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request: T movable hostages, weapon model changer, and more


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masterw3
Junior Member
Join Date: Sep 2005
Old 11-24-2005 , 16:25   request: T movable hostages, weapon model changer, and more
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i need to allow T's to move hosties again..

Kidnap/Rescue missions.
KR_chinatown
CT's recieve word that a chemist in chinatown is going to be kidnapped, this intelligence has been found at the last minute, and it's a race against time to get to him before the Terrorists do.
If the "hostage/rescuee" is led to the rescue zone by the CTs they win, if the T's get him to their spawn/buyzone the T's win.
mihgt need somew sorta hook to detect this to trigger a win.
AND allowing the hostage/rescuee/kidnapvictim to be moved/used by either team has other implications..
I could use the individual map.cfg to turn that feature on/off so that it's onlyusable in the KR_ maps...
what ya think?

----
ALSO...

would be nice to do the same thing, allowing CT's to pickup the bomb.
Create several (bombs) using a command...
and be able to swap the bomb model for something else..
like a Floppy Disk, or CD, or Folder, or Briefcase.. etc
Here is the speal:
--CT's have intelligence that information from a military complex is going to be stolen, 4 computers in this complex need to be reached, and the information retrieved before the T's get to it.
First team to retrieve the MOST disks wins...
(i would place the "disks" in the BSP on each PC) that way when the player gets close enough, they pick up the disk, that player must mke it to spawn with it to get a "point")
If the Bomb Model can't be substituyed.. you could run scenarios where the T's are trying to steal C4 for their next de_ mission, lord knows they do this enough.
could use the rescue zone for CTs and Bomb Target for T's escape zone.
need to work on finer details, but you get the idea.
what do you think?

by adding these 2 new mission types, we could create a map order and storyline, where it's more of a "Campaign" than anything else...
IF the T's get the bombs (win that map) then they go on top Dust_2 , but if they lose, then they go to italy to ransom hosties for C4 money...
if they win they then go to a DE_ map, else they are sent on a mission to... well, you get the idea..

only 10% of the people out there like VIP missions.. but the same thing hasppened when they created the de missions, people whined like crazy, but now, you can hardy get a cs_map going.

here.. try this on forsize..
ability to make weapons visible/colored/transparent in addition to the player...(one command)
Mani allows player to be colored...
Nemod Does BOTH...,but Mani is my main plaugin.

A command that gives a player primary ammo(full) NOW you can play Helm's Deep...
A command that gives a player Secondary ammo(full)
(i can do this with event scripting, but man.. a simple command is better in some ways.)

(currently, you can change PLayer Models)
how about WEAPONS ?!?!?!
the ability to add reskinned weapons to be downloaded from your server would be awsome, and open up more for the modding community!
Beingable to modify a weapons.cfg like in nemod would be nice too, but see if you can include sound effects (in case you wanna substitute sounds..)

(WHY? here's why...)
ROBOTECH !
Ifi could get a veritech model, a Zentradi foot soldier model, and then swap M4 for the Veritech GunPod, The AK for the Zentraedi Rifle, Make the Deagle A Galant (laser pistol) (actually, it has a scope, prolly best use a aug for that one...)
then build a map that is a city (skyscrapers, etc...) giving you the appearance that you ARE 50 foot tall... MAN could you have some FUN !
if you haven't seen the Robotech Series, you missed out.
-
OH YA..
a feature that was bugged out of Nemod on Matties conversion...
Being able to restrict weapons on individual players...
suppose Mr Enrique Dickhead won;t stop being a dickhead, i could restrict JUST HIM from anything from AWPs to FlashBangs...(Team Flashers are the ones this takes care of best)
They can still play onthe server.. just can't buy or pick up any Flashbangs.. thought ANYONE ELSE can...
(this also allows (CLASSES) restricting an individual to a particular weapon/type .. like if you wanted to make a CS:TFC Style "Mod")
Grenadier - Sniper - Heavy Weapons - Pistoleer - Grunt - Cannon Fodder (knife) etc...

ideas for you to run with.
masterw3 is offline
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