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Precache Kit


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Plugin Info:     Modification:   ALL        Category:   Server Management       
Jhob94
AMX Mod X Donor
Join Date: Jul 2012
Location: Portugal
Old 03-14-2015 , 16:53   Precache Kit
Reply With Quote #1

Precache Kit
Annoying 512 precache limit? You have the control now!

This plugin allows you to check how many files are precached per map and per type (Sounds/Models/Generic). You can also check wich files are precached.
Another tool that this plugin has is Unprecache utility, wich allows you to unprecache any file that you want. Yet, be careful. If you unprecache one file that is used (for example models/v_knife.mdl), the server will probably crash.

Commands
  • precache_view -> Prints a message to the admin's console with precache information
  • precache_viewfull -> Log all the names of precached files at the map


Requirements
  • Orpheu
  • You must compile this plugin locally


Credits

Changelog
  • v0.0.1 at 14/03/2015 - First Release
  • v0.0.2 at 15/03/2015 - Minor Fixes
Attached Files
File Type: zip precache_kit.zip (2.0 KB, 321 views)
File Type: sma Get Plugin or Get Source (precache_kit.sma - 825 views - 5.9 KB)
__________________

Last edited by Jhob94; 03-15-2015 at 07:49.
Jhob94 is offline
Jhob94
AMX Mod X Donor
Join Date: Jul 2012
Location: Portugal
Old 03-14-2015 , 16:56   Re: Precache Kit
Reply With Quote #2

precache_view
Code:
*Current Map: de_dust2 
*Total Precached: 616 
*Sounds Precached: 396 
*Models Precached: 215 
*Generic Precached: 5
precache_viewfull
PHP Code:
L 03/14/2015 21:24:26: ***** INITIALIZING VIEWFULL ATde_dust2 *****
L 03/14/2015 21:24:26: * SOUND PRECACHE 396 Files ) *
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/14/2015 21:24:26items/gunpickup2.wav
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/14/2015 21:24:26weapons/awp1.wav
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/14/2015 21:24:26weapons/boltup.wav
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/14/2015 21:24:26weapons/boltdown.wav
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/14/2015 21:24:26weapons/zoom.wav
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/14/2015 21:24:26weapons/awp_deploy.wav
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/14/2015 21:24:26weapons/awp_clipin.wav
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/14/2015 21:24:26items/9mmclip1.wav
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/14/2015 21:24:26weapons/g3sg1-1.wav
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/14/2015 21:24:26weapons/g3sg1_slide.wav
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/14/2015 21:24:26weapons/g3sg1_clipin.wav
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/14/2015 21:24:26weapons/g3sg1_clipout.wav
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/14/2015 21:24:26weapons/zoom.wav
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/14/2015 21:24:26weapons/ak47-1.wav
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/14/2015 21:24:26weapons/ak47-2.wav
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/14/2015 21:24:26weapons/ak47_clipout.wav
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/14/2015 21:24:26weapons/ak47_clipin.wav
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/14/2015 21:24:26weapons/ak47_boltpull.wav
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/14/2015 21:24:26weapons/scout_fire-1.wav
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/14/2015 21:24:26weapons/scout_clipin.wav
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/14/2015 21:24:26weapons/zoom.wav
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/14/2015 21:24:26items/9mmclip1.wav
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/14/2015 21:24:26weapons/m249-1.wav
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/14/2015 21:24:26weapons/m4a1-1.wav
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/14/2015 21:24:26weapons/m4a1_clipin.wav
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/14/2015 21:24:26weapons/m4a1_deploy.wav
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/14/2015 21:24:26weapons/m4a1_silencer_on.wav
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/14/2015 21:24:26weapons/m4a1_silencer_off.wav
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/14/2015 21:24:26weapons/sg552-1.wav
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/14/2015 21:24:26weapons/sg552_clipout.wav
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/14/2015 21:24:26weapons/sg550-1.wav
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/14/2015 21:24:26weapons/sg550_boltpull.wav
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/14/2015 21:24:26weapons/zoom.wav
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/14/2015 21:24:26items/9mmclip1.wav
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/14/2015 21:24:26weapons/m3-1.wav
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/14/2015 21:24:26weapons/xm1014-1.wav
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/14/2015 21:24:26items/9mmclip1.wav
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/14/2015 21:24:26weapons/usp1.wav
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/14/2015 21:24:26weapons/usp2.wav
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/14/2015 21:24:26weapons/usp_unsil-1.wav
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/14/2015 21:24:26weapons/mac10-1.wav
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/14/2015 21:24:26weapons/ump45-1.wav
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/14/2015 21:24:26items/9mmclip1.wav
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/14/2015 21:24:26weapons/fiveseven-1.wav
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/14/2015 21:24:26weapons/p90-1.wav
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/14/2015 21:24:26weapons/p90_clipout.wav
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/14/2015 21:24:26weapons/p90_clipin.wav
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/14/2015 21:24:26weapons/p90_boltpull.wav
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/14/2015 21:24:26weapons/p90_cliprelease.wav
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/14/2015 21:24:26items/9mmclip1.wav
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/14/2015 21:24:26weapons/deagle-1.wav
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/14/2015 21:24:26weapons/deagle-2.wav
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/14/2015 21:24:26weapons/de_clipout.wav
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/14/2015 21:24:26weapons/de_clipin.wav
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/14/2015 21:24:26weapons/de_deploy.wav
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/14/2015 21:24:26items/9mmclip1.wav
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/14/2015 21:24:26weapons/p228-1.wav
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/14/2015 21:24:26weapons/p228_clipout.wav
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/14/2015 21:24:26weapons/p228_clipin.wav
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/14/2015 21:24:26weapons/p228_sliderelease.wav
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/14/2015 21:24:26weapons/p228_slidepull.wav
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/14/2015 21:24:26items/9mmclip1.wav
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/14/2015 21:24:26weapons/knife_deploy1.wav
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/14/2015 21:24:26weapons/knife_hit1.wav
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/14/2015 21:24:26weapons/knife_slash1.wav
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/14/2015 21:24:26weapons/knife_hitwall1.wav
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/14/2015 21:24:26weapons/glock18-1.wav
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/14/2015 21:24:26weapons/clipout1.wav
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/14/2015 21:24:26weapons/clipin1.wav
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/14/2015 21:24:26weapons/sliderelease1.wav
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/14/2015 21:24:26weapons/slideback1.wav
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/14/2015 21:24:26weapons/357_cock1.wav
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/14/2015 21:24:26weapons/de_clipin.wav
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/14/2015 21:24:26weapons/de_clipout.wav
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/14/2015 21:24:26weapons/mp5-1.wav
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/14/2015 21:24:26weapons/mp5-2.wav
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/14/2015 21:24:26weapons/mp5_clipout.wav
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/14/2015 21:24:26weapons/mp5_clipin.wav
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/14/2015 21:24:26weapons/tmp-1.wav
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/14/2015 21:24:26weapons/elite_fire.wav
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/14/2015 21:24:26weapons/elite_leftclipin.wav
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/14/2015 21:24:26weapons/elite_clipout.wav
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/14/2015 21:24:26weapons/elite_rightclipin.wav
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/14/2015 21:24:26weapons/elite_deploy.wav
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/14/2015 21:24:26items/9mmclip1.wav
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/14/2015 21:24:26weapons/flashbang-1.wav
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/14/2015 21:24:26weapons/flashbang-2.wav
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/14/2015 21:24:26weapons/pinpull.wav
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/14/2015 21:24:26weapons/hegrenade-1.wav
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/14/2015 21:24:26weapons/he_bounce-1.wav
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/14/2015 21:24:26weapons/pinpull.wav
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/14/2015 21:24:26weapons/sg_explode.wav
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/14/2015 21:24:26weapons/c4_click.wav
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/14/2015 21:24:26weapons/galil-1.wav
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/14/2015 21:24:26sprites/rifle_smoke1.spr
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/14/2015 21:24:26sprites/rifle_smoke2.spr
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/14/2015 21:24:26sprites/rifle_smoke3.spr
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/14/2015 21:24:26sprites/smoke.spr
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/14/2015 21:24:26models/hgibs.mdl
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/14/2015 21:24:26models/agibs.mdl
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/14/2015 21:24:26models/mil_crategibs.mdl
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/14/2015 21:24:26models/mil_crategibs.mdl
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/14/2015 21:24:26models/mil_crategibs.mdl
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/14/2015 21:24:26models/mil_crategibs.mdl
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/14/2015 21:24:26models/mil_crategibs.mdl
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/14/2015 21:24:26models/mil_crategibs.mdl
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/14/2015 21:24:26models/mil_crategibs.mdl
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/14/2015 21:24:26models/mil_crategibs.mdl
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/14/2015 21:24:26models/v_knife.mdl
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/14/2015 21:24:26models/shield/v_shield_knife.mdl
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/14/2015 21:24:26models/w_knife.mdl
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/14/2015 21:24:26models/v_glock18.mdl
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/14/2015 21:24:26models/w_glock18.mdl
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/14/2015 21:24:26models/shield/v_shield_glock18.mdl
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/14/2015 21:24:26models/pshell.mdl
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/14/2015 21:24:26models/shield/v_shield_hegrenade.mdl
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/14/2015 21:24:26: * GENERIC PRECACHE 5 Files ) *
L 03/14/2015 21:24:26sprites/scope_arc.tga
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/14/2015 21:24:26sprites/scope_arc_nw.tga
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/14/2015 21:24:26sprites/scope_arc_sw.tga
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/14/2015 21:24:26maps/de_dust2.txt 
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Last edited by Jhob94; 03-14-2015 at 17:07.
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fysiks
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Old 03-14-2015 , 17:33   Re: Precache Kit
Reply With Quote #3

Attach the source code so we don't need to download the whole thing.
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Jhob94
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Old 03-14-2015 , 17:37   Re: Precache Kit
Reply With Quote #4

My bad, done.
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HamletEagle
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Old 03-15-2015 , 05:43   Re: Precache Kit
Reply With Quote #5

You used orpheu :O ? Nice...

g_szMapName should be 32, this is the size used by game, if I remember well.
I would create g_tUnPrecache trie outside the if check, if the file doesn't exists it will be invalid and your checks will throw an error(TrieKeyExists(g_tUnPrecache, .....)).
Edit: After testing it seems that server crash when file doesn't exists, you should do as I said to avoid that.

When parsing the file, trim found data because if someone use a space before ";" your check will fail.
Code:
 ;sth
. Here Data[0] is not ; but the line should be ignored.

PHP Code:
formatex(szFilecharsmax(szFile), "%s/unprecacher.ini"szFile
It should be format.

You didn't care to test this properly, because of:
PHP Code:
log_amx("[ PRECACHE KIT ] %s NOT FOUND"
I think you see the mistake.
Use formatex and not format when not formatting in the same buffer from where you get values.
I think that you can use only one trie, instead of 3(models/sound/generic) and set with an identifier(0 for models, 1 for sounds and so on).

You are not saying anything about unprecacher.ini file, it should be created by the user or is this automatically ? Even if in archive, you should add the instructions to the first post.

Just what I saw when fastly reading your code...
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Last edited by HamletEagle; 03-15-2015 at 07:18.
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zmd94
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Old 03-15-2015 , 06:52   Re: Precache Kit
Reply With Quote #6

Quote:
Originally Posted by Jhob94 View Post
Yet, be careful. If you unprecache one file that is used (for example models/v_knife.mdl), the server will probably crash.
So, it is possible for you to add some sort of code to prevent something like above to happen?
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Old 03-15-2015 , 07:47   Re: Precache Kit
Reply With Quote #7

@Hamlet
Thanks for reporting, as you probably saw, distraction errors.
About unprecacher.ini installation, i will do it, when i have time.
About using one trie instead of 3, i dont see what's the point of doing that.

@zmd
no, i cant.
The game will crash depending of what file you unprecache. If you unprecache a model like knife, it will crash. If you unprecache an sound, it will throw an error on client side but i think it doesn't crash.
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Arkshine
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Old 03-15-2015 , 08:39   Re: Precache Kit
Reply With Quote #8

I remember starting something like that I've never finished.
If you want make this useful, just listing is not really helpful. The whole point of checking inside precached list is to see what is responsible to precache what files. It could be a pawn plugin, an amxx module or a metamod plugin. Having an global overview of this will help you to understand from where you could optimize, in the meaning reducing precache count, depending the map.
Basically to make this useful, you need to retrieve full details of everything.

"Unprecaching" is welcomed too, but this requires you filter things a bit more, because yes, you know when an entity is about to be created and you can block that. There are a lot of things you can do around that.

You should really study more the game and such.
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Jhob94
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Old 03-15-2015 , 09:22   Re: Precache Kit
Reply With Quote #9

Quote:
Originally Posted by Arkshine View Post
I remember starting something like that I've never finished.
If you want make this useful, just listing is not really helpful. The whole point of checking inside precached list is to see what is responsible to precache what files. It could be a pawn plugin, an amxx module or a metamod plugin. Having an global overview of this will help you to understand from where you could optimize, in the meaning reducing precache count, depending the map.
Basically to make this useful, you need to retrieve full details of everything.

"Unprecaching" is welcomed too, but this requires you filter things a bit more, because yes, you know when an entity is about to be created and you can block that. There are a lot of things you can do around that.

You should really study more the game and such.
The point of this plugin is to people know what files are being precached and check what they don't need.
Yet, I see your point and i agree, this can be more advanced. I will give a try on my free time during weekends. But this plugin still being usefull for now since it still helping people having a control under the server. I also thought about unprecache per map but after thinking for a while i thought it doesn't worth it. I mean, i think its very unlikely that i want to unprecache an file in de_dust2 and not in cs_italy.
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Old 03-15-2015 , 09:54   Re: Precache Kit
Reply With Quote #10

Alright, Jhob94. By the way, nice plugin. ;)
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