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DeathBones - V1.1


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mogel
Senior Member
Join Date: Jan 2007
Old 05-23-2007 , 00:37   Re: DeathBones - V1.1
Reply With Quote #21

Hi,

Quote:
Originally Posted by Linkin_Park View Post

db_deathmatch 0
db_bonestime 30.0
u have a Deathmatch-Server ?

hand, mogel
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Linkin_Park
New Member
Join Date: May 2007
Old 05-23-2007 , 18:01   Re: DeathBones - V1.1
Reply With Quote #22

No i did't mogel why ??
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mogel
Senior Member
Join Date: Jan 2007
Old 05-24-2007 , 00:52   Re: DeathBones - V1.1
Reply With Quote #23

Hi,

the u dont need this cvar's ... this change only the internal handling on dm-servers

hand, mogel
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Linkin_Park
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Join Date: May 2007
Old 05-24-2007 , 19:24   Re: DeathBones - V1.1
Reply With Quote #24

Quote:
Originally Posted by mogel View Post
Hi,

the u dont need this cvar's ... this change only the internal handling on dm-servers

hand, mogel

Now it's working and is very nice thnx veryyyyy much mogel god bless u
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junglist420
New Member
Join Date: Jun 2007
Old 06-04-2007 , 15:09   Re: DeathBones - V1.1
Reply With Quote #25

hi, im sorry if anyone has posted this already, but this plugin does NOT work for dod 1.3

i know it said its for dm only, but i figured since u spawn every 10 seconds..dod would be one of them, so i tried it out, and every time a player would die they would re-spawn invisible..i had to have my entire server reset because of this..pelase fix your work for dod 1.3....or put it up as "cs only"

thanks
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mogel
Senior Member
Join Date: Jan 2007
Old 06-04-2007 , 16:19   Re: DeathBones - V1.1
Reply With Quote #26

Hi,

Quote:
i know it said its for dm only
is for normal play (die and wait for next round) or deathmatch ... have u set db_deathmatch to 1? ... dod is dm-style

hand, mogel
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Datenkrieger
Junior Member
Join Date: Jun 2007
Location: Germany / Kiel
Old 07-15-2007 , 11:51   Re: DeathBones - V1.1
Reply With Quote #27

also ich habe es bei mir rauf gemacht läuft auch 1a nur habe ich ein kleines prob. Wie man auf dem bild sehen kann, wenn man gestorben ist geht die "richtige" leiche nach unten und dann kommt für ein paar sec. das was man da auf dem bild sieht kann man das vll irgend wie umgehen?

zu den infos: es ist kein csdm normaler d2 only.

greetz Datenkrieger
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panda82
Member
Join Date: Aug 2007
Old 08-21-2007 , 11:38   Re: DeathBones - V1.1
Reply With Quote #28

Quote:
Originally Posted by mogel View Post
Hi,
is for normal play (die and wait for next round) or deathmatch ... have u set db_deathmatch to 1? ... dod is dm-style

hand, mogel
http://forums.alliedmods.net/attachm...0&d=1184514861

Hi mogel nice plugin .. but it's annoing me something

what part of the .sma i have to delete to don't show me the image posted above when i died ?

THank you!
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mogel
Senior Member
Join Date: Jan 2007
Old 08-26-2007 , 02:04   Re: DeathBones - V1.1
Reply With Quote #29

Moin,

Code:
public PlayerMove(player) {
    new Float:pos[3]
    entity_get_vector(player, EV_VEC_origin, pos)
    pos[2] -= 2000.0 // <---
    entity_set_vector(player, EV_VEC_origin, pos)
}
remove this line or the function-call ... but -> bad idea

hand, mogel
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panda82
Member
Join Date: Aug 2007
Old 09-02-2007 , 14:27   Re: DeathBones - V1.1
Reply With Quote #30

Quote:
Originally Posted by mogel View Post
Moin,

Code:
public PlayerMove(player) {
    new Float:pos[3]
    entity_get_vector(player, EV_VEC_origin, pos)
    pos[2] -= 2000.0 // <---
    entity_set_vector(player, EV_VEC_origin, pos)
}
remove this line or the function-call ... but -> bad idea

hand, mogel

Dont work

/home/groups/amxmodx/tmp3/text63yCPT.sma(121) : error 017: undefined symbol "PlayerMove"

1 Error.
Could not locate output file /home/groups/amxmodx/public_html/websc3/text63yCPT.amx (compile failed).
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