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[CS:S/CS:GO] GunGame


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korrupt
Junior Member
Join Date: Apr 2015
Old 04-16-2015 , 21:38   Re: [CS:S/CS:GO] GunGame
Reply With Quote #4841

The only reasons I exclude the file "dm_equipment" is so the Deathmatch part of CSSDM mod will function without the menu being active and without affecting my other servers [which are deathmatch/cssdm with the guns menu]. Even without deleting "dm_equipment" I still have the same problem - it ends the round after someone wins, but doesn't reset the levels or change the map.

Last edited by korrupt; 04-16-2015 at 21:44.
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sneaK
SourceMod Moderator
Join Date: Feb 2015
Location: USA
Old 04-18-2015 , 11:52   Re: [CS:S/CS:GO] GunGame
Reply With Quote #4842

Getting these errors under sourcemod 1.6.4 and 1.7.0, any thoughts? Errors pop on every map gungame is run on.

Code:
L 04/18/2015 - 05:47:27: SourceMod error session started
L 04/18/2015 - 05:47:27: Info (map "aim_deagle7k") (file "errors_20150418.log")
L 04/18/2015 - 05:47:27: [SM] Native "GetEntProp" reported: Entity 163 (163) is invalid
L 04/18/2015 - 05:47:27: [SM] Displaying call stack trace for plugin "\disabled\gungame\gungame.smx":
L 04/18/2015 - 05:47:27: [SM]   [0]  Line 1531, C:\Users\user\Desktop\csgo\addons\sourcemod\scripting\include\gungame/util.sp::UTIL_RemoveAmmo()
L 04/18/2015 - 05:47:27: [SM]   [1]  Line 774, C:\Users\user\Desktop\csgo\addons\sourcemod\scripting\include\gungame/util.sp::UTIL_DelayAmmoRemove()
L 04/18/2015 - 05:47:27: [SM] Native "GetEntProp" reported: Entity 148 (148) is invalid
L 04/18/2015 - 05:47:27: [SM] Displaying call stack trace for plugin "\disabled\gungame\gungame.smx":
L 04/18/2015 - 05:47:27: [SM]   [0]  Line 1531, C:\Users\user\Desktop\csgo\addons\sourcemod\scripting\include\gungame/util.sp::UTIL_RemoveAmmo()
L 04/18/2015 - 05:47:27: [SM]   [1]  Line 774, C:\Users\user\Desktop\csgo\addons\sourcemod\scripting\include\gungame/util.sp::UTIL_DelayAmmoRemove()
L 04/18/2015 - 06:54:06: Error log file session closed.
This plugin also crashes my server (CS:GO) in conjunction with any knife chooser or custom skin plugin.
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Last edited by sneaK; 04-18-2015 at 11:54.
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Bittersweet
Veteran Member
Join Date: May 2012
Old 04-21-2015 , 13:17   Re: [CS:S/CS:GO] GunGame
Reply With Quote #4843

Quote:
Originally Posted by blackhawk74 View Post
Getting these errors under sourcemod 1.6.4 and 1.7.0, any thoughts? Errors pop on every map gungame is run on.

Code:
L 04/18/2015 - 05:47:27: SourceMod error session started
L 04/18/2015 - 05:47:27: Info (map "aim_deagle7k") (file "errors_20150418.log")
L 04/18/2015 - 05:47:27: [SM] Native "GetEntProp" reported: Entity 163 (163) is invalid
L 04/18/2015 - 05:47:27: [SM] Displaying call stack trace for plugin "\disabled\gungame\gungame.smx":
L 04/18/2015 - 05:47:27: [SM]   [0]  Line 1531, C:\Users\user\Desktop\csgo\addons\sourcemod\scripting\include\gungame/util.sp::UTIL_RemoveAmmo()
L 04/18/2015 - 05:47:27: [SM]   [1]  Line 774, C:\Users\user\Desktop\csgo\addons\sourcemod\scripting\include\gungame/util.sp::UTIL_DelayAmmoRemove()
L 04/18/2015 - 05:47:27: [SM] Native "GetEntProp" reported: Entity 148 (148) is invalid
L 04/18/2015 - 05:47:27: [SM] Displaying call stack trace for plugin "\disabled\gungame\gungame.smx":
L 04/18/2015 - 05:47:27: [SM]   [0]  Line 1531, C:\Users\user\Desktop\csgo\addons\sourcemod\scripting\include\gungame/util.sp::UTIL_RemoveAmmo()
L 04/18/2015 - 05:47:27: [SM]   [1]  Line 774, C:\Users\user\Desktop\csgo\addons\sourcemod\scripting\include\gungame/util.sp::UTIL_DelayAmmoRemove()
L 04/18/2015 - 06:54:06: Error log file session closed.
This plugin also crashes my server (CS:GO) in conjunction with any knife chooser or custom skin plugin.
Strange that the plugin is running even though it's in the disabled folder. Perhaps subfolders aren't supported, but I thought that they were. If you manually loaded the plugin from it's folder, perhaps that is the problem. Try moving the plugin to the plugin folder, and restart your server. I would recommend SM 1.7.x over 1.6.x, and make sure you are using the latest stable version of MM:S as well.
__________________
Thank you in advance for your help

My plugins:
[CS:S] BOT Swat | [ANY] CVAR Randomizer | [CS:S] SM CS:S Tag Beta | [CS:S] Bot2Player
Awesome & Crucial plugins by other people:
[CS:S/CS:GO] GunGame | [UMC3] Ultimate Mapchooser | [ANY] Server Crontab | [ANY] SM ForceCamera
Bittersweet is offline
sneaK
SourceMod Moderator
Join Date: Feb 2015
Location: USA
Old 04-22-2015 , 01:41   Re: [CS:S/CS:GO] GunGame
Reply With Quote #4844

Quote:
Originally Posted by Bittersweet View Post
Strange that the plugin is running even though it's in the disabled folder. Perhaps subfolders aren't supported, but I thought that they were. If you manually loaded the plugin from it's folder, perhaps that is the problem. Try moving the plugin to the plugin folder, and restart your server. I would recommend SM 1.7.x over 1.6.x, and make sure you are using the latest stable version of MM:S as well.
Yeah, my server requires the plugin to be in the disabled folder since gungame isn't run all the time, only on gungame maps. If I try to unload the gungame plugin after loaded on normal maps, it causes issues with gameplay.

I tried it on 1.6.4, and now 1.7.0 with the same issue. I am also running the latest stable MM:S. Perhaps you are right and this is a subfolder issue, although it seems not to be the issue.
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Bittersweet
Veteran Member
Join Date: May 2012
Old 04-22-2015 , 13:16   Re: [CS:S/CS:GO] GunGame
Reply With Quote #4845

Quote:
Originally Posted by blackhawk74 View Post
Yeah, my server requires the plugin to be in the disabled folder since gungame isn't run all the time, only on gungame maps. If I try to unload the gungame plugin after loaded on normal maps, it causes issues with gameplay.

I tried it on 1.6.4, and now 1.7.0 with the same issue. I am also running the latest stable MM:S. Perhaps you are right and this is a subfolder issue, although it seems not to be the issue.
I did something similar on my server, but what I did was unload GG every map change in server.cfg, and then load it from the disabled folder only if it was a GG map. Is this for CS:S or CS:GO?
__________________
Thank you in advance for your help

My plugins:
[CS:S] BOT Swat | [ANY] CVAR Randomizer | [CS:S] SM CS:S Tag Beta | [CS:S] Bot2Player
Awesome & Crucial plugins by other people:
[CS:S/CS:GO] GunGame | [UMC3] Ultimate Mapchooser | [ANY] Server Crontab | [ANY] SM ForceCamera
Bittersweet is offline
sneaK
SourceMod Moderator
Join Date: Feb 2015
Location: USA
Old 04-22-2015 , 16:47   Re: [CS:S/CS:GO] GunGame
Reply With Quote #4846

Quote:
Originally Posted by Bittersweet View Post
I did something similar on my server, but what I did was unload GG every map change in server.cfg, and then load it from the disabled folder only if it was a GG map. Is this for CS:S or CS:GO?
Oh sorry, did forget to mention this is on a CS:GO server. I'm honestly surprised no one else is having these errors. I've used provided .smx's, recompiled, used it with a fresh copy of sourcemod (no other plugins), and still have the errors.
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Bittersweet
Veteran Member
Join Date: May 2012
Old 04-23-2015 , 12:51   Re: [CS:S/CS:GO] GunGame
Reply With Quote #4847

Quote:
Originally Posted by blackhawk74 View Post
Oh sorry, did forget to mention this is on a CS:GO server. I'm honestly surprised no one else is having these errors. I've used provided .smx's, recompiled, used it with a fresh copy of sourcemod (no other plugins), and still have the errors.
Recompiled? That isn't the best idea. Try using the provided .smx files without recompiling.
__________________
Thank you in advance for your help

My plugins:
[CS:S] BOT Swat | [ANY] CVAR Randomizer | [CS:S] SM CS:S Tag Beta | [CS:S] Bot2Player
Awesome & Crucial plugins by other people:
[CS:S/CS:GO] GunGame | [UMC3] Ultimate Mapchooser | [ANY] Server Crontab | [ANY] SM ForceCamera
Bittersweet is offline
poel
Veteran Member
Join Date: Mar 2013
Old 05-01-2015 , 21:38   Re: [CS:S/CS:GO] GunGame
Reply With Quote #4848

Hi,

Which CVAR start the map vote when we are at the (for example) the level 25 ?
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Bittersweet
Veteran Member
Join Date: May 2012
Old 05-02-2015 , 13:41   Re: [CS:S/CS:GO] GunGame
Reply With Quote #4849

Quote:
Originally Posted by poel View Post
Hi,

Which CVAR start the map vote when we are at the (for example) the level 25 ?
Gungame does not start map votes and has nothing to do with them. Map voting would be controlled by your map voting plugin, if you have one, otherwise the map would just change to whatever the next map is in the cycle. I believe that CS:GO has some stuff built into the game (not sure), but for CS:S, without a map voting plugin, there is no map voting.
__________________
Thank you in advance for your help

My plugins:
[CS:S] BOT Swat | [ANY] CVAR Randomizer | [CS:S] SM CS:S Tag Beta | [CS:S] Bot2Player
Awesome & Crucial plugins by other people:
[CS:S/CS:GO] GunGame | [UMC3] Ultimate Mapchooser | [ANY] Server Crontab | [ANY] SM ForceCamera
Bittersweet is offline
poel
Veteran Member
Join Date: Mar 2013
Old 05-02-2015 , 17:40   Re: [CS:S/CS:GO] GunGame
Reply With Quote #4850

Quote:
Originally Posted by Bittersweet View Post
Gungame does not start map votes and has nothing to do with them. Map voting would be controlled by your map voting plugin, if you have one, otherwise the map would just change to whatever the next map is in the cycle. I believe that CS:GO has some stuff built into the game (not sure), but for CS:S, without a map voting plugin, there is no map voting.
lol.

gungame plugin execut a cmd to start the mapvote.
Look in your cfg.

the command is "sm_mapvote". So I found it myself
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