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[L4D & L4D2] Mutant Tanks (v9.1, 3-20-2024)


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Psyk0tik
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Join Date: May 2012
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Old 10-31-2018 , 20:54   Re: [L4D & L4D2] Super Tanks++ (v8.44, 10-16-2018)
Reply With Quote #371

300.0 isn't that high in game measurements. That's not a bug. The Jump ability is supposed to make the Tank jump constantly off the ground.
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Psyk0tik
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Old 10-31-2018 , 21:31   Re: [L4D & L4D2] Super Tanks++ (v8.45, 10-31-2018)
Reply With Quote #372

Version 8.45 is out!

Bug fixes

1. Fixed the Clone and Minion abilities not resetting properly.
2. Fixed the Witch ability spamming chat.
3. Fixed the "Ability Message" settings not working properly.

Changes

1. The sm_tank command now accepts partial name matches as input values. (Example: sm_tank "boss")
2. Moved some stock functions from include file to some of the module plugins.
3. Lowered the "Tank Name" setting's character limit from 128 to 32.
4. The Medic ability now lets Super Tanks heal nearby special infected by 1 HP every second.
5. The "Whirl Axis" setting now accepts different values.
6. The Throw ability now has a 4th option - Super Tanks can throw Witches.
7. Several abilities' "Ability Message" setting now accepts different values.
8. Added the "Clone Replace" setting.
9. Added the "Cloud Chance" setting.
10. Added the "Jump Mode" setting.
11. Added the "Jump Sporadic Chance" setting.
12. Added the "Jump Sporadic Height" setting.
13. Added the "Meteor Mode" setting.
14. Added the "Minion Replace" setting.
15. Added the "Regen Chance" setting.
16. Added the "Shield Chance" setting.
17. Added the "Throw Chance" setting.
18. Added the "Witch Chance" setting.
19. Removed some redundant code from multiple module plugins.

Files

1. Updated config file.
2. Updated include file.
3. Updated translation file.
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Last edited by Psyk0tik; 10-31-2018 at 21:37.
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huwong
Junior Member
Join Date: Mar 2018
Old 11-05-2018 , 04:25   Re: [L4D & L4D2] Super Tanks++ (v8.45, 10-31-2018)
Reply With Quote #373

Hi,Crasher_3637..
I found the reason that super_tanks affected my vscripts spawn SI.
I deleted the following code, vscripts spawn SI works fine.Spawn only 4 before deleting..
Code:
g_cvSTMaxPlayerZombies = FindConVar("z_max_player_zombies");
g_cvSTMaxPlayerZombies.SetString("32");
No problems have been found in the current use. What impact will this have?
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Psyk0tik
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Join Date: May 2012
Location: Homeless
Old 11-05-2018 , 10:47   Re: [L4D & L4D2] Super Tanks++ (v8.45, 10-31-2018)
Reply With Quote #374

Quote:
Originally Posted by huwong View Post
Hi,Crasher_3637..
I found the reason that super_tanks affected my vscripts spawn SI.
I deleted the following code, vscripts spawn SI works fine.Spawn only 4 before deleting..
Code:
g_cvSTMaxPlayerZombies = FindConVar("z_max_player_zombies");
g_cvSTMaxPlayerZombies.SetString("32");
No problems have been found in the current use. What impact will this have?
Abilities that spawn zombies may not work all the time.

Clone
Minion
Respawn
Throw (option 2)
Zombie
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jorfzin
New Member
Join Date: Nov 2018
Old 11-15-2018 , 18:28   Re: [L4D & L4D2] Super Tanks++ (v8.45, 10-31-2018)
Reply With Quote #375

I don't know why, but the all tanks melee damage is 5. Can I change this? I have the lastest version of sourcemod.
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Psyk0tik
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Join Date: May 2012
Location: Homeless
Old 11-15-2018 , 22:52   Re: [L4D & L4D2] Super Tanks++ (v8.45, 10-31-2018)
Reply With Quote #376

Quote:
Originally Posted by jorfzin View Post
I don't know why, but the all tanks melee damage is 5. Can I change this? I have the lastest version of sourcemod.
Use the "Claw Damage" setting for each Tank to adjust it. Default value is "5.0"
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hoanganh81097
Senior Member
Join Date: Apr 2016
Old 11-18-2018 , 06:49   Re: [L4D & L4D2] Super Tanks++ (v8.45, 10-31-2018)
Reply With Quote #377

When i using sourcemod 1.10. My server crashing. Can u help me with version sourcemod 1.9 please T_T I really like this plugin with Shapeshift Tank

Last edited by hoanganh81097; 11-18-2018 at 11:51.
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The enigma
Member
Join Date: Feb 2016
Old 11-20-2018 , 02:22   Re: [L4D & L4D2] Super Tanks++ (v8.45, 10-31-2018)
Reply With Quote #378

Hey plugin looks cool, however I can't get it to work and I am wondering if I can get it to work with tank rush?
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Psyk0tik
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Join Date: May 2012
Location: Homeless
Old 11-20-2018 , 03:24   Re: [L4D & L4D2] Super Tanks++ (v8.45, 10-31-2018)
Reply With Quote #379

Quote:
Originally Posted by hoanganh81097 View Post
When i using sourcemod 1.10. My server crashing. Can u help me with version sourcemod 1.9 please T_T I really like this plugin with Shapeshift Tank
You may have some bad plugins lurking in your plugins folder.
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Psyk0tik
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Old 11-20-2018 , 03:25   Re: [L4D & L4D2] Super Tanks++ (v8.45, 10-31-2018)
Reply With Quote #380

Quote:
Originally Posted by The enigma View Post
Hey plugin looks cool, however I can't get it to work and I am wondering if I can get it to work with tank rush?
The plugin may or may not work with Tank Rush.
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