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Deathrun Mod [Core + Modes]


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sulb
Junior Member
Join Date: Apr 2009
Old 09-08-2016 , 10:56   Re: Deathrun Mod [Core + Modes]
Reply With Quote #31

I just ask questions nor do
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Snitch
Veteran Member
Join Date: Sep 2013
Location: Kazakhstan
Old 09-10-2016 , 11:14   Re: Deathrun Mod [Core + Modes]
Reply With Quote #32

question What is different from your > https://forums.alliedmods.net/showthread.php?t=78197?
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safetymoose
Senior Member
Join Date: Feb 2015
Old 09-10-2016 , 11:31   Re: Deathrun Mod [Core + Modes]
Reply With Quote #33

Quote:
Originally Posted by Snitch View Post
question What is different from your > https://forums.alliedmods.net/showthread.php?t=78197?
Check post #6 and #7 on the 1st page.
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Mistrick
Senior Member
Join Date: Aug 2012
Location: Russia
Old 11-04-2016 , 07:21   Re: Deathrun Mod [Core + Modes]
Reply With Quote #34

Updated.

- New plugin deathrun_shop. API for your shop. (see example in first post)
- New mode Rambo.
- Updated API for main plugins.
- Bugfixes

Full changelog on GitHub
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triple0
Junior Member
Join Date: Jul 2019
Old 07-13-2019 , 07:27   Re: Deathrun Mod [Core + Modes]
Reply With Quote #35

Hi, thanks for plugin. I haven't tried the plugin yet but i wan't to know, do i still need to use Triggers & Entities Fix?
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Mistrick
Senior Member
Join Date: Aug 2012
Location: Russia
Old 07-13-2019 , 08:57   Re: Deathrun Mod [Core + Modes]
Reply With Quote #36

Quote:
Originally Posted by triple0 View Post
Hi, thanks for plugin. I haven't tried the plugin yet but i wan't to know, do i still need to use Triggers & Entities Fix?
Nope, I use rehlds with cvar sv_force_ent_intersection 1 and ReSemiclip for ReGameDLL.
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foxsay
AlliedModders Donor
Join Date: Sep 2013
Old 07-13-2019 , 14:15   Re: Deathrun Mod [Core + Modes]
Reply With Quote #37

how to disable auto bhop & speed counter? not used to ammx i was playing source engine games all the time sorry for dumb question.

but is there any auto generated cfg file or i need recompile plugins? Also can you display all cvars somehow for plugins?

Last edited by foxsay; 07-13-2019 at 14:21.
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Mistrick
Senior Member
Join Date: Aug 2012
Location: Russia
Old 07-13-2019 , 16:52   Re: Deathrun Mod [Core + Modes]
Reply With Quote #38

Quote:
Originally Posted by foxsay View Post
how to disable auto bhop & speed counter? not used to ammx i was playing source engine games all the time sorry for dumb question.

but is there any auto generated cfg file or i need recompile plugins? Also can you display all cvars somehow for plugins?
You need disable bhop in mode plugin and mode addons.
In deathrun_modes
PHP Code:
#define DEFAULT_BHOP 1 // this to 0 
In all mode addons find "dr_register_mode"
PHP Code:
g_iModeFree dr_register_mode
    
(
        .
Name "DRM_MODE_FREE",
        .
Mark "free",
        .
RoundDelay 0,
        .
CT_BlockWeapons 1,
        .
TT_BlockWeapons 1,
        .
CT_BlockButtons 0,
        .
TT_BlockButtons 1,
        .
Bhop 1// this to 0
        
.Usp 0,
        .
Hide 0
    
); 
Speed counter can be disabled using cmd "/speed". If you want disable by default.
In deathrun_informer
PHP Code:
public client_putinserver(id)
{
    
g_bConnected[id] = true;
    
g_bInformer[id] = true;
    
g_bSpecList[id] = true;
    
g_bSpeed[id] = true// this to false
    
g_iConnectedCount++;

Save and recompile. In this project I mostly use constants in plugins instead of cvars.

And use last version from github. I'm lazy to update the topic.
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foxsay
AlliedModders Donor
Join Date: Sep 2013
Old 07-14-2019 , 04:45   Re: Deathrun Mod [Core + Modes]
Reply With Quote #39

Quote:
Originally Posted by Mistrick View Post
You need disable bhop in mode plugin and mode addons.
In deathrun_modes
PHP Code:
#define DEFAULT_BHOP 1 // this to 0 
In all mode addons find "dr_register_mode"
PHP Code:
g_iModeFree dr_register_mode
    
(
        .
Name "DRM_MODE_FREE",
        .
Mark "free",
        .
RoundDelay 0,
        .
CT_BlockWeapons 1,
        .
TT_BlockWeapons 1,
        .
CT_BlockButtons 0,
        .
TT_BlockButtons 1,
        .
Bhop 1// this to 0
        
.Usp 0,
        .
Hide 0
    
); 
Speed counter can be disabled using cmd "/speed". If you want disable by default.
In deathrun_informer
PHP Code:
public client_putinserver(id)
{
    
g_bConnected[id] = true;
    
g_bInformer[id] = true;
    
g_bSpecList[id] = true;
    
g_bSpeed[id] = true// this to false
    
g_iConnectedCount++;

Save and recompile. In this project I mostly use constants in plugins instead of cvars.

And use last version from github. I'm lazy to update the topic.
Thank you for making those things clear for me. I was already using files from GitHub.

I was so upset that deathrun sucks in cs:go decided to try to make a server in counter strike 1.6
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triple0
Junior Member
Join Date: Jul 2019
Old 07-25-2019 , 08:11   Re: Deathrun Mod [Core + Modes]
Reply With Quote #40

I just installed core(informer,core,modes) modes to my server and i must say this is an excellent plugin. Everything is as it should be. Thanks so much.

How can i change the position of the modes green text at the left up corner or completely disable it?

and what is the use for this plugin?
"deathrun_buttons_control:
Lite plugin for control buttons."

Edit:
Sometimes it doesn't choose a T when 2 player online. I have to manually enter sv_restart 1 to start the deathrun. How to fix?

Last edited by triple0; 07-25-2019 at 17:32.
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