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Dr. Whos' unlimited ammo


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BBG_Theory
Veteran Member
Join Date: Oct 2010
Location: NC USA
Old 04-02-2013 , 07:06   Dr. Whos' unlimited ammo
Reply With Quote #1

Code:
"character"
{
 "name" "Doctor Who"
 "class" "8"
 "model" "models/player/who.mdl"
 "ragedist" "350.0"
 "lives" "3"
 "sound_block_vo" "1"
 "health_formula"  "(((760+n)*n)^1.04)/3"
 "description_en" "Doctor Who: welcome, to the end of the world!\nMaster of teleportation! Crouch look up and release to teleport to a random player\nRage (teleport to a random player + low-distance stun + Diamondback + press alt-fire to teleport to crosshair): taunt when the Rage Meter is full."
 "weapon1"
 {
  "name" "tf_weapon_knife"
  "index" "423"
  "show" "1"
 }
 "ability1"
 {
  "name" "charge_teleport"
  "arg0" "1"
  "arg1" "4"
  "arg2" "45"
  "arg3" "teleported_flash"
  "plugin_name" "default_abilities"
 }
 "ability2"
 {
  "name" "rage_stun"
  "arg1" "5.0"
  "plugin_name" "default_abilities"
 }
 "ability3"
 {
  "name" "rage_preventtaunt"
  "plugin_name" "default_abilities"
 }
 "ability4"
 {
  "name" "rage_stunsg"
  "arg1" "7.0"
  "plugin_name" "default_abilities"
 }
 "ability5" 
 { 
  "name" "teleport_config" 
  "arg1" "2"
  "arg2" "5"
  "arg3" "9999.0"
  "plugin_name" "ff2_otokiru_wc3" 
 }  
 "ability6"
 {
  "name" "rage_new_weapon"
  "arg1" "tf_weapon_revolver"
  "arg2" "525"
  "arg3" "266 ; 1 ; 1 ; 1.35 ; 137 ; 2 ; 51 ; 1 ; 5 ; 1.7 ; 288 ; 1 ; 25 ; 0 ; 258 ; 1"
  "arg4" "1"
  "arg5" "6"
  "arg6" "1"
  "plugin_name" "special_noanims"
 }
 "ability7"
 {
  "name" "rage_instant_teleport"
  "arg0" "0"
  "plugin_name" "default_abilities"
 }
 "ability8" 
 { 
  "name" "teleport_activator" 
  "arg0" "3"
  "buttonmode" "2"
  "plugin_name" "ff2_otokiru_wc3"
 }

any ideas how to prevent unlimited ammo
BBG_Theory is offline
RavensBro
Veteran Member
Join Date: Sep 2009
Location: Wisonsin USA
Old 04-02-2013 , 07:14   Re: Dr. Whos' unlimited ammo
Reply With Quote #2

"name" "rage_new_weapon"
"arg1" "tf_weapon_revolver"
"arg2" "525"
"arg3" "266 ; 1 ; 1 ; 1.35 ; 137 ; 2 ; 51 ; 1 ; 5 ; 1.7 ; 288 ; 1 ; 25 ; 0"
"arg4" "1"
"arg5" "6"
"arg6" "1"
"plugin_name" "special_noanims"
RavensBro is offline
BBG_Theory
Veteran Member
Join Date: Oct 2010
Location: NC USA
Old 04-05-2013 , 19:20   Re: Dr. Whos' unlimited ammo
Reply With Quote #3

ok made that change and he can still pick up ammo
BBG_Theory is offline
BBG_Theory
Veteran Member
Join Date: Oct 2010
Location: NC USA
Old 04-08-2013 , 11:56   Re: Dr. Whos' unlimited ammo
Reply With Quote #4

Bump, does anyone's Dr. Who not pick up ammo?

using
"name" "rage_new_weapon"
"arg1" "tf_weapon_revolver"
"arg2" "525"
"arg3" "266 ; 1 ; 1 ; 1.35 ; 137 ; 2 ; 51 ; 1 ; 5 ; 1.7 ; 288 ; 1 ; 25 ; 0"
"arg4" "1"
"arg5" "6"
"arg6" "1"
"plugin_name" "special_noanims"

Last edited by BBG_Theory; 04-08-2013 at 11:56.
BBG_Theory is offline
Huntereb
>:) (:<
Join Date: Jul 2012
Old 04-08-2013 , 18:12   Re: Dr. Whos' unlimited ammo
Reply With Quote #5

Quote:
Originally Posted by BBG_Theory View Post
Bump, does anyone's Dr. Who not pick up ammo?
Code:
"name" "rage_new_weapon"
"arg1" "tf_weapon_revolver"
"arg2" "525"
"arg3" "266 ; 1 ; 1 ; 1.35 ; 137 ; 2 ; 51 ; 1 ; 5 ; 1.7 ; 288 ; 1 ; 25 ; 0 ; 258 ; 1"
"arg4" "1"
"arg5" "6"
"arg6" "1"
"plugin_name" "special_noanims"
Try that.

EDIT1: Noticed you already had "258" listed on the first post... Lemme look into this.

EDIT2: "258 ; 1" should stop that, maybe try adding it to his primary weapon so he spawns with the attribute already applied? I don't see any other way to fix this because it should have already not been allowing ammo pickups, unless the 258 attribute is only activated on spawn and not from given weapons, which I highly doubt is the case. Just add "258 ; 1" to the knife's attributes and tell us if it persists.

Last edited by Huntereb; 04-08-2013 at 18:20.
Huntereb is offline
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