hello. im making an invisible entity at the same origin (and mins+maxs) as an existing in the map (doors, and that doors became SOLID_NOT )
what is the problem?
i want to make it, when player1 uses button which triggers that door -> make it non-solid to player1 (but remain solid to everyother players)...so in that case im using: pev_groupinfo by id
but its not working well...its changing solidiy to all players not to only one...can anyone help?
set_pev( ent, pev_groupinfo, pev( ent, pev_groupinfo ) | id )
later making 4.0 delay to reset that entity to the same player:
set_pev( ent , pev_groupinfo, pev( ent, pev_groupinfo ) & ~id )
its all happening, but not for one player but to all players