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CS:S Update 2/5/13


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cREANy0
SourceMod Donor
Join Date: Jul 2012
Location: Germany
Old 02-05-2013 , 16:15   Re: CS:S Update 2/5/13
Reply With Quote #21

than plugins work?
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YoungBuck
Junior Member
Join Date: Dec 2011
Old 02-05-2013 , 16:17   Re: CS:S Update 2/5/13
Reply With Quote #22

Quote:
Originally Posted by zeroibis View Post
OK on windows I can get SM to load if I disable plugins. Now searching to find what plugins broke.
What sourcemod version are you use?
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nadrojcote
Senior Member
Join Date: Oct 2009
Old 02-05-2013 , 16:18   Re: CS:S Update 2/5/13
Reply With Quote #23

ya some plugins work some dont, gets us into the same boat as windows users
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zeroibis
Veteran Member
Join Date: Jun 2007
Old 02-05-2013 , 16:18   Re: CS:S Update 2/5/13
Reply With Quote #24

Code:
L 02/05/2013 - 15:55:55: SourceMod error session started
L 02/05/2013 - 15:55:55: Info (map "aim_ag_texture_jungle") (file "errors_20130205.log")
L 02/05/2013 - 15:55:55: [SM] Plugin encountered error 25: Call was aborted
L 02/05/2013 - 15:55:55: [SM] Native "SetFailState" reported: Signature CBaseCombatCharacter::RemoveAmmo Failed. Please contact the author.
L 02/05/2013 - 15:55:55: [SM] Displaying call stack trace for plugin "gungame.smx":
L 02/05/2013 - 15:55:55: [SM]   [0]  Line 55, gungame/hacks.sp::CreateRemoveAmmoHack()
L 02/05/2013 - 15:55:55: [SM]   [1]  Line 7, gungame/hacks.sp::OnHackStart()
L 02/05/2013 - 15:55:55: [SM]   [2]  Line 158, gungame.sp::OnPluginStart()
So possibly remove amo is broken?
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tigerox
AlliedModders Donor
Join Date: Oct 2008
Location: Canada
Old 02-05-2013 , 16:19   Re: CS:S Update 2/5/13
Reply With Quote #25

Quote:
Originally Posted by zeroibis View Post
Code:
L 02/05/2013 - 15:55:55: SourceMod error session started
L 02/05/2013 - 15:55:55: Info (map "aim_ag_texture_jungle") (file "errors_20130205.log")
L 02/05/2013 - 15:55:55: [SM] Plugin encountered error 25: Call was aborted
L 02/05/2013 - 15:55:55: [SM] Native "SetFailState" reported: Signature CBaseCombatCharacter::RemoveAmmo Failed. Please contact the author.
L 02/05/2013 - 15:55:55: [SM] Displaying call stack trace for plugin "gungame.smx":
L 02/05/2013 - 15:55:55: [SM]   [0]  Line 55, gungame/hacks.sp::CreateRemoveAmmoHack()
L 02/05/2013 - 15:55:55: [SM]   [1]  Line 7, gungame/hacks.sp::OnHackStart()
L 02/05/2013 - 15:55:55: [SM]   [2]  Line 158, gungame.sp::OnPluginStart()
So possibly remove amo is broken?
Update gungame.
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pubhero
Veteran Member
Join Date: Aug 2012
Location: Central Europe
Old 02-05-2013 , 16:20   Re: CS:S Update 2/5/13
Reply With Quote #26

Lol. It's works. Metamod and sm last snapshot seems working.
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Jackmaster
SourceMod Donor
Join Date: May 2011
Old 02-05-2013 , 16:22   Re: CS:S Update 2/5/13
Reply With Quote #27

On Win or Lin?
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nadrojcote
Senior Member
Join Date: Oct 2009
Old 02-05-2013 , 16:23   Re: CS:S Update 2/5/13
Reply With Quote #28

Ill post this again for people who didnt see it on last page


temp fix for linux users, change name of metamod.2.ep2v.so to metamod.2.css.so, rename old css.so to css.so.old
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smartphonefreak
New Member
Join Date: Feb 2013
Old 02-05-2013 , 16:23   Re: CS:S Update 2/5/13
Reply With Quote #29

How long does it usually take for sourcemod to fix the update problems?
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tigerox
AlliedModders Donor
Join Date: Oct 2008
Location: Canada
Old 02-05-2013 , 16:24   Re: CS:S Update 2/5/13
Reply With Quote #30

Quote:
Originally Posted by nadrojcote View Post
Ill post this again for people who didnt see it on last page


temp fix for linux users, change name of metamod.2.ep2v.so to metamod.2.css.so, rename old css.so to css.so.old
Need latest snapshot. Does not work with current stable SM and MM.
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