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Solved pev_groupinfo thing


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JocAnis
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Join Date: Jun 2010
Old 11-14-2018 , 12:34   pev_groupinfo thing
Reply With Quote #1

hello. im making an invisible entity at the same origin (and mins+maxs) as an existing in the map (doors, and that doors became SOLID_NOT )
what is the problem?
i want to make it, when player1 uses button which triggers that door -> make it non-solid to player1 (but remain solid to everyother players)...so in that case im using: pev_groupinfo by id
but its not working well...its changing solidiy to all players not to only one...can anyone help?

using this:
PHP Code:
set_peventpev_groupinfopeventpev_groupinfo ) | id 
later making 4.0 delay to reset that entity to the same player:
Code:
set_pev( ent , pev_groupinfo, pev( ent, pev_groupinfo ) & ~id )
its all happening, but not for one player but to all players
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Last edited by JocAnis; 11-15-2018 at 08:13.
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NiHiLaNTh
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Join Date: May 2009
Location: Latvia
Old 11-14-2018 , 16:34   Re: pev_groupinfo thing
Reply With Quote #2

I believe that instead of "| id and & ~id" you must use something like this
Code:
set_pev( ent, pev_groupinfo, pev( ent, pev_groupinfo ) | ( 1<<(id & 31) )
Same idea for resetting the entity.
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JocAnis
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Join Date: Jun 2010
Old 11-14-2018 , 16:53   Re: pev_groupinfo thing
Reply With Quote #3

hmm i have 0 knowledge about bitsums, so i have seen it here: https://forums.alliedmods.net/showpo...2&postcount=14 (and even one more link which explained how to unreset/reset)

i would be really happy if that's working..gonna test soon
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Checkpoin zones for KZ (& DR)
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Last edited by JocAnis; 11-14-2018 at 18:00.
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JocAnis
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Join Date: Jun 2010
Old 11-14-2018 , 18:00   Re: pev_groupinfo thing
Reply With Quote #4

its fixed now...Kusfield and i went with this adventure, with many combinations of bits, and finally came to solution, when you have more entities:

PHP Code:
//on players spawn:
set_pevidpev_groupinfo0xFFFFFFFF )

//when creating entity:
set_peventpev_groupinfo1<<current_ent )
//g_ent[ current_ent++ ] blabla

//set solid_not to that one entity for player1: Must be reversed bit than the entity's 
set_pevidpev_groupinfo, ~(1<<CURRENT_ENT_BIT) )

//to make it solid again for player1:
set_pevidpev_groupinfo0xFFFFFFFF 
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PrimeKZ
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Last edited by JocAnis; 11-15-2018 at 08:17. Reason: solved thanks to kusfield
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NiHiLaNTh
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Join Date: May 2009
Location: Latvia
Old 11-16-2018 , 02:30   Re: pev_groupinfo thing
Reply With Quote #5

What is CURRENT_ENT_BIT?
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JocAnis
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Join Date: Jun 2010
Old 11-16-2018 , 08:29   Re: pev_groupinfo thing
Reply With Quote #6

you must somehow catch that entity's bit, created with:

PHP Code:
//when creating entity:
set_peventpev_groupinfo1<<current_ent )
//g_ent[ current_ent++ ] blabla 
__________________
KZ Public Autocup

Private works:
KZ Melee & 1v1 Cup plugin & MapPool (like for XJ)
PrimeKZ
PrimeBAN
Checkpoin zones for KZ (& DR)
Deathrun Timer
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KliPPy
AlliedModders Donor
Join Date: May 2013
Location: Serbia
Old 11-16-2018 , 08:41   Re: pev_groupinfo thing
Reply With Quote #7

IF ent1.groupinfo != 0 AND ent2.groupinfo != 0 AND ent1.groupinfo & ent2.groupinfo == 0 ==> ent1 and ent2 can't interact (see or collide). That's all there is to it. How you are going to use that is up to you.
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Last edited by KliPPy; 11-16-2018 at 08:41.
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