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[L4D/L4D2]Lux's Model Changer(30/03/2020)


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Lux
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Join Date: Jan 2015
Location: Cat
Old 10-24-2017 , 17:51   Re: [L4D2]Left 4 Dead 2 Model Changer(1.9.6- 05/08/2017)
Reply With Quote #121

Quote:
Originally Posted by Crasher_3637 View Post
Can you please explain to me exactly how the problem works? I'm using both Super Tanks+ and LMC but I haven't encountered the same problem you both mention.
SuperTanks not SuperTanks+

It breaks precaching on somemaps i think it does not update the string tables
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Last edited by Lux; 04-06-2018 at 14:49.
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Psyk0tik
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Join Date: May 2012
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Old 10-24-2017 , 18:05   Re: [L4D2]Left 4 Dead 2 Model Changer(1.9.6- 05/08/2017)
Reply With Quote #122

Quote:
Originally Posted by Lux View Post
SuperTanks not SuperTanks+

It breaks precaching on somemaps it does not update the string tables
Yes but Super Tanks+ is just a buffed version of Super Tanks with mostly the same coding so I would assume that you would also be referring to both (even if you haven't used Super Tanks+). That's why I wanted to know the problem because whatever problems were in Super Tanks would also be present in Super Tanks+.
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ricksfishin
Senior Member
Join Date: Oct 2017
Old 10-24-2017 , 19:35   Re: [L4D2]Left 4 Dead 2 Model Changer(1.9.6- 05/08/2017)
Reply With Quote #123

Well unfortunate for me i do not know jack on forwards and natives. Anyways thanks lux and Crasher for your response.
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ppd
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Join Date: Aug 2017
Old 11-17-2017 , 22:27   Re: [L4D2]Left 4 Dead 2 Model Changer(1.9.6- 05/08/2017)
Reply With Quote #124

There's a problem, and I don't know if it's going to conflict with other plugins,
Their faces look like epilepsy
Can it be fix?

Last edited by ppd; 11-17-2017 at 22:29.
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NgBUCKWANGS
Senior Member
Join Date: Dec 2014
Old 11-17-2017 , 23:15   Re: [L4D2]Left 4 Dead 2 Model Changer(1.9.6- 05/08/2017)
Reply With Quote #125

Quote:
Originally Posted by ppd View Post
There's a problem, and I don't know if it's going to conflict with other plugins,
Their faces look like epilepsy
Can it be fix?
It's not a problem. It's normal. This only happens when changing one survivor to another.
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ppd
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Join Date: Aug 2017
Old 11-18-2017 , 03:09   Re: [L4D2]Left 4 Dead 2 Model Changer(1.9.6- 05/08/2017)
Reply With Quote #126

Quote:
Originally Posted by NgBUCKWANGS View Post
It's not a problem. It's normal. This only happens when changing one survivor to another.
oh,I see,thanks

Last edited by ppd; 11-18-2017 at 03:09.
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Krufftys Killers
Senior Member
Join Date: Jan 2014
Old 01-04-2018 , 08:05   Re: [L4D2]Left 4 Dead 2 Model Changer(1.9.6- 05/08/2017)
Reply With Quote #127

Lux Am getting errors

L 01/04/2018 - 03:06:22: Info (map "c3m1_plankcountry") (file "errors_20180104.log")
L 01/04/2018 - 03:06:22: [SM] Exception reported: Script execution timed out
L 01/04/2018 - 03:06:22: [SM] Blaming: L4D2ModelChanger.smx
L 01/04/2018 - 03:06:22: [SM] Call stack trace:
L 01/04/2018 - 03:06:22: [SM] [1] Line 304, C:\Program Files (x86)\Steam\steamapps\common\Left 4 Dead 2\left4dead2\addons\sourcemod\scripting\L4D2M odelChanger.sp::OnMapStart
L 01/04/2018 - 03:18:25: Error log file session closed.
L 01/04/2018 - 03:18:50: SourceMod error session started
L 01/04/2018 - 03:18:50: Info (map "l4d2_cc_street_d") (file "errors_20180104.log")
L 01/04/2018 - 03:18:50: [SM] Exception reported: Script execution timed out
L 01/04/2018 - 03:18:50: [SM] Blaming: L4D2ModelChanger.smx
L 01/04/2018 - 03:18:50: [SM] Call stack trace:
L 01/04/2018 - 03:18:50: [SM] [1] Line 304, C:\Program Files (x86)\Steam\steamapps\common\Left 4 Dead 2\left4dead2\addons\sourcemod\scripting\L4D2M odelChanger.sp::OnMapStart
L 01/04/2018 - 07:25:12: Error log file session closed.

Last edited by Krufftys Killers; 01-04-2018 at 08:07.
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Lux
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Old 01-04-2018 , 13:18   Re: [L4D2]Left 4 Dead 2 Model Changer(1.9.6- 05/08/2017)
Reply With Quote #128

Quote:
Originally Posted by Krufftys Killers View Post
Lux Am getting errors

L 01/04/2018 - 03:06:22: Info (map "c3m1_plankcountry") (file "errors_20180104.log")
L 01/04/2018 - 03:06:22: [SM] Exception reported: Script execution timed out
L 01/04/2018 - 03:06:22: [SM] Blaming: L4D2ModelChanger.smx
L 01/04/2018 - 03:06:22: [SM] Call stack trace:
L 01/04/2018 - 03:06:22: [SM] [1] Line 304, C:\Program Files (x86)\Steam\steamapps\common\Left 4 Dead 2\left4dead2\addons\sourcemod\scripting\L4D2M odelChanger.sp::OnMapStart
L 01/04/2018 - 03:18:25: Error log file session closed.
L 01/04/2018 - 03:18:50: SourceMod error session started
L 01/04/2018 - 03:18:50: Info (map "l4d2_cc_street_d") (file "errors_20180104.log")
L 01/04/2018 - 03:18:50: [SM] Exception reported: Script execution timed out
L 01/04/2018 - 03:18:50: [SM] Blaming: L4D2ModelChanger.smx
L 01/04/2018 - 03:18:50: [SM] Call stack trace:
L 01/04/2018 - 03:18:50: [SM] [1] Line 304, C:\Program Files (x86)\Steam\steamapps\common\Left 4 Dead 2\left4dead2\addons\sourcemod\scripting\L4D2M odelChanger.sp::OnMapStart
L 01/04/2018 - 07:25:12: Error log file session closed.

Not really sure what i can do about that error.
Try defragging your system.
or
Making "SlowScriptTimeout" "15"
in the sourcemod core.cfg
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Lux
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Old 01-30-2018 , 21:02   Re: [L4D2]Left 4 Dead 2 Model Changer(2.0- 31/01/2018)
Reply With Quote #129

1.9.7
Added DeathModel forward

1.9.8
Updated DeathModel forward params

1.9.9
Updated IsSurvivorThirdPerson bool
fixed issue with female boomers jumping showing overlay models

2.0
Changed glowcheck/malformed checking 1 entity and client each frame
converted defines to enums
added all model paths to arrays easier adding new models if i missed any
Added a check to stop basemodel being same as overlay model selection (seems to stop clientside jiggly bones from working)

DeathModel Forward This can be use in many ways.
Note LMC fixes the issue with clone survivor bodies teleporting around to another clone
PHP Code:
/**
*    This is called when lmc_hide_defib_model > -1 cvar
*
*    @param     iClient            Client Index who died.
*    @param     iEntity            Entity Index of Deathmodel for client who died
*    @param    iOverlayModel     Entity Index of Deathmodel overlaymodel -1 if don't exist
*    @no return
*/
forward LMC_OnClientDeathModelCreated(iClientiDeathModeliOverlayModel); 
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Ja-Forces
Senior Member
Join Date: Jul 2009
Location: Leningrad
Old 02-16-2018 , 03:46   Re: [L4D2]Left 4 Dead 2 Model Changer(2.0- 31/01/2018)
Reply With Quote #130

L 02/16/2018 - 06:18:47: SourceMod error session started
L 02/16/2018 - 06:18:47: Info (map "l4d2_tanksplayground") (file "errors_20180216.log")
L 02/16/2018 - 06:18:47: [SM] Exception reported: Script execution timed out
L 02/16/2018 - 06:18:47: [SM] Blaming: l4d2_modelchanger.smx
L 02/16/2018 - 06:18:47: [SM] Call stack trace:
L 02/16/2018 - 06:18:47: [SM] [1] Line 303, /home/forums/content/files/2/5/7/8/4/1/168290.attach::OnMapStart
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