-26-2013 , 05:49   Re: [DoD:S] Zones (1.1)
Reply With Quote #20

I tested it today. To setup and to edit zones works perfect.

But I have one Problem, see screenshot. How can I fix this?
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