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Attacker and Victim both respawn


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jsterling
SourceMod Donor
Join Date: Mar 2004
Location: Denver, CO, USA
Old 03-19-2007 , 15:02   Attacker and Victim both respawn
Reply With Quote #1

When a player kills another player and DM is enabled both the victim and the attacker are respawned. I am not sure if this is normal behavior of the gungame plugin or not but I would like to figure out how not to respawn the attacker as I dont see why it does but again, this could be how it works.

I am runnning:
Steam CS 1.6, Win2003
Metamod-P 1.19p28
Amxx 1.76d

Gungame 1.16B1 w/csrespawn.dll

gungame.cfg
Code:
// basic cvars
gg_enabled 1
gg_vote_setting 1
gg_vote_custom ""
gg_changelevel_custom ""
gg_map_setup "mp_timelimit 45; mp_winlimit 0; sv_alltalk 0; mp_chattime 10; mp_c4timer 25"
gg_endmap_setup "exec server.cfg"
gg_join_msg 1
gg_colored_messages 1
gg_save_temp 300
gg_status_display 0
gg_map_iterations 1

// stats cvars
gg_stats_file "gungame.stats"
gg_stats_ip 0
gg_stats_prune 2592000
gg_stats_mode 1
gg_stats_winbonus 1.5

// deathmatch cvars
gg_dm 1
gg_dm_sp_time 1.0
gg_dm_sp_mode 1
gg_dm_spawn_random 1
gg_dm_start_random 1
gg_dm_spawn_delay 1.5
gg_dm_spawn_afterplant 0
gg_dm_corpses 0
gg_dm_countdown 0

// objective cvars
gg_block_objectives 0
gg_bomb_defuse_lvl 1
gg_host_touch_reward 0
gg_host_rescue_reward 2
gg_host_kill_reward 0
gg_host_kill_penalty 0

// gameplay cvars
gg_ff_auto 1
gg_weapon_order "glock18,usp,p228,deagle,fiveseven,elite,m3,xm1014,tmp,mac10,mp5navy,ump45,p90,galil,famas,ak47,scout,m4a1,sg552,aug,m249,hegrenade,knife"
gg_max_lvl 3
gg_triple_on 0
gg_turbo 1
gg_knife_pro 1
gg_worldspawn_suicide 1
gg_allow_changeteam 0
gg_pickup_others 0
gg_handicap_on 1
gg_top10_handicap 1
gg_warmup_timer_setting 60
gg_knife_warmup 1
gg_warmup_multi 0
gg_nade_glock 0
gg_nade_smoke 0
gg_nade_flash 0
gg_extra_nades 0
gg_kills_per_lvl 1
gg_give_armor 100
gg_give_helmet 1
gg_ammo_amount 200
gg_refill_on_kill 1
gg_tk_penalty 0
gg_awp_oneshot 1

// sound cvars
gg_sound_levelup "gungame/smb3_powerup.wav"
gg_sound_leveldown "gungame/smb3_powerdown.wav"
gg_sound_nade "gungame/nade_level.wav"
gg_sound_knife "gungame/knife_level.wav"
gg_sound_welcome "gungame/gungame2.wav"
gg_sound_triple "gungame/smb_star.wav"
gg_sound_winner "media/Half-Life08.mp3"

// random weapon order cvars (leave blank to disable)
gg_weapon_order1 ""
gg_weapon_order2 ""
gg_weapon_order3 ""
gg_weapon_order4 ""
gg_weapon_order5 ""
gg_weapon_order6 ""
gg_weapon_order7 ""
gg_weapon_order8 ""
gg_weapon_order9 ""
gg_weapon_order10 ""

// valid weapon names for gg_weapon_order:
//
// ak47, aug, awp, deagle, elite, famas, fiveseven, g3sg1, galil, glock18, hegrenade, knife,
// m249, m3, m4a1, mac10, mp5navy, p228, p90, scout, sg550, sg552, tmp, ump45, usp, xm1014
Thanks, jsterling

Last edited by jsterling; 03-19-2007 at 15:03. Reason: Small Changes
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nodice
Member
Join Date: Feb 2007
Old 03-19-2007 , 20:54   Re: Attacker and Victim both respawn
Reply With Quote #2

this only happens if their is one person on a team.
ex. 1 vs 1, 1 vs 2, 1 vs 3...

and teh guy thats buy himself dies, round restarts.



was this the problem?
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jsterling
SourceMod Donor
Join Date: Mar 2004
Location: Denver, CO, USA
Old 03-19-2007 , 23:44   Re: Attacker and Victim both respawn
Reply With Quote #3

No, this occurs all the time with 10+ players.

Thanks for the idea though.

Avalanche?
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XxAvalanchexX
Veteran Member
Join Date: Oct 2004
Location: abort73.com
Old 03-20-2007 , 00:26   Re: Attacker and Victim both respawn
Reply With Quote #4

Post your plugins.ini
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jsterling
SourceMod Donor
Join Date: Mar 2004
Location: Denver, CO, USA
Old 03-20-2007 , 00:47   Re: Attacker and Victim both respawn
Reply With Quote #5

Code:
; AMX Mod X plugins

; Admin Base - Always one has to be activated
;admin.amxx		; admin base (required for any admin-related)
;admin_sql.amxx		; admin base - SQL version (comment admin.amxx)
admin_amxbans.amxx
amxbans.amxx

; Basic
;admincmd.amxx		; basic admin console commands
admincmd_amxbans.amxx
adminhelp.amxx		; help command for admin console commands
adminslots.amxx		; slot reservation
multilingual.amxx	; Multi-Lingual management

; Menus
menufront.amxx		; front-end for admin menus
cmdmenu.amxx		; command menu (speech, settings)
;plmenu.amxx		; players menu (kick, ban, client cmds.)
plmenu_amxbans.amxx
;telemenu.amxx		; teleport menu (Fun Module required!)
mapsmenu.amxx		; maps menu (vote, changelevel)

; Chat / Messages
adminchat.amxx		; console chat commands
antiflood.amxx		; prevent clients from chat-flooding the server
scrollmsg.amxx		; displays a scrolling message
imessage.amxx		; displays information messages
adminvote.amxx		; vote commands

; Map related
nextmap.amxx		; displays next map in mapcycle
mapchooser.amxx		; allows to vote for next map
timeleft.amxx		; displays time left on map

; Configuration
pausecfg.amxx		; allows to pause and unpause some plugins
statscfg.amxx		; allows to manage stats plugins via menu and commands

; Counter-Strike
restmenu.amxx		; restrict weapons menu
statsx.amxx		; stats on death or round end (CSX Module required!)
miscstats.amxx		; bunch of events announcement for Counter-Strike
stats_logging.amxx	; weapons stats logging (CSX Module required!)

; Enable to use AMX Mod plugins
;amxmod_compat.amxx	; AMX Mod backwards compatibility layer

; Custom - Add 3rd party plugins here
fullupdate_blocker.amxx
ghostchat.amxx
gungame.amxx
hpk.amxx
tagprotect.amxx
cross_server.amxx
psrank3x.amxx
a3_record.amxx
Here ya go. I've checked the server and amxx logs and no errors are identified.

Thanks
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XxAvalanchexX
Veteran Member
Join Date: Oct 2004
Location: abort73.com
Old 03-23-2007 , 20:32   Re: Attacker and Victim both respawn
Reply With Quote #6

Does this issue still occur in 1.16 final?
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